Description

The addon adds spatial anomalies (spatial bubbles and teleports) to some northern locations and changes their principle works (including original ones), and also restores the efficiency of spatial bubbles in Limansk and Kordon.

Preview
Spatial anomalies 1.0
Post comment Comments
Wang_Laoshi
Wang_Laoshi - - 324 comments

Looks really interesting!

Reply Good karma Bad karma+2 votes
MoreLove1
MoreLove1 - - 126 comments

Since I already have an addon for dynamic anomalies installed, which has teleports, this will not look quite appropriate in my game, but it is interesting to know how you activated the teleports in Limansk? It would add to my atmosphere.

Reply Good karma Bad karma+1 vote
helloworlder Author
helloworlder - - 27 comments

All spatial anomalies in my addon work on the basis of space_restrictors (the original teleports work the same way). Here is an example of possible logic settings: Sdk.stalker-game.com
I managed to spawn restrictors and set a logic file to them using script functions from Sigerous Mod

Reply Good karma+1 vote
RubyVI
RubyVI - - 35 comments

Really good idea for the compass artifact

Reply Good karma Bad karma+2 votes
SlayerSTK
SlayerSTK - - 146 comments

Looks interesting.

Reply Good karma Bad karma+1 vote
whereismy
whereismy - - 238 comments

Сильно, сильно. Спасибо за такую работу. Убёг пробовать.

Reply Good karma Bad karma+1 vote
Freedom_is_garbage
Freedom_is_garbage - - 106 comments

Расскажи потом как оно

Reply Good karma Bad karma+1 vote
Еngel
Еngel - - 108 comments

Author please add this glowing anomaly from the Sky anomaly mod
Stalkermod.ru
You can get a lot of atmospheric anomalies from there

Reply Good karma Bad karma+1 vote
helloworlder Author
helloworlder - - 27 comments

I can't promise anything about this - I created the addon with an emphasis on spatial anomalies, I don't have enough experience to work with others

Reply Good karma+2 votes
vulkodlac
vulkodlac - - 30 comments

Hey - super dope mod, especially since the one it's descended from is such a mess. I ran it, and it gave me this on load:

* [x-ray]: Full Memory Stats
* [win32]: free[137428587144 K], reserved[4675676 K], committed[5690588 K]
* [ D3D ]: textures[2833352 K]
* [x-ray]: process heap[1145055 K]
* [x-ray]: economy: strings[39700 K], smem[50467 K]
alife():object(id) ! invalid id specified [2]
! [SCRIPT ERROR]: ...nomaly-1.5.1.2\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...nomaly-1.5.1.2\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value

stack trace:

I'm not much of a coder, but I opened up that script and thought it was weird that all checks on .ltxs had double backslashes in the filenames. I changed them all to single backslashes, loaded my save, and the game ran fine; but no teleports worked. srs_id.txt remains empty too. For what it's worth, I visited Noah and since I had helped him out previously he was nice enough to give me a Compass properly, so the files are where they need to be. I'm not using a mod manager, if that helps. Thanks for your work.

Reply Good karma Bad karma+2 votes
vulkodlac
vulkodlac - - 30 comments

So I changed srs_id.txt to an .ltx, and it's working fine so far. The format shouldn't cause problems down the line, right? Thanks again!

Reply Good karma Bad karma+1 vote
helloworlder Author
helloworlder - - 27 comments

It's strange to see such a bug, I had no problems with .txt files. Hypothetically, changing the file extension shouldn't cause a problem (if you also change it in the script). On which version of the game did you run the addon? Does it work without problems now?

Reply Good karma+1 vote
vulkodlac
vulkodlac - - 30 comments

Definitely strange! It may even be because of Windows and whatever file associations or permissions I have set up. I'm running the latest release version of 1.5.1. The space bubble in Cordon works great, in all three modes. The use of the Compass - and the way one acquires one - really is a masterful touch. I modded my installation so that Sasha gives you his Compass at the end of Operation Afterglow (instead of killing him being the only way to get it), but your way is cleverer and lore-friendly. I'll check back in after I make it up to CNPP North, but I'm sure it'll be fine. Cheers.

Reply Good karma Bad karma+1 vote
helloworlder Author
helloworlder - - 27 comments

I see, I hope this was an isolated incident. Thanks for the information, and enjoy the game!

Reply Good karma+1 vote
SparksTheUnicorn
SparksTheUnicorn - - 69 comments

Is there anyway to make it so that artifacts can spawn near these anomalies, specifically in the area in limansk with like twenty bubbles

Reply Good karma Bad karma+1 vote
helloworlder Author
helloworlder - - 27 comments

This is an interesting idea, I will try to implement it soon

Reply Good karma+1 vote
SparksTheUnicorn
SparksTheUnicorn - - 69 comments

You could even have more areas with a larger amount of little bubbles, or have some bubbles inside an interior space, so you have to carefully walk around the area, being sure not to touch the bubble, so you can get to the artifacts that may spawn without being teleported.

Reply Good karma Bad karma+1 vote
whereismy
whereismy - - 238 comments

Время от времени не дает начать новую игру. Не понял закономернсти, пару раз отключал, потом включал аддон то норм робит, то ни в какую не дает начать новую игру со следующей ошибкой:

'kind' for section %s doesn't exist! device_pda
alife():object(id) ! invalid id specified [2]
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] .../anomaly 1.5.0\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value
! [SCRIPT ERROR]: .../anomaly 1.5.0\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: .../anomaly 1.5.0\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value

Reply Good karma Bad karma+1 vote
whereismy
whereismy - - 238 comments

Ага, увидел выше идентичную ошибку и ее решение.

