Flying Fortress is a small rail-shooter prototype developed over 2 weeks.
It's dirty. It's simple. It won't look good. But it will be a lot of fun!
To see how much time is left: A.chronus.eu
I work with Unity for about 2 years now. Mostly on small ideas and concepts I have, but I have not released anything yet. Thats something wich I would like to change, so with Flying Fortress I want to give me a challenge that I'm confident enough my current skills can handle and release a proper Prototype finally. Also I use this project to teach myself what it is to develop under a given goal and timeline, organizing orders and worktime. Also I want to play a small fun game where you shoot planes too.
Until the time runns out I hope to get following stuff working
So, here we are. The Time is almost up, but there is no playable game. I would lie if I say that I'm surprised because I guessed for almost the entire duration I wouldn't make it. The biggest challenge wasnt the gameplay mechanics, it is the AI movement which is quiet a nut.
There is no one to blame or to shame, it was a fun little experiment and I learned a lot about it, which was my primary goal in the first place. Learning by doing, trial and error and having fun. However yesterday I tweeted a small video in which I was playing with Bezier curves for the enemy fighter AI. I doesnt quite work right now and I have to figure out how to get a constant flying path for thoose fighters but that will take some additional time probably.
So yeah, like I said from the very beginning. I'm still eager to finish this prototype until it's fully playable and Im confident to get there. But it will take a while because I have less time for that starting this week.
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