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So, here we are. The Time is almost up, but there is no playable game. I would lie if I say that I'm surprised because I guessed for almost the entire...
flying fortress devdiary: day 11 - 14
Hi again, so currently I have not much to say. I set up the first basic enemy behaviour so oppenent interceptors are able to aim and shoot at the given...
flying fortress devdiary: day 8-10
Hi folks. There isn't much to say today, so this diary will be probably a bit shorter than usual. I did manage to restrain the turret movements finally...
flying fortress devdiary: day 6 & 7
Hi there! The last two days I had only very limited time to work on the game. I have still problems with restraining the movement of the turrets to specific...
flying fortress devdiary: days 4 & 5
Okay here we are again. So the last two days were almost completly searching for ways how to restrain the movement of the weapon two the X- and Y-axis...
flying fortress devdiary: days 2 & 3
Okay so I think I made a huge progress yesterday implementing a first, rough movement system allowing the player to rotate the turrets by using his mouse...
flying fortress devdiary: day 1
So I decided to make a rail shooter in a WW2 setting. My basic concept is that the player is a gunner of one twin-MG's on board of the so called B-17...
flying fortress devdiary: day 0
As time passes, the dry leaves of autumn long before fallen to the ground, now covered under a solid frozen layer of snow, there is still this very constant...
solid frozen
Please, do me a favor, stand up and take a look through your window. You’ll recognize summer is drawing to a close. And as autumn is just lurking behind...
autumn leaves
Hi everyone! Based on a real location we want to create an huge project that delievers a brandnew and high-quality campaign, tons of new content and new...
design the enviroment
During the last months we´ve released a ship full of screenshots and renders, at least the Badlands-Teaser. But we did not have shown anything about...
composing our own apocalypse
Hell yeah! After some very cold weeks we are very excited to present you our new homepage! Chernobyl is now online at chernobyl-mod.com and chernobyl-l4d2.com...
new homepage/first ingame scenes!
Media-Update #4 New screenshots from the Badlands and the all new level Reactor #4.
media-update #4
Hi guys. You have probably noticed that we would love to show you some ingame scenes but we're not going to do it the lame way, only showing you four...
searching for choreographs (face-poser) & voice actors
Yes guys, it's time for another media release from our great and beautiful project. Today we would present you one more famous place of prypjat, the swimming...
media-update #3
Today we would like to present our new campaign poster to you. Also some of you think that we are going to include creatures and other things from S.T.A.L.K.E.R...
behind the ferris wheel
Hello again guys, it´s time for another update about our fast growing content.
media-update #2
Hi everyone, it´s time for an update. So during the last weeks we were working on new content, specialy more models and now we would show it to you...
chernobyl-team mislays into cellblock a7
Since the presentation of Chernobyl we made a good progress and many things have changed. So we have increased our members of the team from four to six...
entering pripyat
Hi folks, we started the development of Chernobyl for a couple of weeks. At the moment we are a group of 4 guys. But to make that big project really awesome...
chernobyl-team searches experienced reeinforcements
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