Description

The addon adds spatial anomalies (spatial bubbles and teleports) to some northern locations and changes their principle works (including original ones), and also restores the efficiency of spatial bubbles in Limansk and Kordon.

Preview
Spatial anomalies 1.0
Comments
Wang_Laoshi
Wang_Laoshi

Looks really interesting!

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MoreLove1
MoreLove1

Since I already have an addon for dynamic anomalies installed, which has teleports, this will not look quite appropriate in my game, but it is interesting to know how you activated the teleports in Limansk? It would add to my atmosphere.

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helloworlder Author
helloworlder

All spatial anomalies in my addon work on the basis of space_restrictors (the original teleports work the same way). Here is an example of possible logic settings: Sdk.stalker-game.com
I managed to spawn restrictors and set a logic file to them using script functions from Sigerous Mod

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RubyVI
RubyVI

Really good idea for the compass artifact

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SlayerSTK
SlayerSTK

Looks interesting.

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whereismy
whereismy

Сильно, сильно. Спасибо за такую работу. Убёг пробовать.

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Freedom_is_garbage
Freedom_is_garbage

Расскажи потом как оно

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Еngel
Еngel

Author please add this glowing anomaly from the Sky anomaly mod
Stalkermod.ru
You can get a lot of atmospheric anomalies from there

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helloworlder Author
helloworlder

I can't promise anything about this - I created the addon with an emphasis on spatial anomalies, I don't have enough experience to work with others

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vulkodlac
vulkodlac

Hey - super dope mod, especially since the one it's descended from is such a mess. I ran it, and it gave me this on load:

* [x-ray]: Full Memory Stats
* [win32]: free[137428587144 K], reserved[4675676 K], committed[5690588 K]
* [ D3D ]: textures[2833352 K]
* [x-ray]: process heap[1145055 K]
* [x-ray]: economy: strings[39700 K], smem[50467 K]
alife():object(id) ! invalid id specified [2]
! [SCRIPT ERROR]: ...nomaly-1.5.1.2\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...nomaly-1.5.1.2\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value

stack trace:

I'm not much of a coder, but I opened up that script and thought it was weird that all checks on .ltxs had double backslashes in the filenames. I changed them all to single backslashes, loaded my save, and the game ran fine; but no teleports worked. srs_id.txt remains empty too. For what it's worth, I visited Noah and since I had helped him out previously he was nice enough to give me a Compass properly, so the files are where they need to be. I'm not using a mod manager, if that helps. Thanks for your work.

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vulkodlac
vulkodlac

So I changed srs_id.txt to an .ltx, and it's working fine so far. The format shouldn't cause problems down the line, right? Thanks again!

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helloworlder Author
helloworlder

It's strange to see such a bug, I had no problems with .txt files. Hypothetically, changing the file extension shouldn't cause a problem (if you also change it in the script). On which version of the game did you run the addon? Does it work without problems now?

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vulkodlac
vulkodlac

Definitely strange! It may even be because of Windows and whatever file associations or permissions I have set up. I'm running the latest release version of 1.5.1. The space bubble in Cordon works great, in all three modes. The use of the Compass - and the way one acquires one - really is a masterful touch. I modded my installation so that Sasha gives you his Compass at the end of Operation Afterglow (instead of killing him being the only way to get it), but your way is cleverer and lore-friendly. I'll check back in after I make it up to CNPP North, but I'm sure it'll be fine. Cheers.

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helloworlder Author
helloworlder

I see, I hope this was an isolated incident. Thanks for the information, and enjoy the game!

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SparksTheUnicorn
SparksTheUnicorn

Is there anyway to make it so that artifacts can spawn near these anomalies, specifically in the area in limansk with like twenty bubbles

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helloworlder Author
helloworlder

This is an interesting idea, I will try to implement it soon

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SparksTheUnicorn
SparksTheUnicorn

You could even have more areas with a larger amount of little bubbles, or have some bubbles inside an interior space, so you have to carefully walk around the area, being sure not to touch the bubble, so you can get to the artifacts that may spawn without being teleported.

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whereismy
whereismy

Время от времени не дает начать новую игру. Не понял закономернсти, пару раз отключал, потом включал аддон то норм робит, то ни в какую не дает начать новую игру со следующей ошибкой:

'kind' for section %s doesn't exist! device_pda
alife():object(id) ! invalid id specified [2]
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] .../anomaly 1.5.0\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value
! [SCRIPT ERROR]: .../anomaly 1.5.0\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: .../anomaly 1.5.0\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value

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whereismy
whereismy

Ага, увидел выше идентичную ошибку и ее решение.

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KAPKYH
KAPKYH

cant make it work
fixed this gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value

in spatial_anomalies changed doublebackslashes - no effect
changed srs_id.txt to ltx inside script and file itself - no effect
test on spatial buble on kordon(escape)


trying to use other buble in red forest -

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...k.e.r anomaly/bin/..\gamedata\scripts\sr_teleport.script:34: attempt to index global 'spatial_anomalies' (a nil value)

8(

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