Sorry for the late reply, I will try, but I need to find the correct way to go about doing that. I'm still a bit of a noob at this modding business
Sorry for the late reply, I will try, but I need to find the correct way to go about doing that. I'm still a bit of a noob at this modding business
The latter is correct! The tea serving daleks (or "Ironsides" as they're called in the DW episode) replace the Wolf3D SS Guards in Doom II, and after taking a look at DBP14 I found out that kamikaze zombies in that mod replace the SS Guards as well. So that's why there's 200 daleks offering you TEEEEEEEAAAA in that first map
Nice to see a video of this mod! In what way doesn't it work? Judging by that footage it looks it runs okay to me
The weapon bob while moving is fine I'd say. Thank you, keep up the good work :)
Is an option to remove/lower the headbobbing feasible? I will love you forever if you include one
I followed the readme but it keeps crashing when I start the mod in BuildGDX. Any ideas?
It's probably too early to ask, but are you considering adding co-op to this when it's completed?
Now I wish Vanilla Project Brutality was a thing
Hi, problem here. When I launch ioWolfSP x86.exe to play the vanilla game, it runs the RealRTCW instead, which crashes every time I load a level. Any way to bypass this without removing the mod entirely?
ZuGineeris
joined
doodle . . . .