A person who pays very much attention to details and stuff. ;)
This mod looks awesome but sadly, it does not seem to work with the Steam version of RA3... it just crashes when loading a map. :'(
Same issue here. Been tracking and waiting for this mod for years now and it's quite a bummer that this error keeps on popping. Game works fine without the mod though.
One mod... different ports? Am I right?
Maybe shadow for the light post???
Well this looks promising. It would really be awesome to see your team deliver what EA failed to do :) Cheers!
Dead Mod? Hopefully not!! If yes..... RIP EASB Hour :(
I know that the battle system is not final, but... will the future battle system feature animated Pokemon moves or in short will we see the pokemon perform its own move like tackling an enemy? Thanks! :)
Well.... The cake is a lie. :(
The cake is a lie.........NOT!
Just kidding. We're just really excited for this mod! :)
Is this a dream?? If it is, then someone slap me now! :)
I think it's with the mod?? I tested the vanilla Zero Hour (no mods installed) and it was running with no lags at all. I even tried another mod (Shockwave) and there were no lags! Any ideas?
My copy of Zero Hour with this mod runs slowly. I don't why but when the battle builds up and there are a lot of units fighting, the game lags to the point that it stutters. I have an i5 with 6GB Ram and 2GB GPU w/ Windows 7. Any ideas how to fix this?
This mod is awesome. The effects, new units and textures make this one of the best!
Thanks for the help!
Thanks! I fixed this weird AI behavior by deleting the Scripts Folder in ZH. After restarting the game, the AI now works! Those AI, very hard to beat! XD
I downloaded ROTR + 1.802 patch but when i play as Russia against other Russian AI, they get defeated after a few seconds of gameplay. Any suggestions on how to fix this?
Wow, this mod...
Hoping for more awesome updates in the future! :D
Happy 2014 everyone!
For some reason they look like gattling guns IMHO?
Awesome model and renders by the way ;)
How's the AI in GenEvo? Will it retain the shoot and run behavior of Red Alert 3 AI or will it be more aggressive like Tiberium Wars?
Now if only that crane can be destroyed... XD
I think I know the reason why EA cancelled the Generals 2...
It's because it was already under development here in Mod DB!
Awesome awesome mod! The desert pipes and maps really made me grin like there's no tomorrow! XD
IMO, this should replace the Pay 2 Win Command and Conquer Game! :)
I just hope that the badass Kaytusha Launcher is not OP though. XD
Wow! Those are all badass looking cameos! The cameos are great and they don't look like they were just searched on google and pasted all together! Awesome!
A four barreled, nuclear armed super weapon. The epic gun artillery barrels aiming up reminds me of the Allied Proton Collider in Red Alert 3. This would be great!!! :D
Just wondering though, is v1.2 the last version of the mod? Thanks again!
Looks awesome. I have been tracking this mod since 2012. I just hope it's not yet dead. :)
Played this mod and so far, it has truly lived up to its name! :)
Question! Are there supposed to be support powers in the game? Moreover, I noticed that the AI no longer expands its bases across the map. They also don't use Tesla and Chrono Tanks. Can anyone shed light on my questions?
Finally, a particle cannon who's duration is long enough to even draw a pentagon. China and GLA will be displeased.
It's May 2013. Just want to know if this awesome mod is dead? 0_o
I'm experiencing an odd AI problem with this mod. The AI for the Allies builds the Pacifier Turret but does not upgrade it to become an anti air defense, making them complete noobs when the Soviets attack with Kirovs and Twinblade copters. Is this a bug in the mod?
hhmmm.. i see a shogun executioner. :)
i see what you did there.