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Comment History
serpiko73
serpiko73 - - 9 comments @ SIB: Special Intervention Brigade

Actually 2 of them are shown in the pics above, mat49 and m4. They are for personal use only, though I would like to ask PR team for authorization to use them in the mod. I would be happy to get some weapons and their animations on the base of assets exchange.
Can you address me to the right person maybe?

Good karma+2 votes
serpiko73
serpiko73 - - 9 comments @ Mission helicopter concept

Gun-pods are actually existent in real world counterparts... And this is the reason why I included them. You can search google to find several pics about that. In all cases also the xpak 2 she_ec635 has gun-pods as its unique armament.. Thanks for your interest.

Good karma+1 vote
serpiko73
serpiko73 - - 9 comments @ Russian BFBC2 Player Voice

Hi Mohammed,
very good work!
I wonder if you have any plan to import bfbc2 spanish voices to bf2.
I would like to include them into my personal mod, which features special forces vs drug cartels and Latin American locations.

Good karma+1 vote
serpiko73
serpiko73 - - 9 comments @ SIB: Special Intervention Brigade

A beta version could be released within next summer. But there is still much work to be finished before any date could be confirmed.

Good karma+1 vote
serpiko73
serpiko73 - - 9 comments @ SIB: Special Intervention Brigade

Hi,
unfortunately I don't still have a video showing it, but I found a way to recreate that effect. I need to say though that this will be one of the final implementation of the mod, as it will involve a big deal of modeling and tweaking..

Good karma+2 votes
serpiko73
serpiko73 - - 9 comments @ Battlefield 2: Unlimited Action

Good work man, I will send you a pm soon..
Congratulations for the professional article too.

Good karma+2 votes
serpiko73
serpiko73 - - 9 comments @ SIB: Special Intervention Brigade

Thanks for your words Wolf, if I had more time maybe SIB would be already released and I could help more..
Actually it took me much time and patience to learn about kit exporting, it's all about testing and testing..
But your mod idea also is good, keep on working man

Good karma+1 vote
serpiko73
serpiko73 - - 9 comments @ Battlefield 2: Unlimited Action

Hi TheObscure, the basic idea of this mod sounds interesting to me.
There are many mods which focus on adding new contents, but only few of them seem to look to quality more than quantity (just think about those many ported weapons which completely lack 3p animations, so much ruining ingame experience).
I am working on a personal mod trying to correct those shadows issues which unfortunately limits bf2 possibilities.
Have you ever though about completely replacing vanilla buildings/staticobjects shadows system with dynamic shadows? This would allow much more destructibile objects without impacting realism.
If you never read it, maybe you could look to this post Fhpubforum.warumdarum.de
Apart from this, I am now finishing an enterable version of the hotel, complete with ai navmesh, I could give it to your mod as soon as I finish..
Maybe we could share some more ideas for an improved graphics mod.

Good karma+2 votes
serpiko73
serpiko73 - - 9 comments @ Alpha Project

Hi Devs Team, first of all congratulations for the great work!
I just downloaded the latest release and appreciated the new content. Nevertheless, it seems there is something wrong with the bots behaviour, I played singleplayer in Dust and other CQB maps and enemy bots seem to just ignore you. They walk around peacefully, hardly open fire or don’t fire at all. I tried different settings using botchanger, but increasing bots difficulty did not help at all.
Is there anybody having the same issue? It’s a pity because that ruins the singleplayer experience in this great mod.
Maybe the problem lies in the weapons ai or in the general AI behaviours, but I could not find out yet.

Good karma+3 votes