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Fixed Final version (v2) of Brutal Doom Power Fantasy + Brutal DOOM Power Fantasy LITE

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Brutal Doom Power Fantasy v2 (READ LATEST COMMENT BY ME)
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DeadLotus
DeadLotus - - 20 comments

(buried)

ha furry and you don't even have that deep of a voice which is unfortunate tbh and is pretty sad. No one taking you seriously cause your voice is kinda high pitched and stuff. A serious comment this time: Pretty good mod. How do you get the upgrades cause "give degeneracy" sure as hell didn't give me one. I swear to God if the cheats are in a text file somewhere.

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WolVexus Author
WolVexus - - 80 comments

okay and? if that's all you came to say, then please leave. this is meant for feedback, not 5th grade "roasting"

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DeadLotus
DeadLotus - - 20 comments

(buried)

Well deserved backlash, I don't really know why I made this comment but I thought it would be funny. But no, I'm sure you're fine with that Vexus. And also the rifle and SMG sometimes doesn't make sound when aiming.

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Shockwave528
Shockwave528 - - 163 comments

How the **** did you even think that your offensive comment was funny?

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MixName
MixName - - 12 comments

Do not judge for the voice

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WitheredPoppiMk-4
WitheredPoppiMk-4 - - 118 comments

why still 0 review lol
I'll test it and it was ok but that was maps fault.
that map was pretty mid

weapons are cool and fun to use but problem is some of animation are missing

9/10 cool mod keep it work

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WolVexus Author
WolVexus - - 80 comments

Which animations are missing?

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WitheredPoppiMk-4
WitheredPoppiMk-4 - - 118 comments

oh wait that was not so lot
sorry
Project Brutality Pistol
Railgun(maybe)

and that's it

btw i love this new assault rifle sprites

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WolVexus Author
WolVexus - - 80 comments

Jesus ****, you guys must really like this version.

As stated, I will be slowly working on the new brightmaps for the changed weapon sprites.

Thank you all for this :P

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Freedom_122333
Freedom_122333 - - 2 comments

plllllllllllllllllsssss add chainsawwwwwwww this mod is better then project brutality but project have chainsaw so not so better (sorry for my english)

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WitheredPoppiMk-4
WitheredPoppiMk-4 - - 118 comments

learn ZDoom decorate.

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WolVexus Author
WolVexus - - 80 comments

Read the description

" A few weapons have been removed for reasons from too much sprite work (chainsaw with the blood colors) or just simply no feasible upgrade (flamethrower) while the grenade is now a Big ******* Grenade."

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JustARandømGuy
JustARandømGuy - - 1 comments

Loading it in GZDoom v4.5.0 on a Mac and it's not working. My first time trying this mode and no idea if I'm doing something wrong. Any help?

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WolVexus Author
WolVexus - - 80 comments

Unfortunately I don't know what to tell you since I use Win10 . .

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Guest
Guest - - 690,398 comments

Maybe you have to find "Doom2 data file (.WAD)" and then run through...

Hope it helps you.

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Guest
Guest - - 690,398 comments

I think Nazi weapons (not mp40) infinite bullets are too strong or OP...(after upgrade)
(Hope to have the option of deactivating individual weapons.. )

Sorry i don't speak english
so I don't know if you can't read it ...

But thank you for making this mod .I like this.

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WolVexus Author
WolVexus - - 80 comments

It's all good, I've been hunting down small bugs like that and will be updating once more in the near future

Glad you enjoy it!

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Guest
Guest - - 690,398 comments

Thank you I am looking forward to it.

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Guest
Guest - - 690,398 comments

I am the author of the previous post .
I don’t understand the post function and post more posts
very sorry.

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FedeN05
FedeN05 - - 35 comments

excelent addon bro, funny as **** with a beatifull sounds. i have only one complain about it, Why the hitscan enemies deal so many damage? literally a shotgunner deal 160 dmg for close. as i said, despite of that excellent mod

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WolVexus Author
WolVexus - - 80 comments

It might be because I used the values that they were given in the xvme monster expansion for damage. I've been lowering the damage slightly a couple of times to see if I can find a "balance" (we all know there's no such thing lmao).

