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SgtSavage67
SgtSavage67 - - 28 comments @ Tiberium Crystal War

By "********", he means nothing. **** will not make an appearance in any of our blogs.

And yes, writing empty blogs is as much fun as getting a filling on a tooth that will be pulled in a week. Unnecessary in other words.

Good karma+3 votes
SgtSavage67
SgtSavage67 - - 28 comments @ Dev. blog week 43 - "They have no idea"

Also, UDK may have a lot of that stuff the the W3D could never handle, so that'll be nice too. :D

Good karma+2 votes
SgtSavage67
SgtSavage67 - - 28 comments @ Tiberium Crystal War

Dude, when 2.0 is eventually finished, pretty much everything will be modified somewhat. ;)

Good karma+2 votes
SgtSavage67
SgtSavage67 - - 28 comments @ Tiberium Crystal War

One thing you may not have seen in the video (it was kind of subtle) was the fact that the rear treads on the new stealth tank actually move up and down to compensate for terrain. It may not look like the old stealth tank, but I'll tell you honestly, it DOES drive much better. ;)

Good karma+4 votes
SgtSavage67
SgtSavage67 - - 28 comments @ Nod Attack bike

Up to this point, all bikes in Ren mods looked like bikes with mini-cockpits. None of that in the CNC3 bikes, so here we are. We may end up making the driver visible, but the W3D is rather limited in changing vehicle appearances.

Good karma+2 votes
SgtSavage67
SgtSavage67 - - 28 comments @ BLOG week 42 - Let's go on a Raid!

Sorry about the videos taking so long. If you want to see them now, just go here: Multiplayerforums.com

Once again, sorry for the delay.

Good karma+2 votes
SgtSavage67
SgtSavage67 - - 28 comments @ Tiberium Crystal War

Hey, anytime man. :)

Good karma+3 votes
SgtSavage67
SgtSavage67 - - 28 comments @ Tiberium Crystal War

No problem, feel free to ask, and we'll answer to the best of our ability. :)

We have tossed the Mutant Hovel Idea around, and may add it at some point, keep watching. We'll let you know. :D

Good karma+3 votes
SgtSavage67
SgtSavage67 - - 28 comments @ Tiberium Crystal War

We are considering this one. We will probably keep the spawn as-is, and address the Militant later.

Good karma+3 votes
SgtSavage67
SgtSavage67 - - 28 comments @ Tiberium Crystal War

Avatar and Juggernaut Mechs WILL be in this game eventually.

Beyond that, I can't tell you without killing you. :D

Good karma+2 votes
SgtSavage67
SgtSavage67 - - 28 comments @ Tiberium Crystal War

We have no plans to include ANY Kane's Wrath units in TCW W3D. Honestly, we may not get around to that many more CNC3 units. Keep watching though, we may surprise you.

But Kane's Wrath, no. Probably not.

Also, We may not have a campaign either, but keep an eye out for it. We may still try for one.

Good karma+2 votes
SgtSavage67
SgtSavage67 - - 28 comments @ Tiberium Crystal War

Do you mean "Will TCW 2.0 Be playable online?"

The answer is YES. We will have a multiplayer server up as soon as 2.0 is released. You will need 2.0 to play on it obviously.

Good karma+2 votes
SgtSavage67
SgtSavage67 - - 28 comments @ BLOG Week 39 - The Future is Ours!

@Apple, You should go here and register:
Multiplayerforums.com

And you should contact Mauler for more details.

Though, if I had to guess, it'd be something like making up textures and stuff. Honestly, that's not my department, but Mauler would know. Check it out! Never know how you could be helpful. :D

Good karma+1 vote
SgtSavage67
SgtSavage67 - - 28 comments @ BLOG Week 39 - The Future is Ours!

Videos are on their way, sorry for the delay. :)

Good karma+1 vote
SgtSavage67
SgtSavage67 - - 28 comments @ Tiberium Crystal War Game Client v1.52

And even if we managed to get the faction on board somehow, modelling organic assets is something we've never really had the talent for. If we add them at all, it will be as a novelty unit or a background model in the SinglePlayer Campaign.

Good karma+3 votes
SgtSavage67
SgtSavage67 - - 28 comments @ A few GDI buildings of TCW 2.0

To answer your question, it IS possible, but it is also a great deal of work to add all the different animations necessary to make the building actually look demolished. So, at the moment, I'm not sure if we intend to add that or not, but we'll see.

Good karma+1 vote
SgtSavage67
SgtSavage67 - - 28 comments @ SgtSavage67

"Agh! A Hunter-Seeker drone! Run for your lives!"

/r-s bypasses the Mammoth Mk II and hits a nearby wolverine.

"Oh... Never mind." :P

Good karma+2 votes
SgtSavage67
SgtSavage67 - - 28 comments @ The new airfields of TCW 2.0

My only question is, how the heck do you get up there????

Good karma+1 vote
SgtSavage67
SgtSavage67 - - 28 comments @ Nod Refinery (TCW 2.0)

You can say that again.

Good karma+4 votes
SgtSavage67
SgtSavage67 - - 28 comments @ Tiberium Crystal War

So yeah, be patient, the wait will be worth it. :D

Good karma+4 votes
SgtSavage67
SgtSavage67 - - 28 comments @ Risen from death

I always wondered if that guy was possessed. Now I know. :D

Good karma+3 votes
SgtSavage67
SgtSavage67 - - 28 comments @ BLOG week 37 - Building...

Yes indeed, we will be balancing, but I'm pretty sure that we will leave the no-MCT measure in place, for reasons we've discussed while balancing this. However, we will thoroughly look through all the buildings make-up to make double sure we didn't miss any weak-points.

Good karma+2 votes
SgtSavage67
SgtSavage67 - - 28 comments @ Tiberium

Another reason why Superman will not, I repeat, NOT be appearing in this mod.

Good karma+2 votes
SgtSavage67
SgtSavage67 - - 28 comments @ Nod PP

Peace...Through POWER! :D

Good karma+3 votes
SgtSavage67
SgtSavage67 - - 28 comments @ Tiberium Crystal War

In case you were wondering, Superman will NOT be appearing in this game. :)

Good karma+6 votes
SgtSavage67
SgtSavage67 - - 28 comments @ TCW_BlackOps Coop Map

We will DEFINETLY need two snipers for this. But i am ready to Bring the Pain. Awsome guys!

Good karma+3 votes
SgtSavage67
SgtSavage67 - - 28 comments @ TCW_Barstow_Badlands

So, the center hill will be for a Tiberium spike then? It looks really cool, and it looks like the hardest part is over for this one.

Good karma+4 votes