Some scatterbrained twat.
Glad to be of help.
From one GBA DOOM II fan to another.
Another thing I just noticed: are the Cacodemon's mouths supposed to be transparent? This occurs whenever they launch a fireball. I don't recall the exact frame, but it does occur.
A couple of other notes: the chaingunner's hit boxes should be slightly smaller than the sprite itself. I hadn't noticed this myself. Also, would it be possible to exaggerate the size of the bullet impacts on the walls? I recall they were pretty big on the GBA.
A couple of bugs that I noticed.
I'm playing on the latest build of GZDOOM (v3.3.2)
There are purple textures on the chaingunners, and a single purple texture on the bottom right of the HUD.
There's also some purple textures around the save and load screen.
The rockets don't travel very fast; I recall on the GBA they were actually really fast.
I can already see the website is starting to take shape. I can't wait to check it out when it's finished. I hope you have some more information regarding the game soon, I've been following this for who knows how many years. Best of Luck.
You might want to try this:
Open up the game's console (Ctrl+Alt+the ` key)
type the following command: r_mode -1 (this should allow you to customize your resolution and FOV through the following commands)
With the X's being whatever numbers you want.
If I could ask for just one more thing, it would be a weapon FOV, a feature that gets overlooked quite easily.
I'm pretty sure there's an option in the menus that completely disables the motion blur.
As an addendum, I hope to see this mod working with RoE as well.
This mod is a refreshing breath of air. The HUD and Menu are clean and modern, the motion blur is quite subtle, although I would like to be able to configure this through the menus to be as obnoxious as possible, and most of the visual improvements, while also a bit subtle, make a tremendous difference. If I could ask for one thing, it would probably be proper Xinput input, although this is probably asking for too much for something not many people use or care about. I'd also like to be able to toggle between vanilla DOOM 3 sounds and the improved audio effects through the menus (I just really like the vanilla Pistol sound, wimpy as it is). I really want to see where this mod goes.
This mod's trying to recreate ALL of Doom and Doom 2.
It shows off all of the Free games available on Desura.
Have you thought of showing this off as a concept on Steam's Greenlight?
I've said it before and I'll say it again, I can't believe this is based off of id Tech 2. I really hope to see more from you guys soon, this is looking absolutely superb.
Have you thought of remaking Duke Nukem Advance for the Gameboy Advance on the Build engine?
So seeing as you've taken down the website, should I be worried about the development of the game? Is this a bad sign?
Is it bad that trying to enter Team Blur's website I'm greeted with a Reported Attack Page banner telling me the website is filled with malicious software?
Oh my god, this is beautiful ;~;
Even after all these years, this mod is still being worked on. Dedication. You have it. ;~;7
That's the spirit!
Well, after checking the official website, it's been a month since an update. Judging from the bars at the upper right of the website, I really, really doubt this mod is dead, especially when it seems so close to completion.
Okay, It's always good to know. I believe I also mentioned looking at the Red Eclipse forums themselves? I'm sure you could get some really good feedback there.
As great as this game is going, I think it's best that we are reminded that this is a fork of Red Eclipse and not entirely it's own game. Sure the end result might be totally different, but I think you should acknowledge you roots as a fork of Red Eclipse.
That's fantastic! I've always wondered why more PC games don't have joypad support. Sure, it may be limited compared to the Keyboard, but there should at least be an option for those who prefer it or would rather play in front of a home theater.
Have you thought of joypad support on the PC?
I still can't believe id Tech 2 was used...
This would make a pretty cool life meter. It kinda reminds me of the life meters from Medal of Honor: Frontline.
Not entirely sure that would work, considering ROTT is already gory enough as it is. Then there's the remake coming out which is awesome enough as it is. The remake in itself will probably be the "Brutal ROTT".
There are at least 2 ways to how leaning works. Sometimes they are 2 separate buttons, typically Q and E or Z and C. The other method is to hold down a button and use the strafe left and strafe right buttons to lean. The buttons usually held is either F or Shift
Ooh, how about a lean option like in the earlier COD or Medal of Honor games? Youtube.com that would be pretty neat.
Iron sights? Going prone? Map making software? Floor based sound effects? On the Cube 2 engine? This is looking to be quite the game. Now I'm really looking forward to it. I'm sure this has been asked before, but has splitscreen been considered? With controller support, splitscreen would be a great idea, or maybe even co-op for the story mode. That would be fantastic.