Rediscover the mysterious zone of Chernobyl, the abandoned Jupiter Factory, the remains of Pripyat, vast wastelands and Reactor Block 4.

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Today we would like to present our new campaign poster to you. Also some of you think that we are going to include creatures and other things from S.T.A.L.K.E.R., we would like to point out that we are developing a Chernobyl-campain for L4D2, not a S.T.A.L.K.E.R. based campaign. Of course we are planning too add custom zombies and similar, but only to increase the atmosphere. But now let me tell you a little story, about our project.

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Hi guys,

Today we would like to present our new campaign poster to you. We also have a widescreen poster finished but we will ship this later with the next update.
Also we have fixed our roof lettering, check it out in the "latest screens".

Chernobyl Poster NEW

Many of you asked if we use the game S.T.A.L.K.E.R. as reference and the assets of the game. Our answear is: Not in anyway! All of our content is developed with hundreds of pictures, selfmade textures, models, custom made sounds and Google Earth.
Also some of you think that we are going to include creatures and other things from S.T.A.L.K.E.R., we would like to point out that we are developing a Chernobyl-campain for L4D2, not a S.T.A.L.K.E.R. based campaign.

Of course we are planning to add custom zombies and similar, but only to increase the atmosphere. We want to make the infected looks more east-european and also we would try to replace some weapons with more russian like weapons but for now we can not guarantee anything of this.

But now let me tell you a little story, about our project.
Some weeks ago we met the hobby photograph Timm Suess from Switzerland. In the past he was in Chernobyl and has made many photos, so we contacted him which lead to a very interesting conversation about Chernobyl, our project and the whole story. He was very pleased with our project, so he gave us hundreds of HighRes-Pictures from Pripyat and the enviroment. At this point we would like to sincerely thank you for this awesome support! Here are some of his beautiful shots, you can view more on his own portfolio "timmsuess.com".

The next media-release is already under construction! (Tip: ferris wheel)

Dasvidaniya!
Your Chernobyl-Team

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Velancious
Velancious - - 1,978 comments

Cool, but I was thinking if it would be possible to include a new UCI? Other than that, Hazmat Suit Zombies from L4D2 could fit in the environment.

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ricekeks Author
ricekeks - - 64 comments

Maybe, first we need some more 3D-Artists or more time, but an UCI is possible you´re right.
But you can not fit the enviroment with thousands of hazmat zombies, thats we would why try to edit the other infected to.
Anyway, at the moment we can´t gurantee for this or similiar.

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MaxG3D
MaxG3D - - 209 comments

Great, but personly, I would go for S.T.A.L.K.E.R materials, they are pretty high quality and converting them to Source would take less time than making them from scratch. Espacially, considering the fact, that (from what I remember) GSC don't mind using their assets.

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ricekeks Author
ricekeks - - 64 comments

Maybe GSC doesn't mind recyceling their content but that doesn't mean that we have to use their content.
Or from the our side, we don´t want it.

We will develope a Block Buster Campaign next to IHM or DBD, this means that we can't afford recyclable content, especialy not from other games."

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56er
56er - - 1,253 comments

What bout the slogan:" Radiation ain't your biggest problem anymore!"

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TheSniperFan
TheSniperFan - - 376 comments

Nice news, but I have a question.
How about the daytime? Will you play during daylight, at night or will it change like in L4D2?

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ricekeks Author
ricekeks - - 64 comments

At the moment our plans are that the trainyard will be in the morning, Pripyat 01 in the noon, Pripyat 02 in the afternoon, wasteland in the evening and the reactor at night.

Greetings
Raistlin

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TheSniperFan
TheSniperFan - - 376 comments

Cool, thanks for the quick answer.
I'm so looking forward to this! :D

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