LTTZ: Director's Cut includes several story mode improvements and tweaks for testing in Anomaly 1.5.1.
LTTZ: Director's Cut was conceived as a result of my growing dissatisfaction with the finale of the Mortal Sin questline, and the additional experience I gained after I had originally created it. I decided to once again revise my work using some of the things I learnt only later.
There are 4 significant changes that form the basis of this addon:
- Living Legend: Champion of the Monolith was slightly revised in hopes that Eidolon will now live up to expectations.
- Mortal Sin: Endgame was reworked according to my original vision for the quest, which should provide a far more interesting and satisfying finale to the story than a tedious race against time.
- Dark Presence: Voice of the Noosphere is a new post-OA quest based on player choices.
- Several PDA messages from story characters were added at various points to improve the flow of story progression.
There are also a few other minor tweaks and improvements. There is a changelog included with the addon files.
This addon is intended for playtesting. Best installed using JSGME for a new playthrough, although it is mostly compatible with pre-existing saves.
I may add other tweaks and improvements based on user feedback, or if I come up with something worthwhile myself.
Parts of this addon have been already integrated with the recent RC updates of Anomaly 1.5. The major changes are available to download for playtesting here.
Now also includes fixed UNISG ranks & names thanks to a slightly modified version of indyora's addon.
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Does this addon include the cut coc questline involving shutting down the generators in the monolith war lab and the invisible stalker?
In a way.
Cool.The end was just a quick trip to generators, kill some baddies and go back to CNPP to kill the big baddie. But no exploration of War Lab.
I'll make a mod on that
After having just completed it, but now I have a purpose to play it again. Cheers!!
Cool👌
Finished a playthrough with this, and it is much more satsifying and fun than the vanilla.
Great work.
whats with this rc17 stuff?
Release Candidate 17, the most recent version of Anomaly 1.5 at the moment.
how do i find it?
At the Anomaly discord server
Go to the pinned posts of Update-Feedback section.
Bus bugs bugs.NPC's refuse to talk.
I wonder what my addon has to do with that.
They already do that in the vanilla game.
Hi, I'm not sure if this is caused by your addon but there're CTD's while completing some missions. Here's the log:
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...maly-1.5.0-rc15\gamedata\scripts\treasure_manager.script:373: attempt to perform arithmetic on field 'task_num' (a nil value)
! [SCRIPT ERROR]: ...maly-1.5.0-rc15\gamedata\scripts\treasure_manager.script:373: attempt to perform arithmetic on field 'task_num' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...maly-1.5.0-rc15\gamedata\scripts\treasure_manager.script:373: attempt to perform arithmetic on field 'task_num' (a nil value)
Nvm looks like this is caused by another addon!
Almost missed this, time for another story playthrough
I reinstaled this mod to check twice, and ISG names part just doesent work in russian. It just shows code names like "name_isg_capitan_0_Iname_isg_capitan186". Can you fix it pls? I don`t know how to code, if i knew how to i would make fix but i can`t. if you need help with translation i can do it, but pls fix it i beg you
Okay i think PDA messages dont work as intended as well. Just got st_lttz_pri_eidolon_message in central pripyat. Does this mod have Russian localization at all?
LTTZ: DIRECTOR'S CUT Russian Localization: Moddb.com
My game crash when I talk to friendly sinner Radogost...I feel cliffhanger >:C
FATAL ERROR
[error]Expression : !phrase_dialog->m_PhraseVector.empty()
[error]Function : CPhraseDialog::SayPhrase
[error]File : PhraseDialog.cpp
[error]Line : 151
[error]Description : No available phrase to say, dialog[mil_greh_radogost_dark_presence]
stack trace:
I know of one reason for this error and thats wishing for immortality. It changes your faction community to zombied and the dialog script doesn't recognize it as a valid community for some dialog options.
- Restored 2 stationary loner squads to Cordon Farm to prevent the "Bandits shooting at immortal NPCs" issue
Unfortunately this doesn't resolve the issue at the farm and the bandits will eventually take it over. I have found what causes the bandit spawn at the farm and removing them from [esc_smart_terrain_5_7] in simulation_objects_props.ltx stops this from happening altogether.
FATAL ERROR
[error]Expression : !phrase_dialog->m_PhraseVector.empty()
[error]Function : CPhraseDialog::SayPhrase
[error]File : PhraseDialog.cpp
[error]Line : 151
[error]Description : No available phrase to say, dialog[mil_greh_radogost_dark_presence]
stack trace:
RC18
never met wishgranter
Do you remember the dialog options you chose when talking to Radogost in Army Warehouses? It could be caused by a missing flag, but I can't see how that would happen from any of the dialog options.
i tested with every initial option and it crashed with the same error after pressing the only option available in that 'long response' of radogost.
