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Comment History
radrich
radrich - - 21 comments @ S.T.A.L.K.E.R. Anomaly

Can someone make a mod to get this annoying tame pseudodog in CC swamp camp back on the leash .He's always sniffing between your legs ...Pleease !
Edit: Problem solved. I shot the bastard after he pushed me in the campfire. Very tasty pseudo dog chops received!

Good karma+3 votes
radrich
radrich - - 21 comments

Hmm, i'd love to try this one but...i'm getting ctd after short time in game with Dynamic Mutants installed on top.
Logfile:
[SCRIPT ERROR]: ...nomaly1.5.1.2\gamedata\scripts\faction_expansions.script:175: attempt to compare number with string

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...nomaly1.5.1.2\gamedata\scripts\faction_expansions.script:175: attempt to compare number with string

stack trace:
Thats it. Any suggestions ?

Good karma+3 votes
radrich
radrich - - 21 comments @ LSE - Logical Start Equip and Loadouts [+ Hard]

Хорошая идея, но посредственный результат. Это не очень хорошо продумано.
Например, вы можете купить оружейное масло, но не можете его использовать, потому что ваше оружие уже слишком повреждено.
А потом у вас огромная посылка с неизвестным содержимым, но в ней только боеприпасы ...
Кто бы так пошел в зону?

Good karma+1 vote
radrich
radrich - - 21 comments @ Battlefield 1918

First i want to thank the modding team for their outstanding efforts.
I like to play this offline against bots, which is really great.
So far i haven't encountered any major problems, except maybe, the ypres map, where the single spawning point of central powers is in lower right corner.
I think it's not working as planned, as the centrals aren't re-spawning anymore after short time.
They seem to be stuck somewhere ?

Good karma+3 votes
radrich
radrich - - 21 comments @ Yim's Weapon Tweaks v1.7

Ok, Thanks.
I really don't know where this HK 417 comes from, since i havn't installed any weapon pack. It used to be a favourite, cause it uses the same powerful round as the Fn FAL (or MK 14) and can be fitted with a M203 .I'll try to get a FAL then. Any suggestions on the 'Enhanced recoil' setting in the menu ?

Good karma+1 vote
radrich
radrich - - 21 comments @ Yim's Weapon Tweaks v1.7

Really very promising mod, but there are issues if you use this with already upgraded weapons, right ?So at the moment, there are strange effects if you use this mod with 3 tier fully upgraded weapons, HK 417 seems to recoil even more ?

Good karma+1 vote
radrich
radrich - - 21 comments @ Anomaly Magazines for 1.5.0 Beta Update 4 Hotfix 8

WelI, i could only upgrade from 0.2.2 to 0.3.3 by emptying all mags and drop them and then proceed into next map, otherwise no save would load. So i had to find all mags again. Quite hard in warfare mode.
But i haven't had a crash since then...

Good karma+1 vote
radrich
radrich - - 21 comments @ Anomaly Magazines for 1.5.0 Beta Update 4 Hotfix 8

Wuut, your mod is a gamechanger. However, i'm getting ctd trying to unload certain mags:

WeaponGetMagData: (mag_wpn_usas12_12x70_buck) ID: 10683
WeaponGetMagData: (mag_wpn_usas12_12x70_buck) ID: 10683
unload_mag_functor
WeaponGetMagData: (mag_wpn_usas12_12x70_buck_ready) ID: 29236
MagazineAttemptUnloadBullet creating ammo_12x70_buck
WeaponSetMagData 19:11111111101010101010101111
WeaponGetMagData: (mag_wpn_usas12_12x70_buck_ready) ID: 29236
WeaponGetMagData: (mag_wpn_usas12_12x70_buck_ready) ID: 29236
MagazineAttemptUnloadBullet creating ammo_12x70_buck
WeaponSetMagData 18:1111111110101010101010111
WeaponGetMagData: (mag_wpn_usas12_12x70_buck_ready) ID: 29236
WeaponGetMagData: (mag_wpn_usas12_12x70_buck_ready) ID: 29236
WeaponGetMagData: (mag_wpn_usas12_12x70_buck_ready) ID: 29236
WeaponGetMagData: (mag_wpn_usas12_12x70_buck_ready) ID: 29236
MagazineAttemptUnloadBullet creating ammo_12x70_buck
WeaponSetMagData 17:111111111010101010101011
WeaponGetMagData: (mag_wpn_usas12_12x70_buck_ready) ID: 29236
WeaponGetMagData: (mag_wpn_usas12_12x70_buck_ready) ID: 29236
MagazineAttemptUnloadBullet creating ammo_12x70_buck
WeaponSetMagData 16:11111111101010101010101
WeaponGetMagData: (mag_wpn_usas12_12x70_buck_ready) ID: 29236
WeaponGetMagData: (mag_wpn_usas12_12x70_buck_ready) ID: 29236
MagazineAttemptUnloadBullet creating ammo_12x70_buck
WeaponSetMagData 15:1111111110101010101010
WeaponGetMagData: (mag_wpn_usas12_12x70_buck_ready) ID: 29236
WeaponGetMagData: (mag_wpn_usas12_12x70_buck_ready) ID: 29236
! [SCRIPT ERROR]: e:/stalker-anomaly\gamedata\scripts\wuut_mags.script:972: attempt to concatenate local 'ammoType' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: e:/stalker-anomaly\gamedata\scripts\wuut_mags.script:972: attempt to concatenate local 'ammoType' (a nil value)

stack trace:

Good karma+1 vote
radrich
radrich - - 21 comments @ Anomaly Magazines for 1.5.0 Beta Update 4 Hotfix 8

I found a HK 417 that has no mags an still can be loaded the "old" way.

