Description

Inspired by the Kane's Challenge cutscene videos for the Xbox version of Kane's Wrath, this file contains nine challenge maps pitting your skills against GDI, Steel Talons, ZOCOM Nod, Black Hand, Marked of Kane, Scrin and Reaper 17 and Traveller 59 on their home turfs.

Preview
Kane's Challenge (Complete)
Post comment Comments
Radu273
Radu273 - - 1,448 comments

i missed playing new c&C 3 missions! great!

Reply Good karma Bad karma+2 votes
Radu273
Radu273 - - 1,448 comments

played it. cant wait for the next challenge! i liked the faction selector but sometimes i think its good for the developer to put specific faction to play not let the player decide as i can easily take a faction which has a lot of advantages and make the map unfair for the enemy or playing as was not intended reducing the challenge quality

Reply Good karma Bad karma+2 votes
RedDeadSmeg Author
RedDeadSmeg - - 234 comments

I disagree, this is inspired by Zero Hour's Generals Challenge which was great for replayability because of the choice of Generals you can choose from. Besides, the AI has a massive advantage in money and firepower from the start so if a player finds an advantage of their own, I encourage them to use it for these challenges.

Reply Good karma+4 votes
mah_boi
mah_boi - - 202 comments

Replace installation path in the instruction to %appdata%\Command and Conquer 3 Kanes Wrath\Maps for the Origin version and %appdata%\Command & Conquer 3 Kane's Wrath\Maps for the Steam version.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,738 comments

After beating it on hard I have a few suggestions and minor bugs to report if it's alright:

- The control points change color well but they don't change the logo back to GDI after getting recapped

- The AI's harvesters get stuck quite a bit, although that's mostly the game's fault

- After gutting the AI's cash flow the game turns into a bit of a chore as it takes a while mop up the rest. Some continuous reinforcement waves which ramp up in difficulty every X time could add both more pressure to the mission and make it more interesting in general. That is just a personal issue though, and doesn't quite vibe with some missions so ¯\_(ツ)_/¯

- The weird blue fireman is watching. Who are you. What do you want. Leave me and my beam cannons alone

All in all a very cool map, excited to see what comes next!

Reply Good karma Bad karma+2 votes
RedDeadSmeg Author
RedDeadSmeg - - 234 comments

Hi, thank you for the feedback, I appreciate it

-I wish I could fix the issue with the control point logo not turning back to GDI, but I honestly don't know how. My guess is that the control points' code wasn't completed as they were removed from game itself

-Yeah, I think the AI Harvesters getting stuck has to do with pathfinding, to be fair though, I did make some of those passes to the fields narrow

-I understand what you're saying regarding mopping up being a chore, but wiping out GDI is optional since you don't need to in order to control all six points (The AI does cheat by gaining more cash when they run out btw)

-Weird blue fireman is always watching... in fact... he might even be behind you and your beam cannons right now :p

Thank you once again for your feedback, I will take it on board for the challenges to come!

Reply Good karma+2 votes
zoom_3000
zoom_3000 - - 28 comments

Wow, that was hard! But in the end I managed to do it with the Scrin.
10/10 Like always RedDead.

Reply Good karma Bad karma+2 votes
S13z
S13z - - 27 comments

You've done it very well, the rhythm of the scrin mission was game-studio quality,presented well and as good as CNC can get action-wise/ how I mean is how big the map is + how busy the battlefield gets non-stop enemy resistance + routing the enemy ( Played Black-hand and attacked clockwise to take out their armor) felt rewarding when enemy forces lessened and lessened.

I admit I lost the first round but on it was like armageddon for the enemy on the second one. Amazing concept.

Reply Good karma Bad karma+2 votes
RedDeadSmeg Author
RedDeadSmeg - - 234 comments

Thank you, I'm really happy that you enjoyed it. The Scrin certainly gave me the biggest challenge of the 3 so far during playtesting!

Reply Good karma+2 votes
S13z
S13z - - 27 comments

Happy to! Your missions always break the mould with different mission designs- I would look into making missions myself but too focused on life stuff. Unless there was a map respository and I can just make the enemy base and basic objectives to start

Reply Good karma Bad karma+2 votes
1tetherkc
1tetherkc - - 3 comments

YAY! I've been looking for something like this for years! Keep it coming man! Awesome work

Reply Good karma Bad karma+2 votes
Radu273
Radu273 - - 1,448 comments

i was waiting for the next challenge(4). my favorite was challenge 2, was interesting the third also but it was too hard for me and finally won but it broke the fun in the gameplay. indeed like above is mentioned, i also looked for challenge or new misison for c&c3; for a long time and usually not found much, dissapointed, compared to additinal content there is for c&c generals until all your custom missions and challenge came for c&c3; also.

