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Stunning work and detail, I must say (and scale, holy ****). Will she be able to utilize her superlaser in any role besides ship targeting (such as Rogue-One style planetary bombardment)?
Venerable, reliable, and still powerful despite the fact that it's showing its age. Well done on the optimization, and I'm especially giddy about the turbolaser blisters having turrets. Every time I get to use these ships, it brings that old Timothy Zahn Thrawn series back to life for me.
The Alliance to Restore the Republic, destroying the crowning edifice of galactic hegemony in over a thousand years? No, no, the one who believes that is a fool! The Galactic Empire was destroyed, not by a few smugglers, rebels, and outlaws; the Empire's greatest foe was itself. Like a malfunctioning gyro, once it began to spiral out of control, it could not balance itself out, and ripped itself to pieces in the process. The Rebellion merely took advantage of this fact.
Unbeknownst to the general public, the TIE series of fighter is secretly part of the Galactic Empire's Environmental Policy Decree 2138-A44; with their goal being complete domination of the galaxy's sustainable energy sector.
Forgive me but....Corpus Imperialis? Sector Commander? Someone's a 40K fan, lol.
Agreed. In a lot of the books, and the Thrawn trilogy, emphasis was placed on support craft as much as ships of the line. The Rogue Squadron books showcased this extraordinarily well, where twelve X-Wing pilots with little to no support often pulled off unbelievable feats against impossible odds. Maybe now we can have games that bring a bit more of that special something. Thanks devs!
"Gul Dukat hates them."
I was under the impression that Gul Dukat hated many things.
We have to make Maldrood great again! You see these battles? We never win anymore, we never win at all! Zsinj's people over there, they're not good people, not good people at all; they're bad people. I mean some of them are good people, I'm sure, but they're not good people.
Hmm. I can only say that I look forward to it, anything more would be needless and fawning embellishment.
40K Inquisitor say what?
So the intensity of the torpedoes scales with the size of the vessel? Of course, it is only logical. T.qkme.me
Hmm. Sleek, yet robust. I like it, but I do wish there was a way for the game to randomly generate a unique name for every ship you made. Would be a small but nice touch but, alas, the limits of the Sins engine.
An unknown location? A challenge to find? As long as it's orbiting a star, somehow I can't imagine it being difficult to look for, lol.
Pfft. More like the Ori commit genocide on the Covenant, and the two do their level best to wipe each other out.
The SOASE modding community has lost two of it's finest but you are moving onto greener pastures, I'm sure. Thank you for the time, effort, and dedication that you have so freely given to us. Good luck in your future endeavors, both of you. I'm not actually a huge Star Trek fan except for this mod, but I feel this is appropriate for the occasion.
Live Long, And Prosper.
...Except when they do. Wort wort wort, the Demon is dead! Heretic! Heretic! Heretic! BLARGH BLARGH, HONK!
Twenty internet cookies to whoever can figure out the very specific reference in that.
P.S. It isn't from the halo games themselves.
...This is notably ironic for me, because I literally finished reading Wraith Squadron and Iron Fist of the Rogue Squadron series a couple of days ago.
Sorry, been extremely pre-occupied. How are things?
If I may ask, how will her superlaser function ingame? Will it be an ability or a ship weapon?
If that "bucket" was covered with enough weapons to lay waste to an entire continent, sure.
Thanks for the friend request, pleased to make your acquaintance.
Never heard of this before, but congratulations are definitely in order. The effort and love (yes you guys, love, I said it) put into this is simply astounding, especially given how dated the game is. I think I'll give it a go myself, when time allows.
Again, congratulations, and damned fine good work.
If you want your ships to move around during combat, you can micromanage their movement yourself. Be aware that their combat performance may suffer accordingly, as their movement might mask their targets from their main batteries.
It might be a bit dubious to claim that this is the first time a mod has done the single-use colonizer.
I feel like I'm going to love this mod when it's completed. Well done.
"Good Captain. Bit of a cloaca though. Loved his speeches; 'Hold the line!'."
....When? Don't you mean, "if"?
Whomever you wanted to. XD
In all seriousness though, you'll just have to find out when 0.75 comes out.
What's that I hear? Thundering applause?
Well done guys, well done and smooth sailing for you.