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Comment History
TheHit_61x
TheHit_61x - - 9 comments @ Brutal Doom Power Fantasy v2 (READ LATEST COMMENT BY ME)

I tested the mod out an I wanted to share my feedback, the weapons feel great to use and they can kill demons rather quickly (Its power fantasy afterall!!) which is always neat when you are tucked in a corner and need to get out of a tricky situation usually most weapons will help you. The aditional bestiary is neat too and they kinda compensate for the OP guns because they are stronger variants but the hitscans are so daam powerfull and can kill you in a matter of seconds or in case of the shotgun zombies they can kill you instantly if you dont have full armor and health which in my opinion ruins the flow of gameplay since you cant just run and gun in most situations and feel like a bad *** (I thought this was power fantasy dam it!), it feels like the player NEEDS to adapt to a peek around the corner and shoot kind of style and that is so boring IMHO, if you aimed for that type of gameplay then I dont get why you called the mod power fantasy as that is the exact opposite, I would suggest to lower the damage output values of ALL the hitscan enemies so they cant insta kill the player and that would easily solve the gameplay flow issue. One more thing is the dark revenant that dissapears is one of the most annoying enemies ive ever had the unfortunate pleasure of killing, he disapears and even if you stand in a corner or wall you dont really know where he will be appearing next as you are busy killing other demons as well and when he appears again he ussually does so right next to you and he will connect a few punches which makes him a very cheap and annoying enemy to deal with, I would say to just get rid of him or apply a cvar that can enable/disable specific enemies. Overall this mod has its great moments but is held back by the issues I mentioned before. I know you have been working very hard on this mod and you are probably still in the balance stage of your mod but I just wanted to give you my honest opinion and hopefully helpfull feedback.

Good karma+3 votes
TheHit_61x
TheHit_61x - - 9 comments @ Uzi for Brutal Doom

Man you are killing it with all this guns, Im actually really happy you are now making other guns and not just shotguns. I hope you continue making more guns, maybe a minigun/HMG next? that would be ******* sick.

Good karma+3 votes
TheHit_61x
TheHit_61x - - 9 comments @ [Abandoned] Project Brutality 3.0 for Zandronum and FreedoomApp V1.0.2

Bug report.

It seems that theres no way to get the railgun or the freeze rifle in normal gameplay. I already played 2 megawads with this mod and i never got those 2 weapons. I also tried reseting the levels many times but only got either the plasma rifle or the mk2 rifle.

I also only got the triple minigun upgrade but i was no able to get the quad shotgun or the purple plasma rifle upgrades in normal gampelay.

Good karma+1 vote
TheHit_61x
TheHit_61x - - 9 comments @ Cat's Frozen Addon v1.2

I love this addon! Just one thing I dont like is that it seems im forced to have all new weapons enabled in order for the freeze rifle to spawn. I like the minimalistic way and I prefer to have new weapons disabled since I dont like when a rocket launcher is replaced by a grenade launcher and I dont like the submachinegun at all so I prefer to just have the normal weapons/arsenal. Would you be able to make it so the freeze rifle spawns even though the new weapons are disabled in menu?. Also I believe the freezebot needs a buff in health since it dies so quick everytime I use it. Thanks for the mod its been a blast using it.

Good karma+1 vote
TheHit_61x
TheHit_61x - - 9 comments @ CatsVisor HUD 1.10.3

Thank you so much bro!.

Good karma+1 vote
TheHit_61x
TheHit_61x - - 9 comments @ CatsVisor HUD 1.10.3

do you think you would be able to make it work with zandronum 3.0 and have all the features available?

Good karma+1 vote
TheHit_61x
TheHit_61x - - 9 comments @ Brutal Doom

perfect, thanks for answering the question.

Good karma+1 vote
TheHit_61x
TheHit_61x - - 9 comments @ Brutal Doom

how do you obtain the unmaker? does it have a small chance to replace the BFG spawn? because im pretty sure the flamethrower has a small chance to replace the BFG, was just wondering if it was the same case for the unmaker.

Good karma+1 vote
TheHit_61x
TheHit_61x - - 9 comments @ Eviternity

Yea i had the same question can we use mods such as brutal doom/bolognese or project brutality on this?

Good karma0 votes