Reply Good karma Bad karma+1 vote
RedDeadSmeg Author
RedDeadSmeg - - 234 comments

Yeah, the Scrin challenge is certainly the hardest so far, but I think the most rewarding because of it. I doubt the remaining challenges will be as tough though. I'm not sure why not many C&C3;/KW custom missions exist, I guess it might be because it's harder to make custom missions feel authentic, especially with how broken KW is. I don't plan on making any more missions though.

Reply Good karma+1 vote
Radu273
Radu273 - - 1,448 comments

maybe the building editor is harder or more troublesome compared to generals, dont know. and about more custom missions you do exactly what you want bro. you brought a lot of content at the table, easy or hard, cool or not so cool. at least you did something. you were not obliged to do anything from the start so we are grateful for your involvement.

Reply Good karma Bad karma+1 vote
1tetherkc
1tetherkc - - 3 comments

The Difficulty spike is enormous on the Nod map. Does the difficulty selection in the custom map selector do anything because as soon as I attack anything I just get overwhelmed on all sides in an instant, and I set it on easy!

Reply Good karma Bad karma+1 vote
RedDeadSmeg Author
RedDeadSmeg - - 234 comments

Yes it does. The Nod Stealth AI (White) can only build up to 4 Spectres and Stealth Tanks on easy.

The Player starts with 20000 credits on easy, 17500 on normal and 14000 credits on hard.

On easy, each Nod AI takes a long time to build units so long as you don't go close to their respective bases. On normal it takes slightly less time and on hard it takes less time than normal.

You also see the location of all Voice of Kane statues on easy and normal but not on hard.

Reply Good karma+1 vote
Radu273
Radu273 - - 1,448 comments

i had a lot of fun vs the steel talons ai. preparing for challenge5

Reply Good karma Bad karma+1 vote
Radu273
Radu273 - - 1,448 comments

played vs reaper 17, the map terrain is very detailed and nice. i like all these twists in which you need to play differently to win. tried with zocom this 8th challenge and is really awesome

Reply Good karma Bad karma+1 vote
RedDeadSmeg Author
RedDeadSmeg - - 234 comments

Thank you, I'm glad you enjoyed it

Reply Good karma+1 vote
kkmanman1
kkmanman1 - - 29 comments

I have completed some challenges. I was immersed in the gameplay.
I gonna complete the other challenges whenever I'm available. 😊😊

Kane's Challenge 1: Vs GDI

Kane's Challenge 2: Vs Steel Talons

Kane's Challenge 3: Vs ZOCOM

Kane's Challenge 4: Vs Nod

Kane's Challenge 5: Vs Black Hand

Kane's Challenge 7: Vs Scrin

Kane's Challenge 8: Vs Reaper-17

Reply Good karma Bad karma+2 votes
RedDeadSmeg Author
RedDeadSmeg - - 234 comments

Welcome back! I'm glad to see you again and I look forward to seeing your playthroughs!

Reply Good karma+2 votes
kkmanman1
kkmanman1 - - 29 comments

I'm also glad to see you reviewing my playthroughs again! Since the radar has the Nod/Black Hand icon, I guess I should treat this as a Nod campaign. I will try challenging it with other factions after completing all 9 challenges.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,738 comments

You made such beautiful mission maps for both TW/TE and KW! Could you convert some of them into multiplayer so players could do different scenarios?

Reply Good karma Bad karma+1 vote
RedDeadSmeg Author
RedDeadSmeg - - 234 comments

Hi, thank you for the kind words!

In regards to multiplayer, do you mean converting the maps to co-op missions or making them skirmish maps?

Reply Good karma+1 vote
Guest
Guest - - 689,738 comments

I meant Skirmish maps, like you did with "Petrova's gift" from TE campaign! Would be cool to see some more maps like this in Skirmish, both TW and KW!

Reply Good karma Bad karma+1 vote
RedDeadSmeg Author
RedDeadSmeg - - 234 comments

The challenge maps would need to be altered slightly to make them somewhat fair in skirmish mode but it would certainly be doable

Reply Good karma+1 vote
Guest
Guest - - 689,738 comments

This comment is currently awaiting admin approval, join now to view.

AlphaZulu
AlphaZulu - - 461 comments

Just downloaded now - Super cool, great work. Thanks so much for creating excellent community content for free!

Reply Good karma Bad karma+2 votes
Radu273
Radu273 - - 1,448 comments

hi! playing the zocom challenge map with update7 with reaper-17 crashes the game after 40 minutes of playing when i try to save the game saying that i am out of memory(26 addresses).