Reply Good karma Bad karma+1 vote
KAPKYH
KAPKYH - - 69 comments

cant make it work
fixed this gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value

in spatial_anomalies changed doublebackslashes - no effect
changed srs_id.txt to ltx inside script and file itself - no effect
test on spatial buble on kordon(escape)


trying to use other buble in red forest -

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...k.e.r anomaly/bin/..\gamedata\scripts\sr_teleport.script:34: attempt to index global 'spatial_anomalies' (a nil value)

8(

Reply Good karma Bad karma+1 vote
billlcarr
billlcarr - - 270 comments

Man, this is awesome! Great work! Been testing it for a few days and no problems at all, works perfectly!

Reply Good karma Bad karma+1 vote
billlcarr
billlcarr - - 270 comments

I'm getting this in the log whenever I enter Cordon:

~ ------------------------------------------------------------------------
~ STACK TRACEBACK:

g:/games/stalker - anomaly\gamedata\scripts\_g.script (line: 669) in function 'abort'
... sr_teleport.script (line: 107) in function 'set_scheme'
g:/games/stalker - anomaly\gamedata\scripts\xr_logic.script (line: 250) in function 'activate_by_section'
g:/games/stalker - anomaly\gamedata\scripts\xr_logic.script (line: 1267) in function 'initialize_obj'
... bind_restrictor.script (line: 90) in function <... bind_restrictor.script:87>
~ ------------------------------------------------------------------------
Wrong point nums in sr_teleport [sr_teleport]

It doesn't seem to cause a problem (no crash so far, and the bubble appears to work as expected). Could this be a potential problem, or is it nothing to worry about?

Reply Good karma Bad karma+1 vote
Harald_ino
Harald_ino - - 249 comments

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 204
Description : fatal error
Arguments : LUA error: ...1.5.1.2/bin/..\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value

Crash on starting the game

Reply Good karma Bad karma+1 vote
KAPKYH
KAPKYH - - 69 comments

well.... after 2 days of trying before and 2 days now i found fix for MO2 users to this mod

MO2 very specially handles files/folders structure so then script try to open srs_id.txt system cant locate it properly.

For me it fixes by puting it in MO2\overwrite\bin\gamedata\configs\plugins\spatial_anomalies
no script changes needed at all.

If you configured your MO2 to put files in other folder instead of "overwrite" then your path will be different.

================

Если пользуетесь MO2
Файл srs_id.txt нужно положить в папку MO2\overwrite\bin\gamedata\configs\plugins\spatial_anomalies
в скрипте ковыряться не нужно.

Если в МО2 у вас другая папка настроена для сохранения, то в нее с сохранением соответственных подпапок.

Reply Good karma Bad karma+2 votes
Wang_Laoshi
Wang_Laoshi - - 324 comments

Thanks! That worked for me
At first it didn't, but then I made sure the path is exactly like written here

Reply Good karma Bad karma+1 vote
Coleronoi
Coleronoi - - 15 comments

is this mod compatible with 1.5.2?

Reply Good karma Bad karma+1 vote
Robco2.0
Robco2.0 - - 114 comments

I tried it out last night after installing through Mo2. With no conflicts and testing out Cordon's teleport anomaly with the compass artifact. It still works even in 1.5.2. I was able to go through to the "Super teleport" with a compass in an artifact module.

Reply Good karma Bad karma+1 vote
Scrubalificus
Scrubalificus - - 17 comments

Please update for 1.5.2

I get crashes

Reply Good karma Bad karma+1 vote
RazielTWF
RazielTWF - - 51 comments

I managed to fix every issue related to this mod. If anyone wants my fixed version of this mod - please DM me.

Reply Good karma Bad karma+1 vote
TheDailyXPerience
TheDailyXPerience - - 202 comments

Cough cough

Reply Good karma Bad karma+1 vote
TheDailyXPerience
TheDailyXPerience - - 202 comments

I'd like to use this but it tells me it is not valid when I try through mo2.

Reply Good karma Bad karma+1 vote
RazielTWF
RazielTWF - - 51 comments

I don't recommend you using this version - unless crashing upon starting the new game isn't a problem to you.

Reply Good karma Bad karma+1 vote
Markuzkiller
Markuzkiller - - 342 comments

It's possible to use this with GAMMA?

Reply Good karma Bad karma+1 vote
adamjpurtee
adamjpurtee - - 127 comments

Discord.com

Spatial anomalies GAMMA patched

Reply Good karma Bad karma+2 votes
Swalter67
Swalter67 - - 85 comments

Discover it only yesterday and I'm hooked ;-) But now i have to find the battery and have to find Shell... did see the vid on Ytube in which the figure in the bunker sat on the bed.. and asked to have drink of wodka whith me by taking the bottle on the table... running the map all over, time after time,.. but still can't find these 2 items !v Please I;m desparate !

Reply Good karma Bad karma+1 vote
meshcarver
meshcarver - - 14 comments

I'm trying to install this after Arrival using MO2 but get the "This Mod was probably not set up correctly and most likely will NOT work" . How can I resolve this please? Thanks

Reply Good karma Bad karma+1 vote
oozish
oozish - - 309 comments

Super cool mod!
EDIT: I was wrong, this mod wasn't the problem. But an update would still be wonderful! I'm loving this mod for sure, it's a must have.

Reply Good karma Bad karma+2 votes
scorp731
scorp731 - - 9 comments

Hi, would you be open to adding teleports to Darkscape?

Even just having a teleport anomaly in the middle of darkscape (or a couple) that could teleport you back to Cordon and/or somewhere else could make that level much more playable.

As of now I dread going there because it's just too large to run through.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

Spatial anomalies 1.0 has not been tagged yet.