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Comment History
Silikone
Silikone - - 21 comments @ Half-Life Patch 1.0.1.6 Full

Some mods before 2000 can only be played with version 1.0.1.6 or lower, but not below 1.0.0.9, so a patch between is necessary.

Good karma+3 votes
Silikone
Silikone - - 21 comments @ Half-Life FX: Single

How did you manage to modify the engine? My guess is a leaked source.

Good karma-2 votes
Silikone
Silikone - - 21 comments @ Quake: Source

Dead.

Good karma0 votes
Silikone
Silikone - - 21 comments @ Half-Life: Source

The only things preventing this from being perfect are the lack of modding tools and the insane amount of bugs.

Good karma+5 votes
Silikone
Silikone - - 21 comments @ Sandpit

Looks promising so far. Once basic building becomes possible, it will be a hit.
Is it possible to mount mod content in GoldSrc?

Good karma+2 votes
Silikone
Silikone - - 21 comments @ Half-Life: Yellow-Shift

Gold Source easier to mod? Let me guess, less details needed to make it look professional.

Good karma0 votes
Silikone
Silikone - - 21 comments @ Quake: Source

The map sources were released on Quake's 10th anniversery.

Good karma+1 vote
Silikone
Silikone - - 21 comments @ Quake: Source

I could port that pack too.

Good karma+2 votes
Silikone
Silikone - - 21 comments @ Quake: Source

Black Mesa (the actual thing) is probably copyrighted or something. Valve could care less about tiles that have nothing to do with Half-Life, E.G. Zombie Panic! Source and Jailbreak: Source.

Good karma0 votes
Silikone
Silikone - - 21 comments @ Quake: Source

The sound is used in Quake itself, but i've heard it in an older video game (Hotel Mario lol).

Good karma+1 vote
Silikone
Silikone - - 21 comments @ Heart of Evil: Source (Port)

Because graphics don't make a game.

Good karma+6 votes
Silikone
Silikone - - 21 comments @ Chainsaw + Gore

Quality was much better before I uploaded :(

Good karma+1 vote
Silikone
Silikone - - 21 comments @ Heart of Evil: Source (Port)

I compiled a random map with HDR and ran the map. Sadly some materials use a default envmap which is only available in LDR. LDR cubemaps are ugly in HDR mode, and the only way to fix it would be to edit every single reflecting Half-Life: Source material X_X

Good karma+1 vote
Silikone
Silikone - - 21 comments @ Heart of Evil: Source (Port)

Added details for a few extra materials.
Files.gamefront.com

Good karma+1 vote
Silikone
Silikone - - 21 comments @ Heart of Evil: Source (Port)

I made a small modification adding detail textures.
Files.gamefront.com

All I did was editing a few vmt lines, but it took long time to test them all in game :P

Do report anything that needs to be changed e.g. purple checkboard.

Feel free to add it to an official update.

Sorry for including textures, I didn't bother removing unedited files.

Good karma+1 vote
Silikone
Silikone - - 21 comments @ Heart of Evil: Source (Port)

I would like to pimp the maps if you are too bored.

Good karma+1 vote
Silikone
Silikone - - 21 comments @ USS Darkstar

This mod would do good on Source.

Good karma+7 votes
Silikone
Silikone - - 21 comments @ Heart of Evil: Source (Port)

Do you have Half-Life: Source?

Good karma+1 vote
Silikone
Silikone - - 21 comments @ Afraid of Monsters

Woah you were 14 when you made this! The weapons are more detailed than Valve's.

Good karma+2 votes
Silikone
Silikone - - 21 comments @ Heart of Evil: Source (Port)

Very nice mod. It's not just a cheap port with no new features. The mod is actually edited to feel better, etc.
What I would like to see: Detail textures (comes with OB engine), HDR lightning, HL2 props spread around E.g. Replace the old bicycles with the HL2 prop, and the bottles at the start of the game.

BTW, why is Episode 2 needed? Source SDK Base - Orange Box is enough to run Orange Box mods.

Good karma+2 votes
Silikone
Silikone - - 21 comments @ DiamonD Half Life Final

Someone should port this to Half-Life: Source.

Good karma+1 vote