The SSK 950 JDJ Rifle is a "hunting" rifle that fires a 1lb round, the biggest a civilian can own worldwide.
The SSK .950 JDJ rifle, also known as the "Fat Mac", is a rifle specially designed for this cartridge, the .950 JDJ, it is the largest caliber bullet that a civilian can own, making it ridiculously powerful, made to hunt giant animals it can obviously take down anything in the zone with a single shot, regardless of armor or threat level, this rifle can take down from Legendary STALKERs in exo-skeletons to the strongest pseudogiants with a single cartridge. Due to the nature of this rifle, it's incredibly rare, expensive and hard to handle, with it's recoil exceding anything you could find the Zone.
Works with GAMMA and should work with other modpacks.
REQUIREMENTS:
Boomsticks and Sharpsticks
Dark Signal Weapon Audio Pack
Demonized EXEs
Screenshots:
Credits:
Thanks to Naky for sponsoring this little mischievous weapon.
Thanks to RedRogueXIII for their 950 JDJ model.
given the weight, dimensions and probably the recoil of this artillery piece, only people in an exoskeleton can fire from it) I would even say "millionaire in an exoskeleton", since cartridges for this howitzer should be correspondingly expensive)
P.S. - good job, thanks again for your gifts to us!
I will definitely give it a chance, it's not every day you go hunting for pseudo-giants, it is better to be well prepared for the occasion, good work 10/10
Hilarious and awesome, 10/10
This may not seem compatible with "WEAPON PARTS OverHAUL", but I still like this big gun :)
X
Expression
Function :
File
D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cp
p
Line
: <no expression>
CScriptEngine:lua_pcall_failed
: 262
Description: fatal error
Arguments:
1: [Lua] c/anomaly\gamedata\scripts\arti_jamming.script(154):
missing_parts
LUA error: c/anomaly\gamedata\scripts\arti_jamming.script:154:
attempt to compare nil with number
Check log for details
stack trace:
Press OK to abort execution
Same for me.
Same. :(
Delete the scripts folder, see if that helps.
This addon doesn't have a script folder, which script folder should I delete?
Right, sorry, then my guess is that it's not compatible with Arti's Ballistics
Thank you for your response. A very attractive weapon... A shame.
How do I make it compatible? lol
I don't know, sorry, I don't use Arti's and I have no clue of how it works.
Arti's WPO is working based on vanilla weapon parts, it calculates the jam probability through the parts, but since your mod has own parts, so it's causing error. at least, I think so
the problem is solved easily, you just need to use ready-made parts, for example, from svd - this is if you need an easy solution. In short, do not use newly created parts
no sound of a shot when installing a silencer after an upgrade.
amendment.
the sound is very quiet.
I can only hear it through headphones.
sorry.
Behold... the most broken gun in stalker anomaly, it can kill unused mutant bibliotekar with 6 shots, not even gauss rifle can kill that mf that quick
We seriously need a WPO fix...
Would I know what the update is?
According to his "Juan's Weapon Delivery Service" thread in GAMMA's discord server, there was some ID-naming mistakes in the loadout files ( The files that spawn stuff into NPCs ) to Duty, Ecologists, ISG and Loners.
I recommend you to check his thread too because it contains a lotta bunch of guns than it's here but it doesn't contain some moddb guns like the STEYR SCOUT DUAL PACK and other guns.