Any reason for giving UNISG higher ranks than any other faction or Important NPCs? It doesn't look right when you see a Captain with a rank of 41000 and Major Hernandez has a rank of 25000, even Strelok who is supposedly a Living Legend only has a Rank of 31556 in Hollow Boundaries..
Maybe in the next RC you could lower the range to match the rest of the game?
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Same as the other 2 players when talking to the sin guy in army warehouses, ragodost guy.
FATAL ERROR
[error]Expression : !phrase_dialog->m_PhraseVector.empty()
[error]Function : CPhraseDialog::SayPhrase
[error]File : PhraseDialog.cpp
[error]Line : 151
[error]Description : No available phrase to say, dialog[mil_greh_radogost_dark_presence]
Never did the wish granter, i am loner, no matter what option i choose it crashes, Any fix? i want to play this quests.
So i made a fix for the sin guy dialog crash and got past that,
BUG:
In x18 with the 'boss' fight if you have 'show enemy health' enabled the game crashes after shotting him.
So i disabled that, and got past that part,
is that it? it just end there? or there is more?.
I made this fix to be able to get past that part (Radogost dialog crash):
Mediafire.com
Wow its work! Thank you so much!
Wow dude! You're the best!
This really needs to get included in the add-on! I had the same crash, never interacted with the Wish Granter, Loner faction. I'd be stuck without this fix!
I know this comment is old, but thank you for the fix! I was worried that I would not get to play the final story.
EDIT: I'm curious, what exactly was wrong with the script that you fixed?
Guys, I need help with the mortal sin: Endgame storyline after you enter the Monolith War Lab. After talking to Chernobog, killing the psychic projection mutants, and entering the pod room, I was teleported into the Wish Granter room. From there, what am I supposed to do? Do I kill the unending waves of projection soldiers until something happens? There's a quest marker that shows that I should be killing Chernobog and his bodyguards in Generators, but once I fast travel there, they are nowhere to be found. Is there something I'm missing? Thanks in advance!
Where exactly is Chernobog?
Weird, this happened to me: see minute 19 (spoilers obviously)
You are using the latest version?
I was using RC18. Come to think of it, I think that's why it isn't working. Thanks!
Just finished the entire mod and the dark presence quest! I'd give it a solid 8.5/10! Other than the radghost dialogue bug, the scripting and quest flow is nearly seamless! I had a hell of a time playing LTTZ's version of the mortal sin quest and exploring the MWL!
SPOILERS:
This is probably nitpicking, but I personally think the ending of the Dark Presence: Voice of the Noosphere was anticlimatic, but that's just me.
Seems to be some conlict with LTTZ DC 1.51? Safe overrite with yours?
your mod is ******* broken, it cant spawn monolith eidolon so i cant kill him in main quest line!
No it works fine actually. I just fought Eidolon in my playthrough a couple days ago. Maybe there is some conflict with another addon you have installed?
i only got igi tasks but it shouldnt be conflicting
I've got plenty of addons installed myself, including Igi tasks, and it works fine for me. Still, it's most likely that there's a conflict with some other addon.
I'm getting the same issue where Eidolon isn't spawning, I'm trying to unload mods to see if it does anything but I'm not sure why it's happening.
I'm running Anomaly v1.5.2 with DLTX exes and shader scopes 2d
Here's my load order:
Imgur.com
Imgur.com
Will there be Russian localization for this addon?
Hey i am having the following error while running around in swamps, is it related to LTTZ? i tried with or without the comp patches always same outcome.
Thank you in advance!
FATAL ERROR
[error]Expression : new_id.size()
[error]Function : CCharacterInfo::InitSpecificCharacter
[error]File : ..\xrServerEntities\character_info.cpp
[error]Line : 61
[error]Description : assertion failed
stack trace:
My Load order:
Dialogue Expanded v3a
More_Armours_and_Outfits_Ver 2.0.6
LTTZ DC - 1.5.1
-TEST Patch- LTTZ DC & Dialogue Expanded
LTTZ-MAO-Compat
Same here! I got this crash on travelling to Wild Territory.
I'm getting the same exact crash error and I dont even use this or those mods. Hope you figure it out
hey man did you ever solve this? having a blast in a playthrough and one of my central routes has been cutoff. I tried lowering settings & renderer etc no luck
Bump. I got the same issue. Although it happens randomly.
Edit: Vintar0 has explained that this issue is related to the max id number. We need to tone down the spawns in our Alife.