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Comment History
CODEGAMGD
CODEGAMGD - - 8 comments @ Civil–Protection

he is a lived in stunbatton texture for the mod anyone feel free to use it but credit me
https://drive.google.com/drive/folders/1_lDhKjr93GnmvZKGQd_LLLwyIfvZEBnw?usp=sharing

Good karma-1 votes
CODEGAMGD
CODEGAMGD - - 8 comments @ Xen Invasion

Yeah Thanks for Your Advice I Reset My Project With Everything gone starting anew!

Good karma+1 vote
CODEGAMGD
CODEGAMGD - - 8 comments @ Mapbase

HELP!

So when i open hammer and click new or load map all 4 screens are black no grid and grid is enabled and when i change 3d view to textured its still wire frame?
Any Way I Can Fix This?

Good karma+1 vote
CODEGAMGD
CODEGAMGD - - 8 comments @ ModMaker V 1.9.0

Every Single Time I Use it it just keeps on popping up also i cant genrate c++ anther error there pls help



See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at LibModMaker.ValveKey.Quote(String ClearText)
at LibModMaker.ValveKey.ToString()
at LibModMaker.ValveKey.ToString()
at LibModMaker.ValveKey.Save(String FilePath, Encoding Encoding)
at ModMaker.frmWeapons.SaveChanges()
at ModMaker.frmWeapons.frmWeapons_FormClosing(Object sender, FormClosingEventArgs e)
at System.Windows.Forms.Form.OnFormClosing(FormClosingEventArgs e)
at System.Windows.Forms.Form.WmClose(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8943 (WinRelRS4.050727-8900)
CodeBase: C:
----------------------------------------
ModMaker
Assembly Version: 1.9.0.0
Win32 Version: 1.9.0.0
CodeBase: C: Objects/ModMaker/ModMaker.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0

Good karma+1 vote
CODEGAMGD
CODEGAMGD - - 8 comments @ Civil–Protection

hey Thackitorius do you have a app i can fill out to help you out?

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CODEGAMGD
CODEGAMGD - - 8 comments @ Half-Life 2 : MMod

hey gunship mark 2 can i use mmod like source engine 2013 base and base my mod around your version of source

Good karma+1 vote
CODEGAMGD
CODEGAMGD - - 8 comments @ Half-Life 2 : MMod

Hey Gunship Mark 2 could i use you mmod as a base for my mod ill give you crediet

Good karma+1 vote
CODEGAMGD
CODEGAMGD - - 8 comments @ Conversion

is it made with portal 1 or 2?

Good karma+1 vote