- Translation : 0%| | 0/7 [00:00<?, ?Text/s]
DeepL: 'Translator' object has no attribute 'translate'
Press ENTER to return to the main menu
PLESE HELP ME
- Translation : 0%| | 0/7 [00:00<?, ?Text/s]
DeepL: 'Translator' object has no attribute 'translate'
Press ENTER to return to the main menu
PLESE HELP ME
Expression : xml_doc.NavigateToNode(path,index)
Function : CUIXmlInit::InitStatic
File : D:\a\xray-monolith\xray-monolith\src\xrGame\ui\UIXmlInit.cpp
Line : 154
Description : XML node not found
Argument 0 : ui_inGame3_ico_bandit
Argument 1 : ui\ui_as_actor_portraits.xml
stack trace:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CResourceManager::_GetBlender
[error]File : D:\a\xray-monolith\xray-monolith\src\Layers\xrRender\ResourceManager.cpp
[error]Line : 68
[error]Description : fatal error
[error]Arguments : Shader 'models\scope_back' not found in library.
usp match and usp nimble are 9x19. but set to .45 and magazine is set to 9x19. I'm a beginner, but it's easy to fix, so please post a fix..
Thanks for the awesome addon
By the way, does the USP not have a magazine?
I would like to use burst for other double barrels as well, can you tell me how to do that? I can't seem to get it to work even with firemodes=1,2.
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 262
Description : fatal error
Arguments :
1 : [Lua] d:/efp/efp/bin/..\gamedata\scripts\corpse_fauna.script(32) : func_or_userdata
LUA error: d:/efp/efp/bin/..\gamedata\scripts\corpse_fauna.script:32: attempt to index local 'npc' (a nil value)
Check log for details
stack trace:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_string
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 1266
[error]Description : fatal error
[error]Arguments : Can't find variable item_visual in [actor_hud_apc]
stack trace:
! [LUA] 0 : [C ] play_hud_motion
! [LUA] 1 : [Lua] d:/efp/efp/bin/..\gamedata\scripts\outfit_animations.script(118) : action
! [LUA] 2 : [Lua] d:/efp/efp/bin/..\gamedata\scripts\outfit_animations.script(187) : f
! [LUA] 3 : [Lua] ...efp/bin/..\gamedata\scripts\optimized_time_events.script(248) : functor_a
! [LUA] 4 : [Lua] d:/efp/efp/bin/..\gamedata\scripts\_g.script(461) :
Thanks for the awesome addon.
Moddb.com
I keep crashing with this mod, is there any way to fix it?
Whenever I put the backpack on and take it off, I get a CTD saying actor_hud_itemname is missing.
I was unable to use this mode no matter what I did.
I found the reason today.
If I change keypress_on_start to off in the console, this mode doesn't work.
Thank you for a very nice mod.
I have an idea and would like to suggest.
How about making the markers disappear after a certain amount of time?
FATAL ERROR
[error]Expression : m_Motions.size()
[error]Function : CKinematicsAnimated::Load
[error]File : D:\a\xray-monolith\xray-monolith\src\Layers\xrRender\SkeletonAnimated.cpp
[error]Line : 871
section 'wpn_sig220_n_u2p2g0r_hud'
model 'dynamics\weapons\wpn_sig220_n\wpn_sig220_n_u2p2g0r_hud'
;<
It's a good mode, but it has its drawbacks.
If remove sound, there is no sound when picking up bullets.
Of course, moving bullets in inventory will also not make a conch sound.
I've patched mag redux and it reloads even though there are no magazines in my inventory... Is this magic..
Thank you. I don't get any errors now.
But we found another error... Sorry to notice that.
If check the ammo wheel override, but uncheck the dynamic ammo tap, the game turns off when press shortcut.
It might be just me, but just wanted to let you know.
Again, thanks for making such a great mod.
Thank you for the beautiful mod, but I'm getting an error when i click Right button.
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ...n/..\gamedata\scripts\haru_quick_action_wheel_mcm.script(1445) : OnKeyboardCallback
! [LUA] 2 : [Lua] d:/efp/efp/bin/..\gamedata\scripts\haru_arm.script(311) :
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ...n/..\gamedata\scripts\haru_quick_action_wheel_mcm.script(1445) : OnKeyboardCallback
! [LUA] 2 : [Lua] d:/efp/efp/bin/..\gamedata\scripts\haru_arm.script(311) :
! [LUA] ...n/..\gamedata\scripts\haru_quick_action_wheel_mcm.script:1445: attempt to index a nil value
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ...n/..\gamedata\scripts\haru_quick_action_wheel_mcm.script(1445) : OnKeyboardCallback
! [LUA] 2 : [Lua] d:/efp/efp/bin/..\gamedata\scripts\haru_arm.script(311) :
! [SCRIPT ERROR]: ...n/..\gamedata\scripts\haru_quick_action_wheel_mcm.script:1445: attempt to index a nil value
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...n/..\gamedata\scripts\haru_quick_action_wheel_mcm.script(1445) : OnKeyboardCallback
LUA error: ...n/..\gamedata\scripts\haru_quick_action_wheel_mcm.script:1445: attempt to index a nil value
Check log for details
stack trace:
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ...n/..\gamedata\scripts\haru_quick_action_wheel_mcm.script(1445) : OnKeyboardCallback
! [LUA] 2 : [Lua] d:/efp/efp/bin/..\gamedata\scripts\haru_arm.script(311) :
play as 1920 * 1080 dx9.
is there problem...?
I noticed that the icons for all your weapons are strangely large.
Even using the method you provided to remove the high quality icons, it's the same...
Would I know what the update is?
YOU ARE MY HERO!!!!!
😠IT WORKS!!!!
Oh I'm using EFP as a base with a lot of additions.
When using QRS, bullets(favorite) remain, but everything else goes into the stash.
If I right-click on the bag and make a stash, all my favorites stay.
Sure... Probably conflicts with other mods, unfortunately.
Unfortunately, Keep Favorites on Quick Release doesn't work for me ðŸ˜.
po99074
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