This player model has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest player model.
This mod is deprecated. I advise you check out Dux's Innumerable Character Kit.
Notice: I've been pretty swamped in real life and my original intent was to fill up what I saw was the lack of armor for loners. Other than setting up conversions of these armors for the HD Models addon, I will generally be updating this mod for compatibility patches. If I get back into creating new armor, I will be looking towards Duty and then Ecologists.
I am slowly introducing new armors to Anomaly based on my personal vision of the setting. For the most part, I will be sticking to vanilla assets but will be added ported content as I see fit. Anything that I feel are cool but not worthy of a full addition will probably be added as an optional replacement. A gallery can be found here.
Most Recent Changes(Changelog.txt included in .rar):
3/12/2021
Updated to latest MOA 2.1.2
Updated compatibility patch for GBO
Remade icons for armors(My artistic talent is doodoo)
Added BETA patch for HD Models(One included so far for Ranger outfit)
Remembered to update change log :)
Broke a few lines - Pushed out 1.5.1h1
Current List of Armors -
Loners:
-"Knife" and "Strider" Skat-9 Armoured Suits
-"Rogue", "Stitch", "Scope", "Wayfarer" PS5-M Universal Protection Suits
-"Legend" Exosuit
-"Ranger" Stalker Suit
ISG:
-"Operator" Combat Suit
-"Ghost" Exoskeleton
ISG:
-"Scar" Trenchcoat
-"Wolfhound" Combat Suit
Replacements
"Rogue" PS5-M Universal Protection Suits - 2 Variants
Wastelander Suit - 2 Variants
"Legend" Exosuit - 1 Variant
Compatibility Patches: BAS, Vanilla Trade Fix, Trader Overhaul, ExoSeva, LTTZ DC 1.5.1, More Armor and Outfits v1.9.6, Grok's Crafting and Repair Overhaul, Full Upgrades, GBO
To-do List:
- Complete HD Models conversion
-Determine if certain armors should force a headslot and make appropriate changes to actor effects and nerf accordingly.
-Duty Armor(?)
Load Order(I use this personally):
EAP > ExoSeva > TO/VTX > BAS > MOA > LTTZ DC > Patches > Optional Files
Average
1023 votes submitted.
Tested it again after changed some armor attributes and realized I nuked the NBC Coat. It should be back now.
Hey man! Awesome mod! Is there any way you can post a detailed tutorial on how to install it? I'm just a newbie in modding and I'm not that well versed in PC stuff. I was able to install it but the outfit icons are zoomed. I probably have it installed incorrectly. Would be nice if there is any detailed video or text on how to install it. Thanks a lot man!
Gj, they look very nice :)
Lookin good
I think i just fell in love with the Ranger outfit, nice addon dude.
But what about the hand models? are they vanilla or THAP?
Do i have to start a new game with this addon mate? Anyway, this looks great.
Ranger is simply gorgeous in appearance
These models look great while not looking too out of place! Is this compatible with other reskin mods like HD models and DefiantDucky's series?
I think it is compatible, HD models are just replacers for the vanilla armors while this addon adds new armors. Anyway, just make sure to make a backup file.
Thank you for providing compatibility with Exoseva mod. Outfit packs should stick together, lol.
My addon includes Trader Overhaul compatibility now if that's what you were after. Right now you are sending people to a reupload I have no control over.
Cheers.
Damn it. If I knew it'd cause this much confusion, I wouldn't have publicly released it!
It's alright, your upload actually convinced me to do a bunch of proper compatibility patches myself, since the mod got more popular than I anticipated. I hesitated because trader mods weren't really polished enough around 1.5.1 release and I wasn't really into the idea of updating the patches constantly.
Thanks for letting me know, I just released an update to address this issue!
Can you add compatibility with Staker_Boss's revisions?
I took a look and I see that it's a mod pack of various different mods, mods that don't replace the same files should be compatible.
I may look towards creating a compatibility patch for Full Armor upgrades and a few mods I saw at a glance.
this. i want it too, it's the only addon that i use on Anomaly to tweak the gameplay.
Do NPCs wear these? Or are they only used by the player?
I have it set for npcs of similar types to drop them but I do not currently understand the spawn system. It may work but additional testing is required.
I know how to make npcs spawn with custom armors, hit me up :D
Hi,
in EAP\gamedata\:
\configs
\creatures <- this folder should be in \configs\, not gamedata\.