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FedeN05
FedeN05 - - 35 comments

that's good to hear . I also realized that when you already have the asg, the asg that drops the asg guys you can't pick them. Balance and power fantasy is contradictory lmao

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Guest
Guest - - 690,398 comments

This mod is the shizzle. Super fun on all levels I've tried it on. I needed a power fantasy :)
Couple issues: Shot gun and super shotgun use 2 shells each shot per barrel, though you get 8 shells when it says you picked up 4. Can't pick up a 2nd weapon (for just the ammo) for the auto-shotgun and revolver.
Keep up the incredible work you do and thanks much!

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WolVexus Author
WolVexus - - 80 comments

Pump shotty should be only using 1 when firing unless you mean the 2 when reloading. As for the ssg, it should only use 1 or 2 shells for buckshot and 2 or 4 with explosive shells.

As for the asg and revolver issue, I'll look into it

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Guest
Guest - - 690,398 comments

You're only firing a single shot with the pump but reloading uses 2 per shell. So, fire one shot, reload and your ammo drops by 2. Fire 10, use 20.

And, you're right, I was using upgraded ammo for the ssg. Coulda sworn otherwise but I was in that level for a while and missed it.

It seems like several weapons are empty when you pick them up and the auto-shotgun and revolver will not let you pick up for ammo only.

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WolVexus Author
WolVexus - - 80 comments

Yeah, i'm trying my best to fix these little bugs but it's not going so well as i'm not finding exactly what's causing them

really appreciate the feedback tho!

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WolVexus Author
WolVexus - - 80 comments

oh right, were you using the plasmatic shells? those take 2 shells per shot

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Guest
Guest - - 690,398 comments

For the pump? No. Regular ammo. The upgraded do use more as expected (they're so damn powerful, so it makes sense) but this is regular pump shotgun ammo usage. As I mentioned before, you pick up a regular 4 shells, it SAYS you picked up 4 shells, but you actually get 8. Maybe something with that?

Glad to help and thanks again for an awesome mod...I can't play doom on anything other than this mod now!

:-P

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WolVexus Author
WolVexus - - 80 comments

Oh, right. People wanted more ammo from pickups to compensate for the usage, guess I forgot to change the messages lmao.

Isn't bugfinding just fun

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TheHit_61x
TheHit_61x - - 9 comments

I tested the mod out an I wanted to share my feedback, the weapons feel great to use and they can kill demons rather quickly (Its power fantasy afterall!!) which is always neat when you are tucked in a corner and need to get out of a tricky situation usually most weapons will help you. The aditional bestiary is neat too and they kinda compensate for the OP guns because they are stronger variants but the hitscans are so daam powerfull and can kill you in a matter of seconds or in case of the shotgun zombies they can kill you instantly if you dont have full armor and health which in my opinion ruins the flow of gameplay since you cant just run and gun in most situations and feel like a bad *** (I thought this was power fantasy dam it!), it feels like the player NEEDS to adapt to a peek around the corner and shoot kind of style and that is so boring IMHO, if you aimed for that type of gameplay then I dont get why you called the mod power fantasy as that is the exact opposite, I would suggest to lower the damage output values of ALL the hitscan enemies so they cant insta kill the player and that would easily solve the gameplay flow issue. One more thing is the dark revenant that dissapears is one of the most annoying enemies ive ever had the unfortunate pleasure of killing, he disapears and even if you stand in a corner or wall you dont really know where he will be appearing next as you are busy killing other demons as well and when he appears again he ussually does so right next to you and he will connect a few punches which makes him a very cheap and annoying enemy to deal with, I would say to just get rid of him or apply a cvar that can enable/disable specific enemies. Overall this mod has its great moments but is held back by the issues I mentioned before. I know you have been working very hard on this mod and you are probably still in the balance stage of your mod but I just wanted to give you my honest opinion and hopefully helpfull feedback.

