The addon adds spatial anomalies (spatial bubbles and teleports) to some northern locations and changes their principle works (including original ones), and also restores the efficiency of spatial bubbles in Limansk and Kordon.
ENG:
Please read this description or README.txt
The addon adds spatial anomalies (spatial bubbles and teleports) to some northern locations and changes their principle
works (including original ones), and also restores the efficiency of spatial bubbles in Limansk and Kordon.
Attention! For this addon to work, a new game is not required. However, after you save your game with him, this save is already
will not load without an addon(unless you uninstall the addon as described below)
How anomalies work:
Spatial anomalies have 3 teleportation modes, which are activated depending on the presence of the "Compass" artifact on the player's belt.
(Artifact Compass can be obtained from Noah: after completing his quests, a dialogue thread will become available, after which Noah will give us a Compass)
What is required to activate the modes:
1. Default mode, nothing is required
2. Requires the "Compass" artifact in a container (in IAM, AAC or AAM) on the player's belt
3. Requires unshielded compass on belt
Spatial bubble modes:
1. teleports the player to a random exit point
2. teleports the player to the main point (Super Point)
3. teleports the player to the Extra Point (to a random one, if there are several of them)
Teleport modes:
1. teleports the player to the main point (Super Point)
2. teleports the player to the Extra-Point (each teleport has its own)
3. teleports the player to a spatial bubble at another location
List of locations and spatial anomalies (for more details, see the spatial_anomalies_position directory):
Cordon: spatial bubble over the railway bridge
Radar: spatial bubble near the helicopter, teleport near the house with the broken roof. Teleport leads to the Red Forest
Red Forest: Spatial Bubble (same as original)
Limansk: spatial bubbles (in the same place as in the original)
Jupiter: Spatial Bubble Near Cooling Tower
Center of Pripyat: teleports near transitions to other locations. Lead to Radar
Outskirts of Pripyat: spatial bubble near the hostel, teleport near the kindergarten. Teleport leads to Radar
Zaton: on the Preobrazhensky bridge, in the rift near the gas station, and the original one near the burnt farm. Lead to the Jupiter
ChNPP-2: 8 teleports. The western ones lead to the bubbles in Limansk (except for the teleport on the sarcophagus pipe, it leads to the Cordon),
eastern - to the Outskirts of Pripyat (except for the last one, it leads to the Generators)
Hospital: teleports will help you go through the hospital in the opposite direction, lead to Limansk
INSTALLATION: for installation, it is enough to copy the gamedata directory to the root directory of the game, with the
replacement of files, but I recommend using JSGME
REMOVING ADDON: Attention! If you want to continue your game without this add-on, you must first remove all teleports,
created by him (otherwise the game will crash). To make it possible to remove the add-on, do not delete the file
gamedata\configs\plugins\spatial_anomalies\srs_id.txt (I highly recommend making a backup of this file after the first launch of the addon)
You can remove the addon like this:
1. Go to the game directory, open the gamedata\scripts\spatial_anomalies.script file in a text editor.
2. Replace the line "local REMOVE_ADDON_MODE = false" with "local REMOVE_ADDON_MODE = true", save the changes.
3. Load the save from which you want to continue the game, after loading, wait a few seconds and save the game again.
4. Exit to Windows, uninstall the addon. Now you can continue the game from the save made in step 3.
Credits:
bmblbx176 - for the idea of creating teleports (you can see his addon Moddb.com)
To the authors of the SGM mod for the functions of working with Net-packages.
Average
1039 votes submitted.
Looks really interesting!
Since I already have an addon for dynamic anomalies installed, which has teleports, this will not look quite appropriate in my game, but it is interesting to know how you activated the teleports in Limansk? It would add to my atmosphere.
All spatial anomalies in my addon work on the basis of space_restrictors (the original teleports work the same way). Here is an example of possible logic settings: Sdk.stalker-game.com
I managed to spawn restrictors and set a logic file to them using script functions from Sigerous Mod
Really good idea for the compass artifact
Looks interesting.
Сильно, сильно. Спасибо за такую работу. Убёг пробовать.
Расскажи потом как оно
Author please add this glowing anomaly from the Sky anomaly mod
Stalkermod.ru
You can get a lot of atmospheric anomalies from there
I can't promise anything about this - I created the addon with an emphasis on spatial anomalies, I don't have enough experience to work with others
Hey - super dope mod, especially since the one it's descended from is such a mess. I ran it, and it gave me this on load:
* [x-ray]: Full Memory Stats
* [win32]: free[137428587144 K], reserved[4675676 K], committed[5690588 K]
* [ D3D ]: textures[2833352 K]
* [x-ray]: process heap[1145055 K]
* [x-ray]: economy: strings[39700 K], smem[50467 K]
alife():object(id) ! invalid id specified [2]
! [SCRIPT ERROR]: ...nomaly-1.5.1.2\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...nomaly-1.5.1.2\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value
stack trace:
I'm not much of a coder, but I opened up that script and thought it was weird that all checks on .ltxs had double backslashes in the filenames. I changed them all to single backslashes, loaded my save, and the game ran fine; but no teleports worked. srs_id.txt remains empty too. For what it's worth, I visited Noah and since I had helped him out previously he was nice enough to give me a Compass properly, so the files are where they need to be. I'm not using a mod manager, if that helps. Thanks for your work.
So I changed srs_id.txt to an .ltx, and it's working fine so far. The format shouldn't cause problems down the line, right? Thanks again!
