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More Variety: Fauna
0BC Time Machine

More Variety: Fauna

0BC Time Machine

Long live living creatures long and short :) See the world grow - and shrink.

Development report: Day & Night
0BC Time Machine

Development report: Day & Night

0BC Time Machine 1 comment

Day night cycles added to engine, simulation complementing world time. Enjoy sunrise and sunset. :-)

Development report: Time
0BC Time Machine

Development report: Time

0BC Time Machine

No (time) travel without time. In world time added to sim and GUI.

Board decision: Time machine splits into 2 projects
0BC Time Machine

Board decision: Time machine splits into 2 projects

0BC Time Machine

The project has been split into two efforts: E1 custom engine, E2 compatibility layer

Farewell HannibalAI, Aiye HybridAI
0BC Time Machine

Farewell HannibalAI, Aiye HybridAI

0BC Time Machine 1 comment

HannibalAI discontinued to bundle resources of the two ships for the new engine, HybridAI.

What is so great about pyrogenesis? Weighing up engines.
0BC Time Machine

What is so great about pyrogenesis? Weighing up engines.

0BC Time Machine

Alive. Engine considerations. Pro and contra. Future. RTS RPG co-op Hybrid consequences. 0 B.C.E.

Development report: Campaigns #2
0BC Time Machine

Development report: Campaigns #2

0BC Time Machine

An outline of the different kinds and parts of the campaign system is given. Starting with the types of maps and limits. Noting single- and multiplayer...

Developer company: Team Portrait: Jan (Consul)
0BC Time Machine

Developer company: Team Portrait: Jan (Consul)

0BC Time Machine

A club member talks about goals + fascination of living through history and adventurous journeys towards fulfilling worlddevelopment goals.

Developer company gives first insight into finances | Capability system debugging
0BC Time Machine

Developer company gives first insight into finances | Capability system debugging

0BC Time Machine 3 comments

Some time before finalizing the DIY Java Server Pages open bookkeeping, balance tool, a preview insight into the rental contracts' finances is given.

Developer company is hiring: 3D artist / coder / generalist
0BC Time Machine

Developer company is hiring: 3D artist / coder / generalist

0BC Time Machine

worlddevelopment lists vacancies animation | 2D | 3D artist, electronics engineer | coder | mathematician | generalist.

Developer company is forming 2: Founded & launched!
0BC Time Machine

Developer company is forming 2: Founded & launched!

0BC Time Machine

The company (club) "worlddevelopment" has been founded. It has launched its operations.

Developer company is forming 1: Logo
0BC Time Machine

Developer company is forming 1: Logo

0BC Time Machine

The developers of 0BC, the club world development due to become registered in Germany are gathering. A logo has been created, will be described. A german...

0 B.C. Time Machine on SourceForge
0BC Time Machine

0 B.C. Time Machine on SourceForge

0BC Time Machine 1 comment

Publishing free binaries on sourceforge.net to free funds for development. Mailing lists.

[quick info] What happened!
0BC Time Machine

[quick info] What happened!

0BC Time Machine

Our Virtuality, 3D studio acquired a physical base to finance, host, optimize development. A modular modification, extension manager, featuring automatic...

Development Report: Roads #1
0BC Time Machine

Development Report: Roads #1

0BC Time Machine 6 comments

The time machine allows construction of roads to accelerate transport or travel, increasing the emphasis on strategy and diplomacy (e.g. to gain access...

Development Report: Campaign System #1
0BC Time Machine

Development Report: Campaign System #1

0BC Time Machine

The campaign system consists of several layers: low-detail, high-detail, boarding from one map to another and the storyline handling. This news is about...

0 B.C. Audio Department & Theme Draft
0BC Time Machine

0 B.C. Audio Department & Theme Draft

0BC Time Machine

Introducing the audio department of 0 B.C.. Theme Song Draft - Piano Part.

Development Report: Aura Rewrite
0BC Time Machine

Development Report: Aura Rewrite

0BC Time Machine 7 comments

The aura system has been recreated to allow for dynamic auras.

Development Report: Inventory System #1
0BC Time Machine

Development Report: Inventory System #1

0BC Time Machine 4 comments

Once told an inventory/item system with animation compatibility (exchange weapons, shields and more on the fly) to be impossible, now here is the proof...

Development Report: Animation Rework #2
0BC Time Machine

Development Report: Animation Rework #2

0BC Time Machine 3 comments

Transition animations on a per animation base, for maximum artistic flexibility and yet another efficiency boost.

Development Report: Animation Rework #1
0BC Time Machine

Development Report: Animation Rework #1

0BC Time Machine 4 comments

Allow animations to play in the reverse direction. Allows artists to use the same animation for different purposes. e.g. mounting and unmounting a horse...

Fix: Renderer weirdness
0BC Time Machine

Fix: Renderer weirdness

0BC Time Machine 4 comments

Several problems related to water rendering could be resolved.

Development Report: XML Rework
0BC Time Machine

Development Report: XML Rework

0BC Time Machine 2 comments

0BC uses libxml, which runs on a diversity of systems. The use of libxml has been reworked in such a way that both artists and all kind of other developers...

Development Report: Proof of concept jet fighter
0BC Time Machine

Development Report: Proof of concept jet fighter

0BC Time Machine 3 comments

Using rewritten stackable entity system. Ykkrosh' plane code reworked, wildly jumping planes now belong to the past [fixed]. Eurofighter and self-propellant...

Development Report: Proof of concept tank.
0BC Time Machine

Development Report: Proof of concept tank.

0BC Time Machine 1 comment

A proof of concept tank has been created to show that the engine is capable to simulate modern warfare.

Monthly Development Report #1 (August)
0 A.D. Empires Ascendant

Monthly Development Report #1 (August)

Millennium A.D.

The Medieval Mod Millennium AD has finally gained momentum. The vikings are the first civilization that got its first buildings modeled, textured and...

[Rise of the East] Monthly Development Report #1 (August)

[Rise of the East] Monthly Development Report #1 (August)

Council of Modders

0AD Council of Modders' Development Report of the Scion Development 0AD mod Rise of The East.

Monthly Development Report #2
0 A.D. Empires Ascendant

Monthly Development Report #2

Aristeia: Civilization Bronze Pack

Summary of all Bronze Age Content + Functionality Updates over the course of the last month.

Regular content update
0 A.D. Empires Ascendant

Regular content update

Millennium A.D.

Every first Sunday of a month, a new update will be presented.

Relaunch of Aristeia
0 A.D. Empires Ascendant

Relaunch of Aristeia

Aristeia: Civilization Bronze Pack

Development of The Bronze Age Mod has been resumed.