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WolVexus Author
WolVexus - - 80 comments

very helpful!

as for the peek-n-shoot you mentioned, i was more hoping to develop a sense of power difference by essentially giving players the option to either use the big power shots to clear a room of small demons or to use on a group of cybers up ahead. to be quite honest, i got kinda tired of the run-n-gun unstoppable man trope. i'm not sure if the xvme monsters had damage increases or not, so i'll check that out as well.
i have tried lowering the tracer damage from monsters but nothing seems to happen so i'll be decreasing the number of tracers from the gunners next.

as for the death incarnate, once you learn his "pattern," he's easy to deal with. land a good shotgun blast on him and down he goes. corners are a good friend as it forces him to appear in front of you most of the time. another thing (if you have the room) is find a decent open/clear area and run back and forth for a bit while watching for the smoke puffs that give away where he was last and then you can predict where he'll be next. tho i might do what i recently did with the sniper zombie where a sound will play right before they actually attack.

as for the cvar, i tried my best with replicating it for the extra guys but some seem to work and not others.

actually this gave me an idea for a video. showing how to deal with certain enemies

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Guest
Guest - - 690,398 comments

I found a bug; sometimes when you fall from somewhere high you lose your weapons, and you can do nothing but load your game again ...

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WolVexus Author
WolVexus - - 80 comments

I've noticed that as well but haven't found what's causing it yet. I have an idea or two but I'm not 100% sure if it's even it.

Rather than loading the game again, use the drop weapon keybind for the time being

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NoelSyphiel
NoelSyphiel - - 2 comments

been suffering the weapons disappear bug since v11 , thanks for letting us know the temp fix for it, the drop weapon keybind works

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JAS2021
JAS2021 - - 20 comments

Why doesn't the crosshair go away when you aim down the sights? I thought that was fixed.

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WolVexus Author
WolVexus - - 80 comments

Just updated and solved the disappearing weapon bug and the ads crosshair should be gone now

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KAPPEOTTO
KAPPEOTTO - - 4 comments

Hello,
to play this do i need to load this AFTER normal Brutal Doom v21 in my ZDL?
or does it run on its own and doesnt need the Brutal Doom v21 pk3 loaded?
Thank you!

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WolVexus Author
WolVexus - - 80 comments

v21 is no longer required to run it. You can use either the full version or the LITE version with monster addons

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JAS2021
JAS2021 - - 20 comments

I don't mean to bug you, but the crosshair still remains on the screen when you go into ADS mode.

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kokots
kokots - - 2 comments

xd

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ModRaterIGuess
ModRaterIGuess - - 5 comments

naic

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Guest
Guest - - 690,398 comments

Es copiar de project brutality

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Guest
Guest - - 690,398 comments

Found a bug where the SuperShotgunZombie becomes unshootable.

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MixName
MixName - - 12 comments

What I want to say is that the mod is really not bad, like project brutality, only slightly reduced. But one bug: when I try to make a fatality on new monsters, my gameplay switches to chasecam, which cannot be turned off (although this is not critical, you can just stop with the phrase "don't do fatality", but I'm just used to doing this and in my opinion the best way to get health is \_(ツ)_/)

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WolVexus Author
WolVexus - - 80 comments

A heads-up

Now that I have my new laptop, I'll be overhauling BDPF completely over the next few months.

I plan to bring back things like the revolver and the revenant missile launchers as well as add more toggles for certain enemies and their abilities.

Some "balancing" will also be attempted.

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Guest
Guest - - 690,398 comments

Excellent!

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ABDO_GM
ABDO_GM - - 50 comments

Its really good to know this mod is not dead

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Guest
Guest - - 690,398 comments

Why the mod does bot work on zandronum?

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Guest
Guest - - 690,398 comments

Seeing people get a*s hurt over a simple comment in here is more fun than playing the mod itself lmao. Sensitive people who get easily offended are pathetic. Maybe when their testicles drop they'll get over it. Might fix the voice thing too 😂

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Guest
Guest - - 690,398 comments

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