Extended "enemy marker" mod with distance and kind of enemy(optional). V1.5
Based on the mod (Moddb.com).
The author did not respond, so he posted the extended version himself.
It added an MSM menu, the distance the marker appears, the distance to the enemy and its kind (optional).
Compatible with any modifications.
V1.1
- Added zoom mode.
- NPCs who see you are marked (!).
V1.2
- Fixed bug with "rats"(add NPC name).
- Added experimental disabling of the invisible enemy marker (MSM menu). Option under debugging.
V1.3
- No more "rats" (exception added).
- Marker is moved to the "head".
V1.4
- Fixed distance detection function (synchronized with sight data).
- Added marker size change based on distance (like P.A.W. mod).
V1.5
- The marker was replaced with a version from the P.A.W. mod (I haven’t mastered drawing icons yet, alas).
- Fixed text colors.
круто
Oh my God, you're a genius. your a good stalker.
можно сделать дистанцию меньше 50 метров? я попробую покапаться в файлах.
Easy.
file:
enemy_marker_mcm.script
string
{ id = "range", type = "track", val = 2, min = 50, max = 500, step = 10, def = 100 },
change to:
{ id = "range", type = "track", val = 2, min = 0, max = 500, step = 10, def = 100 },
save and restart
Hello, can we add friend or foe identification to the tag. At present, all units including allies will be marked
Perhaps, while I'm thinking about how to highlight the target's silhouette when aiming.
Can you give me an example where allies are marked? Only hostile targets are marked.
Just like the front part of this module, he will only mark targets that are hostile to me.
Just like this module, it only marks targets that are hostile to my camp{https://www.moddb.com/mods/stalker-anomaly/addons/enemy-marker-reupload}
No, I don't plan to change the logic of the mod. I wanted a convenient tool to combat cheating NPS's so that I could enjoy the game without having to suffer. No more.
Why is this different than Catspaw Personal Adjustable waypoint MOD with the same features, even more?
Why not? I’m tired of being one-shotted from 200 meters out of the bushes by a sniper who I can’t even see at night. And so the chances are equal.
Можете ли вы сделать, чтобы отмечались не все враги, а которые видят вас?
Thank you for a very nice mod.
I have an idea and would like to suggest.
How about making the markers disappear after a certain amount of time?
Well, this will require serious reworking of the mod. Tracking each NPC individually is not included. It's more like an analogue of a "bioradar" on HUD. Or an element of augmented reality. Just a cheat :)
Rather, I would attach this function to a certain device, highlight visible/invisible targets with different markers. Add chevrons to stalkers. It's just fun.
Can it be that the marker on becomes visible when the enemy is in your line of sight. It would be too much if they are still marked behind walls
I'll try to optionally add this parameter to the next version
<border x="0" y="0" width="0" height="0" stretch="0" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="255">
Do I understand correctly that these are the coordinates of the marker relative to the NPC? If so, what values are needed to "attach" the marker over the enemy's head approximately?
The position of the marker now goes to “bip01_neck”, I don’t yet have much understanding of the intricacies of the NPC skeleton settings, if I find out how to correctly aim at the head, I’ll correct it.
The parameters control the offset of the marker from the pointing point
<marker x="0" y="0" width="5" height="5" stretch="5" alignment="c" location_level="5">
and
<marker_zoom x="0" y="0" width="10" height="10" stretch="5" alignment="c" location_level="5">
Try setting y=-10.
This should move the center of the marker up.
And by the way, this is a cool mod already, just the more options the better, I would suggest replacing the dot marker with a frame, as in binoculars and improved sights of the original stalker trilogy. they were also highlighted in red and green depending on the enemy/friend. And as you already wrote "to do this with the ability of a special device", I suggest for this a helmet from an exoskeleton, for example, as it was again in the original stalker, when it was necessary to improve the helmet / armor to get night vision
отлично компенсирует рентгеновское зрение неписей.
поставил дистанцию 25 метров - самое оно.
Абсолютно согласен. Нет страшнее врага, чем аномальский НПС, засевший в кустах
can you adjust the position of the marker like above their head. It's annoying that in mid to close range, it is over their bodies and it obstructs your view when you aim with iron sights.
See comment above. You can try fixing the file ui_uf_marker_enemy.xml
Is there a way to exclude rats from being marked? I am using an addon that makes them neutral to all stalkers. Thanks!
edit: also is there a way to exclude the pseudo-dogs that some crazy NPCs keep as pets?
Rats- removed, but for pseudodog - i haven't solved it out yet.
1.3 update doesn't work, log entry:
! [ERROR] --- Failed to load script enemy_marker
Please download again. There was an error in the code, I re-uploaded it.
Sweet, thank you!
Why is there this difference in the distance display?
postimg.cc/GBJHTs1V
For now, I can not say it. To determine the distance I use the function "distance_to_sqr".
It might be more correct to use "distance_to".
I did not find a full description of these engine functions.
Legacy-sdk.stalker-game.com
Fixed.
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Is there any way to link the mark function to a item or tool? So that it would be narrative or something like that.