~When was I going to put something here?
That sort of project is definitely not for me especially for the stuff I come up with. I'm p-sure it's a great idea thrown at someone else.
Modding for Generals/ZH is kinda split between people who want to make them "realistic" war simulations and, those who just want how far they can take the gameplay with some wacky ideas.
From what I understand, the object will check across three of it's allowable weapons as soon as an enemy object approaches their VisionRange. Once the object finds a weapon to deal with the enemy object, it will use it on that until the either:
a) the object is killed
b) it has gone off-range(unless the object is mobile, it will instead pursue the object)
That's how it picks the targets.
Now what if it's multiple targets at once?
The first target will always be the one to get to object's VisionRange first and if the object has the appropriate weapon to use.
Then the second target will based on how near it is from the object[sic] and once more if it has the appropriate weapon.
It get more complicated if there's two kinds of units engaging the object, an air unit, and a ground. Typically, it will engage the air unit first if their anti-air weapon has that range, otherwise it will almost always use the PRIMARY weapon of the object if the PRIMARY weapon of the object can engage the appropriate target(it will if it's an anti-ground weapon) otherwise it moves on to the next weapon-- this is why you set PreferredAgainst on the weaponsets to speed up the process.
You can mitigate the issue of engaging multiple targets if the object is actually a bunker with pre-garrisoned units that you can't evacuate it's just that their weapons come out from the guns of the turret since garrisoned units have their own targeting-- hence give your targeting having two or more brains.
This is more of a mental note to myself so that I can make up my mind of what color of laser should do more damage per hit. And the best way to illustrate it is going around the color wheel starting with blue clockwise to red, green etc. then just have white as the most powerful laser.
Be patient. I'm juggling this with life and other projects.
1 for each general.
So that's 12.
Does this really need to be a mod page?
Those are child numbers to me.
Count the Overlords: Moddb.com
GLA Base: Moddb.com
Unless the mod has a dedicated set of campaign maps for it, then don't expect the campaign missions(by extension challenges) to work properly.
I get it though, that's like an entire beast on it's own to make custom campaigns and challenges. It bloats up the scope of a mod.
It can pass most terrain, at some point, may apply scaling cliffs.
And yes, it can step on Overlords.
I am still going crazy over how I can make the AI work for Death Label. I don't know how I cobbled up the AI for one of the custom factions.
A) You're late.
B) You're early.
Reminds me of an idea I had way back where instead of Stinger Soldiers inside the site it's 3 Max Scrap Quad Cannons parked inside... I should get to it at some point, but never had my projects needed it.
Did you place bones inside the smoke stacks?
As well as coded them in the right bones?
Ah yes. Them shady game stalls... I saw a CD out there that's a full install of Generals and Generals Zero Hour, I picked it up, looked at the back of the shoddily-packed envelopes and saw it came with a list of mods that it came with... Thankfully, my mods aren't popular enough to gain such "honor"(or rather insult). And yes, Reborn V5 was one of the mods in there.
Why don't you... Combine them all.
So you have a EMP-Laser Turret.
Let's see here....
Uh. To be blunt, it doesn't look finished. Either that or, there's too much white/unnoticeable details on them, put some dirt, rust, tron lines... There seems to be no indication for housecolors(unless it's that blue building, which just looks out of place anywhoo).
You might what to reduce the amount of sides the smokes stacks have, I feel like there's going to be performance issues(highly unlikely, but possible, must be applied to any sort of circular shape). Also yes, coal plants should have smoke coming out of the smoke stacks, like place a bone there with a particlesystem attached to it.
Oh hey, something from Tiberium Sun...
I feel like the de-select is very weird looking...
And I feel like it doesn't use Rider logic to switch in between modes.
If it didn't use 'CreateObjectDie' I fear it will regenerate to full hp everytime it deploys/undeploys.
I think you should've held off posting a page if you don't have any content to show.
Well, I knew the model was somewhere else...
I was pointing out the concept of a fighter shoots lightning bolts... Kamui Fighters, yeah... Not a lot of people know that game...
Wow. Reminds of... A certain futuristic fighter... I can't exactly put my finger on it.
Actually, the Aurora isn't invulnerable when going Supersonic, the game cheats it so that the targetting of Anti-Air weapons vs Supersonic aims slightly behind the Aircraft.
You can still kill a Supersonic aircraft with Area of Effect.
I can't resist the meme.
Also, I feel like, this should divert a tad bit from the current crisis-- the conflict with the AFP and Maute group. Like, it's a bit of a touchy issue as of now. Considering, I live like, across the Mindanao Island very much away from the fighting.
Plus, it doesn't exactly get you a lot of concepts unless you have like, a good scan of both sides' arsenal. It doesn't exactly provide a lot.
Well played. Needs more 'dododododo'
Excerpt from the olden tales of Tiberium Dawn:
Me: AAAA. AIR UNITS. *scrambles of AA units
Friend: Get some Advanced Guard Towers, dude.
Me: What's so special with those?
Me: *Gives friend the "Ya' don't say" face.
Does it have the deploy ability from RA2's Desolators?
My mod(Death Label) was just something I scribbled on Paint.NET
Galaxy Note 7 XD
Add it seperately.
And maybe on the next update everything will compiled up to one download.
I am terribly horrified with this model, this comes really close to when I did Angel Wings Supreme Command. I might just split this model in 2. Also, I'll hate texturing this.