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Comment History
RufusVulpecula
RufusVulpecula - - 29 comments @ Dynamic NOCTURNAL Mutants v1.25

Isn't there a dltx version already?

Good karma+3 votes
RufusVulpecula
RufusVulpecula - - 29 comments @ Bullet Casing Falling sound mod (1.0)

This is great! Do you think you can make it compatible with Blindsides Reanimation Pack JSRS patch?

Good karma+5 votes
RufusVulpecula
RufusVulpecula - - 29 comments @ New Game Loadout Magazines for 1.5.1

Yup! That's the one!

Good karma+1 vote
RufusVulpecula
RufusVulpecula - - 29 comments @ New Game Loadout Magazines for 1.5.1

This is great! Do you think you can make a patch for new game loadouts addon?

Good karma+2 votes
RufusVulpecula
RufusVulpecula - - 29 comments @ [2.0.2] Body Health System Redux

hide_if_healthy option does not seem to work, or I'm missing something. I've just installed the mod and all body parts are at full health, however the body parts overlay does not seem to fade away or hide.

Good karma+1 vote
RufusVulpecula
RufusVulpecula - - 29 comments @ Rowans Rebalanced Alife Profiles & Ranks v1.0.2

It was exactly as you guessed. Doing a manual merge fixed the issue. Thank you so much!

Good karma+1 vote
RufusVulpecula
RufusVulpecula - - 29 comments @ Rowans Rebalanced Alife Profiles & Ranks v1.0.2

Thank you. I'll try a manual merge and see if it resolves the issue!

Good karma+1 vote
RufusVulpecula
RufusVulpecula - - 29 comments @ Bounty Squads Expanded 1.0.6

I've started a new game with ambient anomalies disabled to save some ids but the issue is happening again. I'm not using any over the top population factors either. I do have dynamic objects, dynamic stalkers, dynamic mutants and dynamic nocturnal mutants though but their spawn settings are just 1/10th of default settings. I could not resolve the issue on that save no matter what. I've disabled the voice line mods also. It's definitely not related to your mod though.

Update for the curious: It was a conflict with MAO and rowan's alife profiles. Doing a manual merge fixed the issue.

Good karma+2 votes
RufusVulpecula
RufusVulpecula - - 29 comments @ Bounty Squads Expanded 1.0.6

I understand. I'll check and tweak my settings accordingly. Thank you for taking the time to explain the issue and of course making this great addon!

Good karma+1 vote
RufusVulpecula
RufusVulpecula - - 29 comments @ Bounty Squads Expanded 1.0.6

Hi! I'm facing the following crash:

FATAL ERROR

[error]Expression : new_id.size()
[error]Function : CCharacterInfo::InitSpecificCharacter
[error]File : ..\xrServerEntities\character_info.cpp
[error]Line : 61
[error]Description : assertion failed

Issue went away after disabling this mod, do you think it is related?

Good karma+1 vote
RufusVulpecula
RufusVulpecula - - 29 comments @ LTTZ: Director's Cut [1.5.1]

Bump. I got the same issue. Although it happens randomly.

Edit: Vintar0 has explained that this issue is related to the max id number. We need to tone down the spawns in our Alife.

Good karma0 votes
RufusVulpecula
RufusVulpecula - - 29 comments @ EFT Style Weapons Re-position

Hello! I'm facing the following crash:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\weapons\wpn_knife\wpn_knife_cw.ogf'.

It seems that the wpn_knife_cw is not present in anomaly.

Good karma+1 vote
RufusVulpecula
RufusVulpecula - - 29 comments @ Rowans Rebalanced Alife Profiles & Ranks v1.0.2

Hi! I love the idea for this mod but I'm receiving the following error with CTD:

FATAL ERROR

[error]Expression : new_id.size()
[error]Function : CCharacterInfo::InitSpecificCharacter
[error]File : ..\xrServerEntities\character_info.cpp
[error]Line : 61
[error]Description : assertion failed

Could this be related to this mod?

