Flying Fortress is a small rail-shooter prototype developed over 2 weeks. It's dirty. It's simple. It won't look good. But it will be a lot of fun!

Report RSS Flying Fortress DevDiary: Days 4 & 5

Hi there! The last two days I had only very limited time to work on the game. I have still problems with restraining the movement of the turrets to specific angles. But at least it is kind of working right now. ...

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Hi there!

The last two days I had only very limited time to work on the game. I have still problems with restraining the movement of the turrets to specific angles. But at least it is kind of working right now :)

That leads me to my sub-goals for today and tomorrow. I would like to polish that system and get it done, finally. Right before I wrote this diary I implemented the system to switch between the various gunner positions. It works as I expected, that was really easy after the Quaternion rage of the last days.

Since the last days flew by, without any big progress I also do kind of expect that I will not get everything done in time before the timer runs out (May 4th, nine days left). Then I grabbed into boiling water and burnt my hand yesterday. It doesnt hurt much anymore but I kind of have the suspicion that I try to sabotage myself o.O

Anyway, the real funny parts lie right ahead of me: The enemy- and friendly AI. I never worked on AI before, so thats going to be a hell of a challenge. But until the time runs out I won't stop working as much as I can, even if the odds getting very small and I will continue until the prototype is playable.

Wish you a good day

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