Description

Extended "enemy marker" mod with distance and kind of enemy(optional). V1.5

Preview
Enemy marker with distance
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87655
87655 - - 9 comments

круто

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Guest
Guest - - 690,700 comments

Oh my God, you're a genius. your a good stalker.

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SashaOfCrimea
SashaOfCrimea - - 9 comments

можно сделать дистанцию меньше 50 метров? я попробую покапаться в файлах.

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den_valley Author
den_valley - - 16 comments

Easy.
file:
enemy_marker_mcm.script
string
{ id = "range", type = "track", val = 2, min = 50, max = 500, step = 10, def = 100 },

change to:
{ id = "range", type = "track", val = 2, min = 0, max = 500, step = 10, def = 100 },

save and restart

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NANAZE123
NANAZE123 - - 14 comments

Hello, can we add friend or foe identification to the tag. At present, all units including allies will be marked

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den_valley Author
den_valley - - 16 comments

Perhaps, while I'm thinking about how to highlight the target's silhouette when aiming.

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den_valley Author
den_valley - - 16 comments

Can you give me an example where allies are marked? Only hostile targets are marked.

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NANAZE123
NANAZE123 - - 14 comments

Just like the front part of this module, he will only mark targets that are hostile to me.

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NANAZE123
NANAZE123 - - 14 comments

Just like this module, it only marks targets that are hostile to my camp{https://www.moddb.com/mods/stalker-anomaly/addons/enemy-marker-reupload}

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den_valley Author
den_valley - - 16 comments

No, I don't plan to change the logic of the mod. I wanted a convenient tool to combat cheating NPS's so that I could enjoy the game without having to suffer. No more.

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oozish
oozish - - 320 comments

Why is this different than Catspaw Personal Adjustable waypoint MOD with the same features, even more?

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den_valley Author
den_valley - - 16 comments

Why not? I’m tired of being one-shotted from 200 meters out of the bushes by a sniper who I can’t even see at night. And so the chances are equal.

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SashaOfCrimea
SashaOfCrimea - - 9 comments

Можете ли вы сделать, чтобы отмечались не все враги, а которые видят вас?

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po99074
po99074 - - 54 comments

Thank you for a very nice mod.
I have an idea and would like to suggest.
How about making the markers disappear after a certain amount of time?

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den_valley Author
den_valley - - 16 comments

Well, this will require serious reworking of the mod. Tracking each NPC individually is not included. It's more like an analogue of a "bioradar" on HUD. Or an element of augmented reality. Just a cheat :)
Rather, I would attach this function to a certain device, highlight visible/invisible targets with different markers. Add chevrons to stalkers. It's just fun.

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MangAsar
MangAsar - - 169 comments

Can it be that the marker on becomes visible when the enemy is in your line of sight. It would be too much if they are still marked behind walls

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den_valley Author
den_valley - - 16 comments

I'll try to optionally add this parameter to the next version

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anzzzz94
anzzzz94 - - 10 comments

<border x="0" y="0" width="0" height="0" stretch="0" light_anim="ui_slow_blinking_alpha" la_cyclic="1" la_texture="1" la_text="0" la_alpha="255">
Do I understand correctly that these are the coordinates of the marker relative to the NPC? If so, what values are needed to "attach" the marker over the enemy's head approximately?

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den_valley Author
den_valley - - 16 comments

The position of the marker now goes to “bip01_neck”, I don’t yet have much understanding of the intricacies of the NPC skeleton settings, if I find out how to correctly aim at the head, I’ll correct it.

The parameters control the offset of the marker from the pointing point
<marker x="0" y="0" width="5" height="5" stretch="5" alignment="c" location_level="5">

and
<marker_zoom x="0" y="0" width="10" height="10" stretch="5" alignment="c" location_level="5">

Try setting y=-10.
This should move the center of the marker up.

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anzzzz94
anzzzz94 - - 10 comments

And by the way, this is a cool mod already, just the more options the better, I would suggest replacing the dot marker with a frame, as in binoculars and improved sights of the original stalker trilogy. they were also highlighted in red and green depending on the enemy/friend. And as you already wrote "to do this with the ability of a special device", I suggest for this a helmet from an exoskeleton, for example, as it was again in the original stalker, when it was necessary to improve the helmet / armor to get night vision

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Nerdman700
Nerdman700 - - 39 comments

отлично компенсирует рентгеновское зрение неписей.
поставил дистанцию 25 метров - самое оно.

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MasterMindFromDOOM
MasterMindFromDOOM - - 51 comments

Абсолютно согласен. Нет страшнее врага, чем аномальский НПС, засевший в кустах

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MangAsar
MangAsar - - 169 comments

can you adjust the position of the marker like above their head. It's annoying that in mid to close range, it is over their bodies and it obstructs your view when you aim with iron sights.

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den_valley Author
den_valley - - 16 comments

See comment above. You can try fixing the file ui_uf_marker_enemy.xml

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MarkColt
MarkColt - - 430 comments

Is there a way to exclude rats from being marked? I am using an addon that makes them neutral to all stalkers. Thanks!

edit: also is there a way to exclude the pseudo-dogs that some crazy NPCs keep as pets?

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den_valley Author
den_valley - - 16 comments

Rats- removed, but for pseudodog - i haven't solved it out yet.

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MarkColt
MarkColt - - 430 comments

1.3 update doesn't work, log entry:
! [ERROR] --- Failed to load script enemy_marker

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den_valley Author
den_valley - - 16 comments

Please download again. There was an error in the code, I re-uploaded it.

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MarkColt
MarkColt - - 430 comments

Sweet, thank you!

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Guest
Guest - - 690,700 comments

Why is there this difference in the distance display?

postimg.cc/GBJHTs1V

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den_valley Author
den_valley - - 16 comments

For now, I can not say it. To determine the distance I use the function "distance_to_sqr".
It might be more correct to use "distance_to".
I did not find a full description of these engine functions.

Legacy-sdk.stalker-game.com

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den_valley Author
den_valley - - 16 comments

Fixed.

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Guest
Guest - - 690,700 comments

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Water_42
Water_42 - - 33 comments

Is there any way to link the mark function to a item or tool? So that it would be narrative or something like that.

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