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Comment History
S13z
S13z - - 27 comments @ Kane's Challenge (Complete)

Happy to! Your missions always break the mould with different mission designs- I would look into making missions myself but too focused on life stuff. Unless there was a map respository and I can just make the enemy base and basic objectives to start

Good karma+2 votes
S13z
S13z - - 27 comments @ Kane's Challenge (Complete)

You've done it very well, the rhythm of the scrin mission was game-studio quality,presented well and as good as CNC can get action-wise/ how I mean is how big the map is + how busy the battlefield gets non-stop enemy resistance + routing the enemy ( Played Black-hand and attacked clockwise to take out their armor) felt rewarding when enemy forces lessened and lessened.

I admit I lost the first round but on it was like armageddon for the enemy on the second one. Amazing concept.

Good karma+2 votes
S13z
S13z - - 27 comments @ TE Prequel Forgotten: Death and the Ghost Campaign

Please upload development log streams? So jntereated ppl can make this style of missions and learn your craft. I read your Bible somewhat I can make something feel like it belongs in CNC

Good karma+1 vote
S13z
S13z - - 27 comments @ TE Prequel Forgotten: Death and the Ghost Campaign

thank you, i hope this year was fruitful for you ser

all i ask is if you can consider making a mini campaign around how" Eighteen of these towers were destroyed by the GDI, but the last remaining tower, Threshold 19 reached completion"

I will always tune into your next work, much appreciated.
Nishaun

Good karma+1 vote
S13z
S13z - - 27 comments @ TE Prequel: Death and the Ghost Mission 1 DEMO

when next update?
when kaizo remaster of your endgame GDI Nod storyline?
Thnx sir, all your campaigns are AAA worthy

Good karma+1 vote
S13z
S13z - - 27 comments @ TE Act IV (Finale): The Land of Nod (Updated)

Now with the tower of babel destroyed what's next?
Scrin vowed retaliation at the end of CNC3, do you think you will explore that theme in your next installment?

Air units only space mission with a single ship to support... one can dream.

Look forward to your next work, great work overall!

Good karma+3 votes
S13z
S13z - - 27 comments @ Tiberian Sun Rising

Jesus Christ you anime babbies ever heard of something called passion project?

Good karma+1 vote
S13z
S13z - - 27 comments @ Tiberian Sun Rising

Thanks for the write-up, walking us thru your 2020 milestone is appreciated. I'm curious has EA ever approached you and would you consider working with them to release your project commercially?
I would pay to play this sooner.
Hopefully there is one EA executive with some sense that would onboard your project

Good karma+1 vote
S13z
S13z - - 27 comments @ TE Act III GDI: The Bitter End (Complete)

Thanks mate for coming out with Part Two so fast.
I hope you and your family are doing well, stay safe.

Good karma+2 votes
S13z
S13z - - 27 comments @ Sarajevo-Temple Prime 3.2

Hey I have an idea, Jaob.Z playtest your mission. While this is impressive scripting wise its a chore to play and frankly a complete waste of time. To think its a good idea to have Nod AI able to spawn out of thin air fully upgraded avatars, harpies, heroic rocket squads every ******* half second. What the hell man

Good karma+1 vote
S13z
S13z - - 27 comments @ TE Act III GDI: The Bitter End (Complete)

Absolutely, the work your doing is giving modern EA it's run for its money. Having millions in money, resources large teams doesn't matter when vision and creativity is absent. God bless ya fren :)

Good karma+4 votes
S13z
S13z - - 27 comments @ TE Act III GDI: The Bitter End (Complete)

Exactly those mission writeups are done quite well, esp. your take on Nod's Ajay story it was great.

I gave the mission another run-thru, the error messages showing Missing. Noscript, etc no longer persists. It probably was a hardware specific issue on my end.

About having the mutants rush to the tracking station that makes sense but maybe consider having a attack force accompanying the mutants to freely target any GDI defenders standing in the way to the tracking station. I think its a fair since the mutants cant really put any pressure on the player once you have 4-5 turrets setup in the northern city entrance. It can feature as a modification to the hard difficulty, though thats up to you man, I respect your work and the creativity that you put into this.

Your dedication is really awesome for CnC community to have, it'll be worth the wait when Part 2 comes out!

Good karma+4 votes
S13z
S13z - - 27 comments @ TE Act III GDI: The Bitter End (Complete)

Amazing addition, love how the mission opens up.
Is there a way to implement your readme mission description into the mission/intelligence logs? Its a nice touch that deserves to be read tbh.

Some minor issues:
-in game objectives readings as lines of code.
-The enemy mutant AI tends to ignores/walk through my base defenses and units which makes the mission a bit too easy.

Look forward to the next installment!

Good karma+4 votes
S13z
S13z - - 27 comments @ Tiberium Essence

I have a request for the mod author: can you make a optional plugin so that the original music for tiberium wars isn't over written? Though I like the tibsun soundtrack, it lacks the dark and depressing tone tiberian wars portrayed the state of the Earth in. For example the sorrowful menu theme played against the backdrop of the ruins of the golden gate bridge and the alien sounds during the Italy redzone missions, it's hard to beat that nearly perfect Stalker SoC-esque sound quality.

Excellent mod all round,great job guys.

Good karma+3 votes
S13z
S13z - - 27 comments @ Shoker Weapon Mod

Okay I take that back, if you have that same cutscene problem go make a sandwich or something, youll get back control of the character and the story will progress as normal.Well I hope whatever **** I spammed on here helped some poor sod out to beat this game with minimal trouble. Anywaysthanks to you Shoker team for supporting and making such a fine addition to the stalker universe, and I hope to see you guys get right back to work on the next great mod for Survarium or Lost Alpha, whichever you feel is worthy to imrpove on.