Good karma+1 vote
radrich
radrich - - 21 comments @ S.T.A.L.K.E.R. Anomaly

It happened before update 4 but they still do appear. Invisible stalkers. You can hear their footsteps and see the icons on the minimap and they block your way but you can't kill 'em. Save and reload doesn't help.

Good karma+1 vote
radrich
radrich - - 21 comments @ S.T.A.L.K.E.R. Anomaly

36/5000
All right. Thanks for the clarification !

Good karma+1 vote
radrich
radrich - - 21 comments @ S.T.A.L.K.E.R. Anomaly

Best regards,
I would like to know if the lunar cycle actually works? At least not for me. I get the full moon every other evening. Can anybody confirm this?

Good karma+1 vote
radrich
radrich - - 21 comments @ S.T.A.L.K.E.R.: Anomaly Photoreal Winter Mod

Yess !! Great news !!

Good karma+2 votes
radrich
radrich - - 21 comments @ S.T.A.L.K.E.R.: Anomaly Photoreal Winter Mod

Sigh...what a shame this doesn't work in 1.5. This would have been a kind of turboboost to atmosphere. Too sad.

Good karma+2 votes
radrich
radrich - - 21 comments @ Emil Cioran quotes loadscreens

"Bach's music is the only argument proving the creation of the universe cannot be regarded as a complete failure". Great.

Good karma+5 votes
radrich
radrich - - 21 comments @ Dead Air

...the one stalker mod that actually gave me goosebumps.
The atmosphere is incredible. Major game studio should hire Lanforse, the man is brilliant...

Good karma+3 votes
radrich
radrich - - 21 comments @ MLR 7.1 + English Translation v1.1 [CoC 1.4.22]

I think flashlights just don't work, only for NPC's they do. Just bought the most expensive flashlight this guy in yantar has to offer.It doesn't work at all, just as the cheaper models i got from stashes or bought before.

Good karma+1 vote
radrich
radrich - - 21 comments @ MLR 7.1 + English Translation v1.1 [CoC 1.4.22]

The fix works !! Awesome! Thanks a lot!
But it seems, the flashlight isn't working ?

Good karma+1 vote
radrich
radrich - - 21 comments @ MLR 7.1 + English Translation v1.1 [CoC 1.4.22]

When applying the fix to gamedata i got crash on Coc launch :
Starting engine...

FATAL ERROR

[error]Expression : false
[error]Function : CXml::Load
[error]File : xrXMLParser.cpp
[error]Line : 87
[error]Description : XML file:gameplay\dialogs_mlr.xml value: errDescr:Error reading end tag.

stack trace:

0023:006937E1 xrCore.dll, xrDebug::fail()
0023:05E65540 xrXMLParser.dll, CXml::Load()

Good karma+1 vote
radrich
radrich - - 21 comments @ MLR 7.1 + English Translation v1.1 [CoC 1.4.22]

O.k, i think i found a gamebreaking bug. Finally able to reach the guy at garbage/rostok checkpoint, when trying to talk to him i get this: FATAL ERROR

[error]Expression : no_assert
[error]Function : CXML_IdToIndex<class CPhraseDialog>::GetById
[error]File : E:\STALKER\X-Ray Source\X-Ray_CallOfChernobyl\src\xrServerEntities\xml_str_id_loader.h
[error]Line : 112
[error]Description : item not found, id
[error]Arguments : pay_or_go_away_gar_oupost_talk
...what a pity, i really liked most of the rest.

Good karma+1 vote
radrich
radrich - - 21 comments @ MLR 7.1 + English Translation v1.1 [CoC 1.4.22]

AbsNatuRedx
AbsStructRedx
AO3.1 for Call of Chernobyl (v5)
Outfit_Addon
Default_Grass+
SWTC CoC Advanced
Dan's Monster Mods
MLR7.1
Active Simulation on all levels
Adaptation to Weapon addons(AO3 & STCoP)
Ambient sounds from SoC-ClearSky
BetterWeapCond
Install Files - Copy ALL the content into CoC dir
AO_+_OA_Compatibility_Patch
Hud - full (light)
Minimap - On
NPC-Spots - Friends, Hostiles & Deadbodies
2.weapon damage - light
...all enabled with JSGME.

Good karma+1 vote