\meshes
\textures
Thanks for pointing that out, I will be releasing a hotfix along a few other changes soon.
Hello there! I installed Your mod on my game with Trader Overhaul and BaS (I used EAP + ExoSeva+ BaS + Trader Overhaul set), and well, I can't upgrade EAP suits to max. After upgrading them to this degree as in the screenshot below.
Imgur.com
Technician sees it as avaliable to upgrade, but after I do it, my money is intact and the upgrade is not done. On workbench it's worse, cuz it sucks up my repair kit and upgrade kit. Whats better, after making durability upgrade in 1st line in advanced tier, it says that "preceding upgrades are nessesery". Should I re-do addon's instalation completly or it's just actual bug in this version of mod?
I just tested it and I think I know the reason. Stay tuned for an update.
Thanks for the update! But wdym with saves being unplayable? I must start with the save where mod was not installedand wait till suits will appear? Or start whole game over from the beggining?
whats the difference between normal and outfit?
Trader Overhaul has an outfits version that adds its own armor items.
You can add a white rookie jacket?
Of Shadow of Chernobyl
Do you mean the flannel jacket that some rookies are wearing?
Images.app.goo.gl
This jacket without a gas mask
After update it went even more... bizzare. I must use Vanilla EAP to make the game run with BaS and Trader Overhaul (outfits) with no problem (if I'll use EAP + ExoSeva+ BaS + Trader Overhaul\Outfits it will crash at start of the game or let me play with half asseted mod), yet the last line of upgrades still doesn't work.
Imgur.com
Hello,
This mod is awesome. I have a question. If you had the time and inclination to do so, it would be possible to create a compatibility patch for Nav's 4K Definitive Masks. Both mods use the "actor_effects" file.
It should be fine to use with Nav/Grok Masks. The only changes to actor_effects are for the armors to use appropriate huds. This shouldn't change the base gas mask overlay with vanilla but those mods have their overlays based on variables such as hud_mil or hud_exo so this mod will use the appropriate overlays.
Awsome new mod, but i cant find the "Ranger" Stalker suit in the spawning menu to check it out and such, its a medium armor im guessing, or does it go around a diffrent name ingame?
The ID for it should be nbc_coat. Icon-wise it should be the sunrise suit icon with an NBC mask slapped on.
Ahh yes, i did find it, looks realy nice and good stats to!
I overly? "balanced" the Legend Exosuit to make sense and to have a reference.
Pastebin.com
It's kinda between a Seva ACE, SSP-99M Green and Mercenary Woodland Exosuit with slight better durability overall. Upped the "Price" and added bleeding and health regen equal lowest upgrades.
Before doing this, the suit didn't match it's name imho and now it at least does.
I actually like that, increased price fits the fatter stats it gives you. I'll release this version with the next update if that's all good with you.
Totally. I'd test it before releasing thou. I still have no clue if it's too good.
Which factions sell these suits?
Owl and Sid at the moment. ISG Suits should be sold by ISG's technician.
Thanks
Looks nice. Do I need any other mods or can I just install this one with no dependencies?
Will Anomaly HD Models be a conflict?
Thanks.
Only compatibility issues I can see are ones that affect Traders, NPC Appearances or alters base_includes.ltx and upgrades_includes.ltx.
I don't believe HD models should conflict.
Wastelander the first option with a raincoat is better to look at, still on the gas mask to reduce the filter on the left
Are those armors balanced stat-wise, or they are just skin? They look so damn gorgeous.
I am generally pretty happy with these armors stat-wise, but they may require tweaking based on how I feel as I use them or based on criticism. Let me know if you feel like an armor is too strong in certain fields or too cheap/expensive.
Could You please make compatibility patch for Grok's Craft and Repair Overhaul?
I can take a look, I want to see if I can implement Full Upgrades patch as well.
Done
I absolutely love this mod <3
The Stitch SEVA with the gas mask is perfeccc. I have a question though, atm I get a gas mask overlay thingy when I wear it even though the helmet slot is empty and the armour says 'no headgear included. Would it be possible to remove that overlay so that it's like a normal sunrise suit? i.e. when there's no helmet in the slot there's no overlay across my screen and breathing sounds etc, without turning the whole thing off in the options ofc.
I've been trying to figure out what file to edit for that and what line but it's too confusing for my dumdum brain, please help :D
My recent update should fix that for you.
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