I'm going to have to agree with this being too cumbersome to install. I'd love to use this, but the steps barely explained on how to set up correctly, and the amount of work is way too tedious sadly. I'll keep this in mind if it ever gets FOMOD.
I'm going to have to agree with this being too cumbersome to install. I'd love to use this, but the steps barely explained on how to set up correctly, and the amount of work is way too tedious sadly. I'll keep this in mind if it ever gets FOMOD.
Is that the only flaw?
Even if this is replicated in that addon or not doesn't mean this isn't a nice mod for those who don't want to use that other mod like myself.
Damn. That would be dope.
Hell yeah. Can't wait for the animation too XD
Does this work with the other two route mods?
Ah gotcha. Thought animations were changed too. Thanks for the reply friend!
Wtf lmfao
A video demonstration would be nice to show the improvements that you speak of. I don't generally remember things off the top of my head and it'll give a clearer picture to your users.
Is this for Boomsticks&Sharpsticks; newest version?
I'd like to use this but it tells me it is not valid when I try through mo2.
I lost twice when I had an ace added from a 11, does it not count as both a 1 and a 11 depending on the circumstance? Lol.
Also, love the update, just super sad there is no lottery machine sounds.... </3
The animation alone looks good.
Will wait for testing when dltxified
Will wait for testing when dltxified
Interesting indeed.
What exactly is the issue here? I can turn my nvg on/off. I can also keep them on save, and then reload that same save. (On 1.5.2.)
Did they remember to disable the stealth crash fix and enable the new one? Maybe they downloaded both files in mo2 together instead of one as the main file and one as the patch?
Holy **** this looks great. Definitely added.
That sounds fine lol. I just like food for satiety and drink for thirst lol. Also helps the in game food and drink economy XD
I actually support meds and drugs, but I feel it would be greatly appreciated if you could even if optional make drinks give zero food.
Somebody told me that, and I did notice that while hovering over water or drinks it showed green for gaining in both the satiety and thirst meters where as red would showcase that you would lose a certain amount in that area.
Are you able to make it so that water doesn't give you food or satiety lol? I am much more interested in that lol.
Small QOL, but nice for new players and for saving time for those who have a hard time remembering.
Works, pretty neat add on.
Do I still need to do this step if first time installing this or just deleting the old version and installing this?
IMPORTANT! Changed structure of files. You will need to remove st_items_letters.xml and ui_st_encyclopedia__notes.xml from gamedata/config/text/eng or /ru
Weird as I only see a singular ( 1 ) when pressing the key to see fatigue. It used to work in percentages, as well as actually function, but now I only see 1 now matter what and the fatigue doesn't rise. I hope someone who knows the fix can tell me how. Not sure why this happened. No conflicts either.
Just curious if there is a difference between yours and this one? Moddb.com
TheDailyXPerience
Seth joined
Hey everyone! My name is Seth, A.K.A. TheDailyXPerience (SlaveToTheGames). I'm a variety gamer/streamer & modpack curator. Q) WHAT GOT ME INTO MANAGING MODPACKS? A) I got sick and tired of building modlist only to delete them or completely break them without having a back-up plan. So collections/modpacks became my back up plan. No matter how much time passed, as long as I had access to a version of a game and my modpack, I could play from there. If I broke something I could revert to a working version. Through creating my very first "Ultimate Modpack" which was for Mount & Blade 2: Bannerlord, a passion ignited. I'd always loved modding. But after having thousands of people use my modpack, engaging with the good part of the community, and the entire process of building it. I just fell in love. I could take modding, which is something I love doing with any game I can, and share my vision of my games with other people.