Good karma+3 votes
S13z
S13z - - 27 comments @ Shoker Weapon Mod

Well theres no shortage of problems as in the pripyat area when u have to check out the status of a dead military patrol, a cutscene triggers for it. My character disspears literally and the camera just continues to pan, fixated on the 4 unfortunate bastards with no end in sight, nothing happens after it so I cannot advance the quest. Any ideas what to do? No crash log eithier this time, maybe this is somehow related to the fact that the quest for the pripyat passage I detailed above hasnt been completed and so is conflicting with the advancement of the military patrol quest? Man its hard as hell to sustain interest in a game when it eithier crashes or refuses to cooperate all the time, hope u guys can iron this problem out soon

Good karma+3 votes
S13z
S13z - - 27 comments @ Shoker Weapon Mod

Okay thru sheer luck ive managed to find a workaround for this, well heres the thing, theres a transition point from yanov to pripyat in the building near the Yanov stalker base. Basically you need to find a way to the roof (cant accomplish by normal means) near a train car and the building has a bright red closed off entrance. The way I got up is using this super jump command from a trainer, check out Gamecopyworld or something for it. So then just position urself in the middle of the middle of roof area and you should immediately start loading the next area, which leads to Pripyat.

Good karma+3 votes
S13z
S13z - - 27 comments @ Shoker Weapon Mod

! Unknown command: dump_infos
* MEMORY USAGE: 499120 K
* End of synchronization A[1] R[1]
! [LUA][ERROR] [2.1 (11.04.2014)] You are trying to spawn two or more objects with the same story_id:[jup_a9_actor] --> [jup_a9_actor28993] try to add:[jup_a9_actor24371]

FATAL ERROR

[error]Expression : 0
[error]Function : ErrorLog
[error]File : D:\prog_repository\sources\ trunk\xrServerEntities\ script_engine_script.cpp

[error]Line : 49
[error]Description : [2.1 (11.04.2014)] You are trying to spawn two or more objects with the same story_id:[jup_a9_actor] --> [jup_a9_actor28993] try to add:[jup_a9_actor24371]

Good karma+2 votes
S13z
S13z - - 27 comments @ Shoker Weapon Mod

First off Id like to say this is mod is very well made, but alas there are some issues that are game-breaking. Let me give you some details, so it might help, on the mission where you are to enter some underground passage to pripyat, the game tells you to pick up these 2 blue documents inside a overgrown factory area in lower extreme right hand side of the world map. I can pick up document in any of those areas, the cut scene will play with no problems. However picking up the second document triggering the cut scene and a quest where you must go see some technicians will always cause the game to crash. Heres the rest of the code, hope this can get resolved in a quick patch update.

Good karma+3 votes
S13z
S13z - - 27 comments @ SIG 550

Well have you gotten in touch with the SHoker mod authors asking if you can use there assets or anything? What they have on hand could do this mod very well, I think. Judging by this alone Youtube.com , porting some weapons from the pac ( a famas,spas, m4a1 and Saiga, hell just get as many as you can :) ) would complement the weapon selection nicely.

Good karma+2 votes
S13z
S13z - - 27 comments @ SIG 550

I dont want to come off as too harsh or anything but after seeing what an amazing job you did porting the ak 74 in the game and seeing the anims of this,its kind of a disappointment. If nothing can be done in regard to the anims, id prefer to see the stock anims or maybe the shoker ones if you can get that working. Overall this mod is shaping up very well especially considering, not everything has been finalized yet for its first release.

Good karma+3 votes
S13z
S13z - - 27 comments @ Pripyat Reborn

Thats even better than I hoped, so I guess that coming up with a compatibility patch would be a speedy process then? I hope so the last thing I want to do is attempt to string up some code in desperation to play some COP before my midterms come to punch me in my face repeatedly.:(

Good karma+1 vote
S13z
S13z - - 27 comments @ Remake

Last I heard some mod called Cryzone was being developed but as of now,the moddb page for it was deleted, and the devs disappeared without a trace from the web. If anything that was the mod set to revitalize the Stalker community but now were just stuck chasing details of LA's release, if it even comes out in our lifetime.

Good karma+3 votes
S13z
S13z - - 27 comments @ The Road to Limansk

Wow another reason for me to install Clear Sky again, and actually keep up with the Clear Sky mod section , as it hasnt seen much concrete activity in awhile. Very much so looking forward to this mod, and very welcome news to know this thing will actually be released months from now,although I noticed you moved up the TBR a month up from March, lol thats A-okay man. Take your sweet time on this, cant wait to see the rest of this mod has to offer.

Good karma+4 votes
S13z
S13z - - 27 comments @ Pripyat Reborn

Alls forgiven man, besides I hear that OWR will be recieving an update this coming week, are you planning to release a patch for that as it comes out? I have to say allot of Stalker mods eithier have excelllent gunplay or just immersive environments but this does both in its sleep. Cant wait for the weapon addon to come out if your planning to release it, it would make a nice love letter to the STALKER community just in time for Valentines.

Good karma+2 votes
S13z
S13z - - 27 comments @ Remake

Hey Dante nice work and all but since this is strictly a texture mod, it can be merged with other mods without a hitch right, as in drop and replace files. Just need to know before I dl 8 gb of textures bro.

Good karma+1 vote
S13z
S13z - - 27 comments @ Pripyat Reborn

Seems that you might be, instead of giving clear instructions to ppl who might have the same problem you opt to give out vague garbage that doesnt deserve to be posted here. For ppl who have the problem, go to options > Game tab and uncheck Debug HUD. This should really be put in the README for those that arent in the know.

Good karma+1 vote