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Schinigami92
Schinigami92 @ Mod of the Year award - 7th place

For me it's No. 1!!! ;-]

Reply Good karma+2 votes
Schinigami92
Schinigami92 @ What would you like to see next?

Maybe You can do sth with great house stronghold (Hlaalu/Redoran/Telvanni) improve / expand / add more people / guards...

Reply Good karma+3 votes
Schinigami92
Schinigami92 @ Ashlander Bedroll

it sounds really exciting! ;-]

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Schinigami92
Schinigami92 @ [RELEASE] Morrowind Rebirth 4.0

Thanks for new release! ;-]

Reply Good karma+1 vote
Schinigami92
Schinigami92 @ [RELEASE] Morrowind Rebirth 3.9

Great work!

Reply Good karma+3 votes
Schinigami92
Schinigami92 @ [RELEASE] Morrowind Rebirth 3.7

Thanks a lot for this release! ;-]

Reply Good karma+4 votes
Schinigami92
Schinigami92 @ [RELEASE] Morrowind Rebirth 3.6

Another release and another great work... Thank You!

Reply Good karma+1 vote
Schinigami92
Schinigami92 @ OpenMW version 0.39 released

Nice Work... Keep it up!

Reply Good karma+2 votes
Schinigami92
Schinigami92 @ [RELEASE] Morrowind Rebirth 3.6

Great work!

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Schinigami92
Schinigami92 @ [RELEASE] Morrowind Rebirth 3.4

As always Awesome!

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Schinigami92
Schinigami92 @ [RELEASE] Morrowind Rebirth 2.9

Thanks for next great release and Merry Christmas! ;-]

Reply Good karma+4 votes
Schinigami92
Schinigami92 @ Morrowind Rebirth - The Trailer

And Even more awesome!

Reply Good karma+1 vote
Schinigami92
Schinigami92 @ Found any bugs? Let me know!

About Fadril's Shack yes it's a little to high... I play as a high elf, and probably this is the reason for lower tolerance for this kind of thing..;-]

Reply Good karma+2 votes
Schinigami92
Schinigami92 @ Found any bugs? Let me know!

Just one more...
-Levitating Nord (Briring) at the location "Ebonheart, Skyrim Mission"
-Levitating Redguard (Kalen) in Balmora just near Caius Cosades' House
and of course this is not a bug, but maybe in the future releases it can be decorate a bit inside two towers in Ebonhearth that have non-opening door...;-P

Reply Good karma+2 votes
Schinigami92
Schinigami92 @ Found any bugs? Let me know!

I almost forgot one more thing... There are another door to check..:-D This time in a locality "Seyda Neen, Fadril's Shack".

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Schinigami92
Schinigami92 @ Found any bugs? Let me know!

I have one small request... ;-] If I good remember, You mentioned once about this great modification to "Bloodmon". Namely, "Solstheim Tomb of the Snow Prince". I would like if it's possible to maintain full compatibility this mod with your really really great modification! ;-P Just make a few small changes in the main file...
- At the beginning of the journey we fall down into the water as a marker, the door to the cabin, the bridge to the ship and a few crates levitate in the air while the remaining part of the ship is moved
-looking at the entrance to the fort when the wind blows stronger it can be seen as the wind blows out from the wall by the entrance just from the wall a flag which is hidden inside of the wall
- Looking at the first left tower after crossing the entrance to the fort and more specifically on the bottom corner it felt like the tower was carved in stone (it could be good just move a little stone)
- Looking behind the first right tower after crossing the entrance to the fort there's a need to remove a tree growing in the eastern wall of the fort

and this is probably most if not all issues in this topic ...;-P Hope that it can be do sth with it.;-]

Reply Good karma+2 votes
Schinigami92
Schinigami92 @ Found any bugs? Let me know!

You say, You have..;-P During further exploration I encountered another problem again in Pelagiad and again with door this time in a locality "Pelagiad, Angus: Smithy". It seems that the marker is slightly too high when we enter to the smith.

Reply Good karma+3 votes
Schinigami92
Schinigami92 @ Found any bugs? Let me know!

I have some new things to check...
The door leading to the location "Mausur Caverns" are partially hidden by the stone. In addition, when traveling I met levitating in the air mage (Marella) in "Pelagiad, Guild Of Mages". There is one more small issue. In Caldera are two gates and on them are Imperial Archers. Probably, The appearance of staircase / ladder / tower door will make easier the work instead of climbing like in "Assassin's Creed";-P. A small thing, but they will certainly appreciate it...:-D

Reply Good karma+3 votes
Schinigami92
Schinigami92 @ Found any bugs? Let me know!

It may not be the best term to identify this as a bug, but it could be nice to be able to open some wooden door. These doors are in Buckmoth Legion Fort, and lead to a house / store or something... I do not know because it's just not to open and this is the whole problem. ;-] The second issue is also linked to the door, this time the door leading to Pelagiad, Meralven's Windmill when we are going inside our hero falls slightly down perhaps marker is placed at the entrance a little too high.

Reply Good karma+3 votes
Schinigami92
Schinigami92 @ What would you like to see next?

Don't forget about Sotha Sil Expanded mod... Moddb.com It will be nice to keep compatibility with this mod. just can't wait to see new release.. ;-]

Reply Good karma+3 votes
Schinigami92
Schinigami92 @ What would you like to see next?

There is one more thing that could be added... When traveling between cities at random sometimes to meet the guards fighting bandits or members of the two hostile guild/fraction.

Reply Good karma+3 votes
Schinigami92
Schinigami92 @ What would you like to see next?

A little more modifications related to the caves. Maybe something like in this mod... Nexusmods.com? and more portals to places like in Oblivion..;-]

Reply Good karma+4 votes
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