Oh man. Had me worried for a sec. Will look forward to the update! Keep up the good work my guy.
Oh man. Had me worried for a sec. Will look forward to the update! Keep up the good work my guy.
Is it normal to have an ERROR text near the left side of the minimap? And is it normal to start as England with the same starting regions as Roar of Conquest 4.0?
Do I have to remove ROC 4.0 to install this new version of the mod? Or do I have to replace 4.0 with 2.0?
Damn. I didn't know this once used. Kept seeing the IG 18s and 33s in many mods of COH but this takes the cake.
Love the new model! Keep it up! Can't wait to try out this mod.
Will this, lovely, fantastic, and underrated mod get an update soon?
Bruh. I don't know where to go next after linking up with the rest of my unit in the mission Lightning War as the Germans.
P O G
****** excited my guy! Looking much forward to this.
Hon hon hon oui oui oui baguette baguette baguette. I would like to stick this baguette, hon hon hon, in your vajon.
p o g g e r s. This is ******* awesome ngl.
YO. Thought you guys were gone.
This is mf pog. Thank you!
Boy am I excited for this mod. Keep up the good work my guy!
Is it possible for you guys to add singleplayer for us to enjoy this wonderful mod?
I can't seem to check out the new mod that the devs are working on because the links sending me to "The mod requested could not be found."
This has been loading for a while now. Can you guys help me?
The mod is not being recognized even though I installed every part of this mod including the hotfix. Anyone here have the same problem? If not, please tell me how you're able to get it to work. Thanks!
have you tried updating it with the 'Improved HD AI' update?
After installing this update, there are a few that still remain like:
1. I still hear the town bell but from time to time its the new alert thing when I'm under attack.
2. Can't tell if they're using the modded decks or their personal decks. Idk.
3. Yes, the AI builds warehouse/s.
4. Yes, the AI builds an academy.
5. (Edit) Yes. Right now, my ally (expert ai) just built a keep. For the opponents, none.
6. Yes. Officers, drummers and flag bearers are included when the AI builds a sort of regiment.
7. (Edit) Yes. The same ally has built two light arty units. Possibly from shipments or advancing to II age. Opponents have none.
8. (Edit) Yes but the opponent are using them as some sort of melee unit. Idfk why. But no sapper, my ally and theirs have attempted to use them as they are intended to.
9. I don't see officers running away and getting killed instantly by zeus or something but flag bearers and drummers do run away but not getting killed by zeus.
10 - 13. Can't tell if the AI are researching better tech.
14. Yes, the AI rebuilds their town center.
15. Definitely. AI builds these huge regiments against my own huge regiment. Big P L U S.
16. Yes. Somehow, the AI heavily relies on hunting animals instead of building fields.
All in all, a wonderful mod!
Edit: Also, the AIs peasants aren't doing anything once I get the 'Spies'. I just see 5+ peasants them standing near a building or something.
Edit 2: Also, the french late units (Imperial Guard and the Dutch) are not arriving... You working on them?
Edit 3: The AI builds their town near the edge of the map. Ex. In the map Rhine, both my ally and the opponent constructs their buildings near the edge of the map.
Edit 4: Somewhere between mid to late game the AI are not building huge regimental sized units. This is on the hardest difficulty mind you.
Is this mod the same as the other Europe 1200? Looks fairly the same my dudes
Squibbles_453
AyLeX joined
Imma f*ck you with my two weapons...not... in the way that you're thinking but...I'm a force to be reckoned with...I learned how to kill in Mount and Blade AND Mordhau...G E T