Then why don't they redo some of the maps? the EDT thingos can only do so much.
Then why don't they redo some of the maps? the EDT thingos can only do so much.
there is a special way to compress the map which makes it really esay to add to PC, I assume that, that method would be the same way to add it to the PS3.
The full release of this map will have that compression, but I can't make any promises whether or not it will work with the PS3
Sage advice,
A must read for any mod leader/management
if you angle the portals right yo don't spin out of the first one, it makes it a lot easier :D
the 6th monkey, what you have to do is:
SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS
fire one portal into the roof, another into the ground, look through th one on the ground and aim at the angled pad, then fall through and as soon as you can shoot at the angled ramp. That way when you land in the floor portal you'll launch out of the angled ramp.
Then you have to (in mid air) shoot one portal at the top angled ramp past the field and another at the bottom, which you will land in and shoot out the top one landing on the top.
Portal maps are really huge(15-20Mb), its because of the BSP file type, it really doesn't like open areas, and portal maps are usually pretty open.
Plus the custom sign at the start has 4Mb worth of texture, since valve made the signs really detailed
you think its big to download try uploading it a dozen times! :P
A few people have complained about the door sequence :S I really liked it, lol, maybe I'll make the ball live longer in the next version
If you extract the rar file to say my documents, you can view the readme file which has instructions where to copy the other files to.
Hope this helps
CURRENTLY INACTIVE
we'll be back soon, honest
Good choice on moving to the cry engine, it'll suit JP a thousand times better, can't wait!
Best one yet, it looks so much like him you'll probably be sued!
The only time I've seen those blue chairs is BM screen shots, now I've seen them here too.
You could have gone a different direction to BM and still made it awesome you know :S
sweet sean bean!
his face is a little angled for my liking, but awesome all the same. I can't imagine how hard would be to get it exactly right
ohhh, more enemies! can't wait to see them in action
then why ddi you post them? no offence, just wondering
Horray for death blood and no multifire!
Wow, awesome, this keeps getting better and better!
Looking purty
loving that canals shot
Awesome! Isn't it a little bigger though? to me it looks as if the raptors would hit their heads on the roof bars...
Jan 27th! bah, one day after my LAN, I guess we'll have to stick with the old version :P nice work anyhows, looking great
Who ever said dev textures are bad for screenies!? super work! can't wait to see the finished version ingame, or in a future release
Try a env mask material on the shotty and pistol, it'll turn out 10x better than grey, PM me if you have no idea how, I'll whip up an example for you
You don't have to update the code, it will just make the mod work a hell of a lot better, it is better for the long run though
Kester to be honest it doesn't really look much like any BMS screenshots released in a time which they could copy them... It doesn't really look much like that shot anyways...
You have to rember that you are both trying to copy a game already so thats prety hypocritical, your just still worked up abou the old carpark shots... but they've come a long way, good job guys, you'll be a top mod yet, I wish you the best of luck
I agree with J1mmmy, what good is stuf like this doing for this mod? it just gives them a bad reputation... and the same fro ModDB
SgtJman
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