This member has provided no bio about themself...

Comment History
Sephend
Sephend - - 14 comments @ Survivors of Ragnarök - Quadrilaterals

>Annnd thats why we need English Majors to write our articles...

Ohai. I was trying to get a jobjob this week. =p

Good karma+1 vote
Sephend
Sephend - - 14 comments @ Survivors of Ragnarök - Coding Away

You have no idea what our faces looked like after the Skyrim trailer. Not to mention the Norn area trailer for GW 2 came out as well. I feel like yelling and slaying my enemies and dining in my hall with their blood as my wine and their bones as my utensils for the meat I hunted while slaying them!

Good karma+1 vote
Sephend
Sephend - - 14 comments @ Survivors of Ragnarök - Alpha Released

I just downloaded it again from the download to check and it works fine for me. Perhaps you need to update your java?

Good karma+1 vote
Sephend
Sephend - - 14 comments @ Alpha 1

Ack, I didn't realize people were commenting here to and on the announcement. I just finished rounding up the comments over there, glad Garrett eyed this one >.>

Good karma+1 vote
Sephend
Sephend - - 14 comments @ Survivors of Ragnarök - Alpha Released

@Everyone mentioning the mouse

We talked about it last night, and editing the cursor (or even putting in a menu for you to further change it) is on the list of things to do.

Good karma+2 votes
Sephend
Sephend - - 14 comments @ Survivors of Ragnarök - Alpha Released

@Tsugumi:
-Couple of quick comments/questions about the release:
-Climbing/Jumping oddly

***This is actually has to do with a problem I pointed out to Garrett about 30 seconds after he told me the build was ready to test. With the way the old animationed processed, I ended up catapulting the dwarf into space if I tried to add to a ladder he was already climbing on. It had something to do with the initial climbing coding, and this odd movement is a temporary fix.

-Animation freezing/stuck on block

***We've noticed the same thing. It seems to happen sometimes, but I don't think any of us have replicated it consistently. We know about it though.

- Sometimes I cannot remove a ladder, but other times I can. Not really sure what triggers this.

***Try removing it from the top down. I think for now, what was done was to prevent you from removing ladders from anywhere but the top to prevent an impossible climb from taking place. If it's a different situation than what I just described, please say so.

- In general, the dwarf seems to love climbing, even if it is the least efficient way of getting somewhere. While it is good for a dwarf to get his exercise regularly, if they want to keep their fort running at peak efficiency, they really shouldn't be afraid of taking shortcuts every now and then.

***Genel's brother actually brought this up to Garrett last night, as well as us previously talking about it. Climbing is an efficient way for dwarves to build muscle and keep in good condition, so they prefer a climbing path over another. At least until we add alcohol into the game, at which point they will learn to phase through walls. Joking aside, it's something to do with pathfinding that hasn't been stomped out yet.

Good karma+2 votes
Sephend
Sephend - - 14 comments @ Survivors of Ragnarök - Alpha Released

@schipman

Tsugumi pretty much already covered this (Which makes my job easier) but an alpha isn't supposed to represent a finished product, but present the bare bones framework from which future builds are going to be based off of. Taking an FPS for example, just being able to walk around a world could be considered an alpha. Does it have any shooting mechanics or enemies or ANYTHING other than being something where you walk around in a first-person perspective? Nope. Hell, your person doesn't even have a gun yet.

For SoR, our "gun" to come is multiple dwarves actually building and doing things and not a magical mouse cursor overlord. Our enemies will have to be intelligently designed (by Loki, seewhatididthere) with their own brand of pathfinding which the dwarves themselves set the framework for. The best is yet to come.

@TheShadowMG: Fear not, the chicken will be an integral character in the overarching story of dashing tale wrought with strife and betrayal.

Good karma+1 vote
Sephend
Sephend - - 14 comments @ Survivors of Ragnarök - Alpha Released

@Theon

Trust me when I say this, that this is no where near the finished product. The people wanted something, French Rice Games wanted to get something out there, so here this is. The fact of the matter is: How do you learn if not doing it yourself? Releasing a great game is a plus, but enjoying the ride and learning as you do it is what the indie experience is all about! Not everyone has been in the industry before, and sometimes people just want to push the limits of what they can do. It's only going to get better from here on out.

So to counter tip your tip: Tell us exactly what you think should be worked on for the coding aspect. I'd rather be told what needs to fixed/changed so it can fixed/changed rather than let someone else do it FOR our coder, you know?

Good karma+2 votes
Sephend
Sephend - - 14 comments @ Survivors of Ragnarök - Tiny Teeny Trivial Update

You're forgiven for posting such an insignificant diatribe of such minuscule value that I had to pull out my miniature microscope to grasp at any minute details to be found in this amoeba-like glint of news.

Also, *grumble grumble juggling lots of ideas for my company contributions etc, etc.*

Good karma+3 votes
Sephend
Sephend - - 14 comments @ What Now!

No alpha for everyone yet. A formal news post is in the works, however...

Patience. It'll pay off.

Good karma+3 votes
Sephend
Sephend - - 14 comments @ What Now!

First functioning alpha image. Just sayin'

IT IS ALIVE~

Good karma+6 votes
Sephend
Sephend - - 14 comments @ Kingdoms Collide 'final' v1.0 RELEASED!

Enjoyed the heck out of it when playing with friends last night. A few things we collectively agreed on were:

1. On maps that are capture point based, it's a bit muddled as to what points are under your own control or the enemies. I see a little bar coming up on the bottom of the screen when in a capture area, but it doesn't do anything besides stay empty. I see the red and green colored orbs at the top, so we can tell who has how many points...But if it was clearer, that would be great.

2. Magic/Skills should have a reset button like the Weapons/Skill boosts have.

3. What's up with the Javelin toss? You can hold it to charge, but it seems incredibly more difficult to aim than magic/arrows. Plus, after being thrown, it's gone and can no longer be used. I wouldn't mind having to get used to the throw mechanic it has now if I could reliably practice, but you have to respawn to get another one after throwing it once.

Good karma+1 vote
Sephend
Sephend - - 14 comments @ Legionwood Build 6.2

The art is impressive. I like what I've played of the game so far, as cliche as the beginning has been. I'm more interested in what you've done with the engine itself for battles and summons and whatnot...

Good karma+2 votes
Sephend
Sephend - - 14 comments @ Top 100 is Locked In

I'm quite curious about what sort of mixture will show up on the top 50, though I had hoped we could see it right after the countdown timer finished. Oh well, what's another few hours?

Good karma+1 vote