It's strange to see such a bug, I had no problems with .txt files. Hypothetically, changing the file extension shouldn't cause a problem (if you also change it in the script). On which version of the game did you run the addon? Does it work without problems now?
Definitely strange! It may even be because of Windows and whatever file associations or permissions I have set up. I'm running the latest release version of 1.5.1. The space bubble in Cordon works great, in all three modes. The use of the Compass - and the way one acquires one - really is a masterful touch. I modded my installation so that Sasha gives you his Compass at the end of Operation Afterglow (instead of killing him being the only way to get it), but your way is cleverer and lore-friendly. I'll check back in after I make it up to CNPP North, but I'm sure it'll be fine. Cheers.
I see, I hope this was an isolated incident. Thanks for the information, and enjoy the game!
Is there anyway to make it so that artifacts can spawn near these anomalies, specifically in the area in limansk with like twenty bubbles
This is an interesting idea, I will try to implement it soon
You could even have more areas with a larger amount of little bubbles, or have some bubbles inside an interior space, so you have to carefully walk around the area, being sure not to touch the bubble, so you can get to the artifacts that may spawn without being teleported.
Время от времени не дает начать новую игру. Не понял закономернсти, пару раз отключал, потом включал аддон то норм робит, то ни в какую не дает начать новую игру со следующей ошибкой:
'kind' for section %s doesn't exist! device_pda
alife():object(id) ! invalid id specified [2]
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] .../anomaly 1.5.0\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value
! [SCRIPT ERROR]: .../anomaly 1.5.0\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: .../anomaly 1.5.0\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value
Ага, увидел выше идентичную ошибку и ее решение.
cant make it work
fixed this gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value
in spatial_anomalies changed doublebackslashes - no effect
changed srs_id.txt to ltx inside script and file itself - no effect
test on spatial buble on kordon(escape)
trying to use other buble in red forest -
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...k.e.r anomaly/bin/..\gamedata\scripts\sr_teleport.script:34: attempt to index global 'spatial_anomalies' (a nil value)
8(
Man, this is awesome! Great work! Been testing it for a few days and no problems at all, works perfectly!
I'm getting this in the log whenever I enter Cordon:
~ ------------------------------------------------------------------------
~ STACK TRACEBACK:
g:/games/stalker - anomaly\gamedata\scripts\_g.script (line: 669) in function 'abort'
... sr_teleport.script (line: 107) in function 'set_scheme'
g:/games/stalker - anomaly\gamedata\scripts\xr_logic.script (line: 250) in function 'activate_by_section'
g:/games/stalker - anomaly\gamedata\scripts\xr_logic.script (line: 1267) in function 'initialize_obj'
... bind_restrictor.script (line: 90) in function <... bind_restrictor.script:87>
~ ------------------------------------------------------------------------
Wrong point nums in sr_teleport [sr_teleport]
It doesn't seem to cause a problem (no crash so far, and the bubble appears to work as expected). Could this be a potential problem, or is it nothing to worry about?
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 204
Description : fatal error
Arguments : LUA error: ...1.5.1.2/bin/..\gamedata\scripts\spatial_anomalies.script:195: attempt to index a nil value
Crash on starting the game
well.... after 2 days of trying before and 2 days now i found fix for MO2 users to this mod
MO2 very specially handles files/folders structure so then script try to open srs_id.txt system cant locate it properly.
For me it fixes by puting it in MO2\overwrite\bin\gamedata\configs\plugins\spatial_anomalies
no script changes needed at all.
If you configured your MO2 to put files in other folder instead of "overwrite" then your path will be different.
================
Если пользуетесь MO2
Файл srs_id.txt нужно положить в папку MO2\overwrite\bin\gamedata\configs\plugins\spatial_anomalies
в скрипте ковыряться не нужно.
Если в МО2 у вас другая папка настроена для сохранения, то в нее с сохранением соответственных подпапок.
Thanks! That worked for me
At first it didn't, but then I made sure the path is exactly like written here
is this mod compatible with 1.5.2?
I tried it out last night after installing through Mo2. With no conflicts and testing out Cordon's teleport anomaly with the compass artifact. It still works even in 1.5.2. I was able to go through to the "Super teleport" with a compass in an artifact module.
Please update for 1.5.2
I get crashes
I managed to fix every issue related to this mod. If anyone wants my fixed version of this mod - please DM me.
Cough cough
I'd like to use this but it tells me it is not valid when I try through mo2.
I don't recommend you using this version - unless crashing upon starting the new game isn't a problem to you.
It's possible to use this with GAMMA?
Discord.com
Spatial anomalies GAMMA patched
Discover it only yesterday and I'm hooked ;-) But now i have to find the battery and have to find Shell... did see the vid on Ytube in which the figure in the bunker sat on the bed.. and asked to have drink of wodka whith me by taking the bottle on the table... running the map all over, time after time,.. but still can't find these 2 items !v Please I;m desparate !
I'm trying to install this after Arrival using MO2 but get the "This Mod was probably not set up correctly and most likely will NOT work" . How can I resolve this please? Thanks
Super cool mod!
EDIT: I was wrong, this mod wasn't the problem. But an update would still be wonderful! I'm loving this mod for sure, it's a must have.
Hi, would you be open to adding teleports to Darkscape?
Even just having a teleport anomaly in the middle of darkscape (or a couple) that could teleport you back to Cordon and/or somewhere else could make that level much more playable.
As of now I dread going there because it's just too large to run through.