This mod allows you to set up automatic periodic saves in the game. You can define the time interval between saves (for example, every 10 minutes). Each save is stored in a separate file, preventing accidental overwrites. Additionally, you can specify the maximum number of backup files to retain. This feature is particularly useful for preventing progress loss due to bugs like “BusyHands.” (Image and FRENCH description below)
Why? It already exists!
Yes, but no. This mode adds certain conditions for generating a save. And, of course, you can still set your
own parameters. We can say it's a "small improvement" on the existing one :) Unfortunately, I've often had the problem of "BusyHands" and I've simply looked for a "Quality of life" solution without having to worry about forgetting to save at times.
[15 Apr 2024] The new version checks that the hands are not being used.
When the player is not reloading, shooting or even looking at his PDA. Eating and healing wounds.
If the player's hands are occupied at the time of an autosave, the autosave is shifted a few seconds later. (And the hands are checked again).
Features(Configurable):
- Check hands
- Automatic save every XX minutes in XX separate files.
- Auto-save when you leave a discussion
- Auto-save after trade
- Auto-save at campfire
- Auto-save enter safe zone
- Auto-save leave safe-zone
🇫🇷
Ce mod permet de mettre en place des sauvegardes automatiques périodiques dans le jeu. Vous pouvez définir l'intervalle de temps entre les sauvegardes (par exemple, toutes les 10 minutes). Chaque sauvegarde est stockée dans un fichier distinct, évitant ainsi les écrasements accidentels. De plus, vous pouvez spécifier le nombre maximum de fichiers de sauvegarde à conserver. Cette fonctionnalité est particulièrement utile pour prévenir les pertes de progression dues à des bugs comme le “BusyHands”.
Pourquoi ? ça existe déjà !
Oui, mais non. Ce mode ajoute certaines conditions pour générer une sauvegarde. Et, bien sûr, vous pouvez toujours définir vos propres paramètres. On peut dire qu'il s'agit d'une "petite amélioration" par rapport au mode existant :) Malheureusement, j'ai souvent eu le problème des "Busyhands" et j'ai simplement cherché une solution de "qualité de vie" sans avoir à me soucier d'oublier de sauvegarder de temps en temps.
[15 Avril 2024] La nouvelle version vérifie que les mains ne sont pas utilisées.
Lorsque le joueur n'est pas en train de recharger, de tirer ou même de regarder son PDA. En mangeant et en soignant des blessures.
Si les mains du joueur sont occupées au moment d'une sauvegarde automatique, celle-ci est décalée quelques secondes plus tard. (Et les mains sont vérifiées à nouveau).
⚙️ LAST UPDATE
04/16/2024 [ !! No need to upgrade if you already have version 2.0 !! ]
. Rename script (uas_v2.script to uas.script)
04/15/2024
. Adding hand checks
. Removal of auto-save on npc/monster death.
04/05/2024
. enable/disable recursive save
. Change save text "+uas+ PlayerName - Save"
. Add save when entering or leaving a safe area
. Add save after trading
. ADD save at firecamp.
. Fix RUS translation (Credit Stalker_Boss)
04/01/2024
Many thanks to all these people for their help, their contributions and their script functions. @Stalker_Boss , @Ishmaeel (Yet Another Campfire Saving) , @JRangel (ilrathCXV) (Campfire Limb Healing)
This will certainly be of great help! and **** the damn busy hands bug.
RU translation: Disk.yandex.ru
I will upload an update shortly, can I add your translation directly to the mod?
Yes ofk
based mod
Finally, been wanting this for years now.
Isn't this included in modded exes?
In my opinion, it’s generally from the original Anomaly. They are located in “settings” - “other”.
Oh, I hadn't found that option...
Thank you so much!
I did add a few options to my mod :)
Okay I'll check it out. I wish my Anomaly was more stable, but I guess that's what having 580+ mods does lol. No not all are activated but I still have it set to save every 5 minutes lol. I hate losing progress due to a crash!
you could try to make it so that the game saves when you get close to a campfire or when you ignite a campfire or get into a frendly or neutral base this way it would be a really nice mod to add into a campfire only save campain. or maybe have the autosave before foing into a new level you can explore a lot around this and make this one of the best mods around ;) good work by the way keep it up
Hi! I've just uploaded the latest version.
I've added the save when you're next to a lighted campfire, after waiting a while. In any case, thank you! I'll add new stuff as soon as I can.
Hi! Nice and very useful mod :) Just for your information: xml files in configs/text folder must be in Win-1251 encoding. Honestly, for Latin alphabet based languages it doesn't matter actually, but for Cyrillic based ones it's important. Russian translation file in your mod is in UTF, and therefore it's not properly displayed in MCM menu.
Hi thx , it's fixed ! :)
Hi, you can now SAVE at campfires, arriving at and/or leaving allied or neutral bases.
How should this help to prevent busy-hand and corrupted saves?
Simply having several auto-saves adds to the "quality of life". You're more likely to have a save that isn't one or two hours old. Indeed, it's not a "magic solution", just a little extra for airheads like me :)
Fair, thank you for this great mod!
The mod was nice on initial launch, but then it bricked my Anomaly game with error scripts, so I just deleted it. Good mod though.
Hi! Any script errors? I didn't have any, what was it?
It was some script error yeah, but I don't remember what it entailed anymore, it probably clashed with my other installed mods or smt
I play with the basic GAMMA pack and have no problems but it's possible.
Do you think you can send me the error log files by email?
What did update on April 16?
just the script name (uas_v2.script to uas.script), which I forgot to rename, sorry :)