Reply Good karma Bad karma+1 vote
RedDeadSmeg Author
RedDeadSmeg - - 234 comments

Thanks for letting me know, I'll look into it if I get more reports

Reply Good karma+1 vote
Radu273
Radu273 - - 1,448 comments

i applied the 4g patch into the game and this fixed my out of memory crash, after that i still had a crash but i attack the enemy base because i built bulks of units into my base and that seemed to relieve the graphic engine of any bugs it had with my game and could save and finish the game without any more problems

Reply Good karma Bad karma+1 vote
Radu273
Radu273 - - 1,448 comments

played challenge vs marked of kane but could not fire myself with the legion spectre storm after i captured it. the rest of mission works well.

Reply Good karma Bad karma+1 vote
RedDeadSmeg Author
RedDeadSmeg - - 234 comments

Just like it says in the pop-up message when it's ready to fire, you need to select a flashing beacon in order to use the Spectre storm. There are four beacons in total to choose from.

Reply Good karma+1 vote
Guest
Guest - - 689,738 comments

什么时候更新旅行者19的挑战呢

Reply Good karma Bad karma0 votes
RedDeadSmeg Author
RedDeadSmeg - - 234 comments

Not sure, but hopefully by the end of February

Reply Good karma+2 votes
Radu273
Radu273 - - 1,448 comments

finished playing vs traveler 59 but felt weird. is this how map was intended? like everythign was an ilussion? i see a lot of scrin building which i cant interact, a motherload comes to my base but does not destroy me nor can be destroyed, the minimap does not equals the actual terrain and even the terrain is not real because i can walk on rivers. is this intended? i can get random quits from the game and when i need to pick my faction i cannot, shows only traver 59. i actually thought i did not install the map as i should, but i played till i won. strange mission!

still the overall package was fun and not many people did such detailed and enjoyable missions. thank you!

Reply Good karma Bad karma+1 vote
RedDeadSmeg Author
RedDeadSmeg - - 234 comments

I'm glad you felt weird about the Traveller challenge, it means they are doing their jobs perfectly :p

Thank you for taking the time to play all nine challenges and providing feedback!

Reply Good karma+1 vote
ZYLZYL
ZYLZYL - - 1 comments

Well-designed maps. Don’t miss it.

MOK is my favorite. A perfect interlude for the campaign.

A few suggestions:

0. The game can crash with a DX error, especially in ST challenge. For players, I suggest try DXVK. (In my case, the game never crashes with DXVK.)

1. A few *.temp files remain. They can be removed in release.

2. What triggers the AI is not clear to players. Only through the worldbuilder can I see timers and trigger zones. It’s better to show a countdown timer.

ST: Easy, medium, hard AI are given respectively 20000, 30000, 20000 money. (Sorry I study math so it must be 20000, 30000, 40000.)

Zocom: The true lab seems fixed. The randomizer does not work for me.

MOK: Radio spam causes a huge fps drop. I know it may be intended, but it’s too frequent. I’d just disable this line before it drives me crazy.
Hard to click on a specter storm location.

Scrin: A bit hard to recognize units because of light and fog. Initial camera is not centered. Also check AI cheating, its money gonna run OOM.

T59: All factions become 59. It must be an illusion.

Keep up the great work!

Reply Good karma Bad karma+2 votes
RedDeadSmeg Author
RedDeadSmeg - - 234 comments

Thanks for your feedback.

I don't remember having crashes with the ST challenge, nor heard of it happening before. Not sure why that happens.

The .temp files do nothing as far as I know, so it's no big deal if they're in or out out of the mission folders.

Although I understand, I disagree with you about showing a countdown timer. The challenges are based on Zero Hour's General Challenges, which never showed AI enable timers to the player. Granted, there were audio cues but there isn't a way that can be done well in these KW challenges. Besides, if the AI was just enabled by timers, players who rush will easily exploit a sleeping AI, hence the trigger areas.

ST's money, for some reason that Skirmish AI really doesn't do much with regards how much money it starts with, so changing 20000 to 40000 on hard isn't enough to warrant an update.

The labs aren't fixed in the ZOCOM challenge, nor is it randomised, it's based on something you must do and when you do it. So if you're consistent you're going to end up with the same one. I know it's not a great system but I can't get randomised to work.

I'm not sure what you mean by radio spam. With the Spectre Storm, the four beacons should be flashing and selectable once its ready to use.

Fair point about the light and fog. I know the initial camera not being centred can be annoying, but again it's one of things that don't warrant an update on it's own, especially as I don't have the time right now to update it.

As for Traveller 59, there's only way to find out if it's an illusion or not :p

Thank you, glad you enjoyed the challenges. MoK is my favourite one too!

Reply Good karma+1 vote
Guest
Guest - - 689,738 comments

make original kane's challenge, no changes from console

Reply Good karma Bad karma0 votes
RedDeadSmeg Author
RedDeadSmeg - - 234 comments

Those are just glorified skirmish maps.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: