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Comment History
Rimeraz
Rimeraz - - 13 comments @ Fall of Kobol

OK I got it working finally and I think it was because of the patch that was causing something to break which was constantly causing the mini-dumps. I deleted all of the files in the mod folder and re-extracted the base full version by itself, followed the proper steps, no mini-dump.

Good karma+1 vote
Rimeraz
Rimeraz - - 13 comments @ Fall of Kobol

I have tried all sorts of settings following the YouTube video and the guidelines, but I still keep getting mini-dumps and I cannot figure out what is wrong. I have tried it with just the new races without the stock, one with one pirate, one with one militia, none of those 2, still mini-dumps.

Would appropriate something to help me figure out what is remotely going on. Here is the last attempt I did before giving up:

TXT
Version 0
enabledModNameCount 12
enabledModName "SotF(1) Planets(0..1) SinsPlus Reb"
enabledModName "SotF(2) Addon(0..m) Artifacts Reb"
enabledModName "SotF(2) Addon(0..m) Effects Reb"
enabledModName "SotF(2) Addon(0..m) Moons Reb"
enabledModName "SotF(4) Race(1..m) Colonial Reb"
enabledModName "SotF(4) Race(1..m) Cylon Reb"
enabledModName "SotF(4) Race(1..m) Hypercorp Reb"
enabledModName "SotF(4) Race(1..m) Nephilim Reb"
enabledModName "SotF(4) Race(1..m) Plague Reb"
enabledModName "SotF(4) Race(1..m) Rogue Reb"
enabledModName "SotF(5) Core(0..1) Flagship Reb"
enabledModName "SotF(5) Core(1..1) Reb"

I downloaded the Fall Of Kobol: Reb 1.82.37.1 (Full Version) along with the Sins Of The Fallen: Reb 1.82.37.1 (Patch) to overwrite any bugs.

Good karma+1 vote
Rimeraz
Rimeraz - - 13 comments @ Stargate - Empire at War: Pegasus Chronicles

Not sure if anyone else has experienced this, but when I play as the humans, my game crashes are playing for awhile in a skirmish match, I read on the website that it is solely the human faction causing that but I thought it best to mention it.

Good karma+1 vote
Rimeraz
Rimeraz - - 13 comments @ moving on other site

I have that problem too, but the Rebellion, Empire, and Consortium works fine like normal in skirmish, everyone else doesn't.

Good karma+1 vote
Rimeraz
Rimeraz - - 13 comments @ YodenMod2016 Full Version

I can 100% confirm that other than the Rebellion, Empire and Consortium, the rest of the factions are pretty much inactive in skirmish.

Good karma+1 vote
Rimeraz
Rimeraz - - 13 comments @ YodenMod2016 Full Version

OK I am re-downloading it as we speak so no one can say, "re download it and re-extract it", hopefully the other factions will work now but if not, I'll say it won't.

Good karma+1 vote
Rimeraz
Rimeraz - - 13 comments @ YodenMod2016 Full Version

When I play skirmish, from what I can tell all the factions except for rebel and empire are completely passive and non-responsive. They just kind of sit there on the starbase, and I re-extracted it to the folder as it says. Not sure if it is a bug or something is hosed.

Good karma+1 vote
Rimeraz
Rimeraz - - 13 comments @ Star Trek Armada 3: A Call To Arms V1.02 [Full]

Looking forward to playing this with no frequent stuttering! :)

Good karma+2 votes
Rimeraz
Rimeraz - - 13 comments @ Sins of a Galactic Empire

Can't wait to try this out! Long live the Sith Empire!

Good karma+1 vote
Rimeraz
Rimeraz - - 13 comments @ Star Trek: Armada 3

Something happened because it crashes on the loading screen, even updated LAA again to make sure that was running. If there was another update I didn't see it, but I'll take your word for it since you have the same problem as I do atm.

Good karma+1 vote
Rimeraz
Rimeraz - - 13 comments @ Star Trek: Armada 3

Is your sins/exe in read-only mode? Apparently LAA won't work properly if that is checked.

Good karma+1 vote
Rimeraz
Rimeraz - - 13 comments @ Star Trek: Armada 3

Really fun mod that I wish I could play non-stop, but the stuttering that occurs every few seconds every several seconds is really annoying and ruins it for me. :(

Good karma+1 vote
Rimeraz
Rimeraz - - 13 comments @ Star Trek Armada 3: A Call To Arms V1.01 [Full]

So I downloaded the normal Call to Arms version, so will I need to extract this 1.1 one still or just extract the patch file?

Good karma+1 vote