Good karma+2 votes
RufusVulpecula
RufusVulpecula - - 29 comments @ [Inactive] Expanded Armor Pack - 1.5.1 - More patches n stuff

It definitely did! Thank you so much!

Good karma+1 vote
RufusVulpecula
RufusVulpecula - - 29 comments @ [Inactive] Expanded Armor Pack - 1.5.1 - More patches n stuff

Glad to hear that! It's currently making the game crash at launch. Thank you for your work on this add-on and the patches!

Good karma+1 vote
RufusVulpecula
RufusVulpecula - - 29 comments @ Basic_Icons 2.1 (OUTDATED)

Wow, great! Thank you for taking the time to do so! I loved the icons in this pack.

Good karma+2 votes
RufusVulpecula
RufusVulpecula - - 29 comments @ Basic_Icons 2.1 (OUTDATED)

Mod organizer shows a conflicting file with these two add-ons activated. Trader overhaul also makes some edits to the icons file I guess?

Good karma+2 votes
RufusVulpecula
RufusVulpecula - - 29 comments @ Basic_Icons 2.1 (OUTDATED)

Great icons! Would this conflict with trader overhaul with outfits?

Good karma+2 votes
RufusVulpecula
RufusVulpecula - - 29 comments @ Dynamic Mutants/SCO3 - Fixing Compatibility Issue

Thank you for this patch dude. Really appreciate your work.

Good karma+3 votes
RufusVulpecula
RufusVulpecula - - 29 comments @ Basics of Effects Design

Signal smoke is just charming...

Good karma+1 vote
RufusVulpecula
RufusVulpecula - - 29 comments @ Rise of the Reds

You should uninstall the game and reinstall it again. Then go to the directory you instaled and copy and paste the Zero hour folder. Name it Command & Conquer Generals Shockwave. Install shockwave here. Then make another copy of zero hour again. Name it Command & Conquer Generals Rise of the Reds. Install Rise of the Reds here. Now you can launch each mode as you wish. You should have something like:

F:\Program Files (x86)\EA Games\Command & Conquer Generals Shockwave
F:\Program Files (x86)\EA Games\Command & Conquer Generals Rise of the Reds
F:\Program Files (x86)\EA Games\Command & Conquer Generals Zero Hour
F:\Program Files (x86)\EA Games\Command and Conquer Generals
I got 7 mods installed at the same time this way. But SW and ROTR are the best!

Good karma+1 vote
RufusVulpecula
RufusVulpecula - - 29 comments @ Darkest Hour June 6th 2008 Trailer

This is just awesome. Both the video and mod. I still can't believe I can play this tomorrow. Good job everyone.

Good karma+4 votes
RufusVulpecula
RufusVulpecula - - 29 comments @ RufusVulpecula

I just like what you are doing. And wanted to know what you're going to do next. That's all.

Good karma+1 vote
RufusVulpecula
RufusVulpecula - - 29 comments @ Carnage17's mappack 2

hi! I just want to ask you if you can build a really big map. in 400 x 400. with an urban theme. but buildings should be very close to each other like a real city. And again another big map based on steppes etc. I like big maps but they usualy don't have ai. So these maps are my dream. :D That will be great if you can do these.

Good karma+1 vote
RufusVulpecula
RufusVulpecula - - 29 comments @ WWIIEC

Allah belanı vrsin Allah seni kahretin bana gelen sana gelsin amk

Good karma-2 votes
RufusVulpecula
RufusVulpecula - - 29 comments @ Half-Life: Weapon Edition

I need bots for this mod. Please notice me if you find anything!

Good karma+1 vote
RufusVulpecula
RufusVulpecula - - 29 comments @ Metal Soldiers

What the **** is that? no download no image no explain!

Good karma+2 votes
RufusVulpecula
RufusVulpecula - - 29 comments @ Firearms

Firearms rulez! It's the best mod i ever played on hl!

Good karma+1 vote