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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

I believe the answer to that is no, but there is a mega mission pack available that might interest you.
Moddb.com

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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

Interesting. I think the game looks great running at 1920x1080 with rendering on very high. I'm using an older GTX 750 ti graphics card so I'm not sure why it looks ugly on your system?

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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

If I'm not mistaken, I believe you have something like 10-15 minutes to report wounded civilians to TOC which will prevent them from dying.

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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

Thanks for clarifying that. Too bad there wasn't an easy fix for that issue, but no matter what it's still an awesome game overall thanks to you guys continuously updating your mod and fixing what you're able to. :)

Good karma+1 vote
Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

Thanks eezstreet. I had already tried that by adding different names for red and blue, but it was still the same result. Sometimes the voice command works right away but then other times it doesn't. I was hoping there might be something in one of the configuration files that I could change but I haven't noticed anything to do with voice other than the grammar file.

I don't know if you watched it already but here's the link again to the recent video I made and you'll notice what I mean early on in the gameplay. Youtube.com
I also mistakenly referred to your mod as special elite force instead of swat elite force, but in my view, it's a special (awesome) mod to me. :)

Good karma+1 vote
Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

Thanks for the info eezstreet and looking forward to v6.1. In the meantime though before your next update releases, is there anything I can easily change in one of the files that would make voice commands more responsive? Even if I use the words Red or Blue they sometimes don't respond until the 3rd or 4th time I say it. I've tried a couple of different mic's and setups but it's made no difference unfortunately.

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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

Thanks Jose21 and LeRutY. The update notes look awesome and I'm definitely looking forward to 6.1. Do you have an approximate time frame when you'll be releasing it? :)

Good karma+1 vote
Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

I truly love this mod overall, but is there any way to command your squad to do what you want them to do at all times? I was going through a mission and asking them to open and clear, but they kept repeating "not right now boss, I'm busy" even though things were clear. This has happened on a few occasions, not a regular occurrence, but extremely annoying when it does. The only way it appears to get them out of it is to go into another area, usually with suspects, and then they'll suddenly respond.

I know the game has its issues, but if there's any way to get them to focus on your commands as being the priority, it would be greatly appreciated. :)

Good karma+1 vote
Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

Sorry to hear that. :( So just to confirm you've got the original Swat 4 + TSS expansion pack and have extracted the SEF mod folder to where you installed the Swat 4 game itself and haven't overwritten any of the main game files? Just trying to figure out what the problem might be.

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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

Hi. How are you trying to launch the game? Using the LaunchSEF batch file in the SEF folder or the LaunchSEF.exe in the Extras folder within the SEF folder? I believe I had to initially use the LaunchSEF.exe in the Extras folder to get it to work. :)

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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

Hi all. Here's a video I just uploaded of the Fairfax Residence mission using V6.0 + the GEM mod and speech recognition. It's the first time I've tried a running commentary game video so please go easy on me. Lol. I increased the equipment speed use slightly, faster optiwand animation, and also maxed out the grenade launcher so I don't have to reload and also attached a flashlight to it. Little edits like this might take away from the realism factor slightly but I personally enjoy playing it that way. Hope you enjoy the video, and thanks again to eezstreet and all the additional modders for such great work. Youtu.be

Good karma+2 votes
Slackliner
Slackliner - - 32 comments @ Elite Force v6 Released

Absolutely awesome work. I can't believe what you've done with this game in making it so much more enjoyable and feeling like you're working as a team in completing the objectives. The voice commands are working great and the ai is extremely good. Of course people can nitpick about this and that but you've done an amazing job in keeping this game alive and making it what we were hoping for in the first place. 10/10 in my opinion. :)

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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

Go into your Swat 4 SEF folder, then open the System folder, then scroll down to Version and open with notepad. You will then see the version you have beside the ChangeNumber. :)

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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

Thanks for letting me know as you're doing an awesome job with all of your updates.

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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

Hi eezstreet. Just wondering if you have an eta on version 6? Definitely looking forward to it. Thanks. :)

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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

"just wish I could use all the weapons the game has in multiplayer."

You can. Go into the SEF System folder and then open up the SwatEquipment config file with notepad. Search for pocket specs using the edit and find tab in the config file at the top, and then simply scroll down and change MPOnly to All instead, for whatever weapons you'd like to be able to use, as in this example. EquipmentClassName=SwatEquipment.M16A1MG
Validity=NETVALID_MPOnly
TeamValidity=TEAMVALID_All
bSelectable=1

So once changed and saved, the validity line would read:
Validity=NETVALID_All

I hope that helps. :)

Good karma+1 vote
Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

Changes look awesome eezstreet, and even though I haven't played the game recently, I know I'll be back to it once you release v5.3. Thanks so much for continuing to make the game better and better. :)

Good karma+1 vote
Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

Okay, this is weird. If I edit in and use someone's name for Red and Blue, like Bill and John for example, then the commands work much more often. So maybe it's just a matter of the voice recognition software and my mic and what it picks up compared to what it doesn't? Whatever the case, it's working now and thanks again for a great mod.

Good karma+1 vote
Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

Not quite sure what's going on in v5.1, but I'm noticing that my team isn't responding as often to a lot of my voice commands, especially when I separate them into red and blue.

For example, I'll say "blue, check under that door" while pointing at it, and they simply don't respond. I'll then say the same thing to red and the same thing happens even if I add the word team after blue or red. But if I say everyone or all, check under that door, then they respond.

This happened on occasion in V5.0, but now it's happening a lot more frequently in v5.1. I absolutely love the fact that I can now report to TOC verbally, but the individual teams not responding as often has me wondering what's going on. Any ideas, or is anyone else encountering this?

Good karma+1 vote
Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

Thank you so much eezstreet for continuing to modify and make this game as good as possible. The restrain and secure all commands are something I'd definitely give a thumbs up to implementing as the voice commands add so much immersion to the game, and anything else you do and add is simply a plus in my opinion.

I'm just truly thankful that there are people like you out there that continue to put in so much time and effort in trying to improve upon and keeping a game alive that deserves that kind of support and recognition.

If there's anything I can do to try and help just let me know. Thanks again for what you do. :)

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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

One of the DEV's would probably know the best to that question, but I'd guess the 000 Buck after reading the description for each one. :)

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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

I believe it's unlocked once you get to the Auto Garage mission, but since experimenting with a number of different mods and files it's become difficult to remember things exactly so forgive me if I'm wrong on that one.

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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

No bother at all and glad to try and help. The Remington (less lethal) M870 shoots beanbags and is available to use as well. By the way, did you get the multiplayer only weapons working in single player by trying my suggestion?

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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force v5

Great tip! I forgot to mention that in my reply, plus the fact that drug bags can be difficult to spot. :)

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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

In the same Swat Equipment file, just use the edit and find menu and search for beanbag. :)

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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

I believe you can if you want to do some basic file editing with notepad. Go into your SEF System folder, and search for the Swat Equipment config file. Open it up and scroll down approximately 3/4 of the page to the heading Pocket Specs, or search for those words in the edit and find menu.

Under Pocket Specs, you'll see equipment listed for SWATOnly or Suspectsonly or NETVALID_MPOnly. Simply change MPOnly so that the line reads Validity=NETVALID_All

That should enable the MP only equipment to be available in single player as well. Try it at first by changing just one MP Only piece of equipment to NETVALID_ALL and then saving the file. It should then be available for use in sp. If all is good, go back into the file and change other equipment you might want to use. If you run into any issues, just revert back to the original config. Always back-up and save any file first before editing anything. Hope it works for you. :)

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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force v5

I've had this happen in a few levels and wondering the same thing, but then realized I had missed picking up a suspects 2nd weapon as they'll occasionally drop a revolver as well which can be very easy to miss sometimes.

In the SRI mod there's a voice command to get your squad to search for all the weapons/evidence, and that's a nice feature as they'll go back throughout the level and find what you may have missed. Unfortunately that command can't simply be transferred into this SEF mod, but the DEV of this mod has mentioned he might be adding more voice command features in an update and hopefully that might be one of them. :)

Have you played that particular Qwik Fuel level a few times to see if it happens every time or just the once?

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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

Thanks for being great in replying to our questions eezstreet. Not too many people take the time to do that these days. :)

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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

Your mod is great overall, as mentioned previously, but one thing that irks me is that when I'm being shot at and hit, and then shoot back with a non-lethal shotgun for example and the suspect goes down, I instantly get an unauthorized use of force penalty???

What am I supposed to do? Use harsh language? Sorry, I stole that one from the movie Aliens. :) But seriously, I think the penalty is much too strict in that type of situation. Is there any way to make it a bit more lenient, depending on the situation at hand? I know I can disable that penalty completely in the Leadership file but I'd prefer to keep it implemented, if possible. Thanks.

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Slackliner
Slackliner - - 32 comments @ SWAT: Elite Force

My mistake. The automatically reporting downed suspects feature is not in the SRI mod. I've tried a number of different mods and got mixed up with the differences in each one. It's the SEF mod that the AI automatically reports the suspects/hostages that you get them to cuff, which is great.

Without a doubt though, this SEF mod alone or combined with the Graphical Enhanced Mod makes for a fantastic experience.

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