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Comment History  (0 - 30 of 38)
Pixelayte
Pixelayte - - 38 comments @ Far Cry 2: Redux

Awesome, thanks for the info. I actually just deleted the flamethrower entry and adjusted the percentages and it seems to work so far. I've been playing for 2 hours and no flamethrower guys!

And as for why I wanted to remove them; I've played through the original game on infamous difficulty 3 times before, and even with that experience I find them a massive pain to fight. They also destroy their own property by accident when using the flamethrowers which I'm not really a fan of. Anyways thanks again!

Good karma+2 votes
Pixelayte
Pixelayte - - 38 comments @ Far Cry 2: Redux

Hey, first off I love your mod! The only problem I have is the flamethrower enemies. I don't know much about modding this game, but I've opened up the gamemodesconfig.xml and I'm not sure what I should change to remove the flamethrowers from enemy loadouts. I don't really want to screw anything else up. Could anybody give me some tips?

Good karma+1 vote
Pixelayte
Pixelayte - - 38 comments @ Far Cry 2: Redux

Awesome, thank you!

Good karma+1 vote
Pixelayte
Pixelayte - - 38 comments @ Far Cry 2: Redux

Hi, I've played a few hours with your mod and its great so far. However would you be interested in releasing a version without the flamethrower enemies? Their A.I. doesn't seem to be completely functional. If not, is there a simple way I could go about disabling them?

Good karma+1 vote
Pixelayte
Pixelayte - - 38 comments @ Ravenholm

Looks great, like usual.

Good karma+2 votes
Pixelayte
Pixelayte - - 38 comments @ Can Model/Texture

Speaking of that scene, will it be included in the mod? I hope it's still included. If not maybe an easter egg at some point.

Good karma+1 vote
Pixelayte
Pixelayte - - 38 comments @ Eli's Hideout - New Years 2015 Update

This place is definitely improving.

Good karma+7 votes
Pixelayte
Pixelayte - - 38 comments @ Crowbar - New Years 2015 Update

I can't wait to beat down zombies with the new and improved crowbar. Looks great!

Good karma+6 votes
Pixelayte
Pixelayte - - 38 comments @ Construction WIP

So is this part of the industrial area? It seems to resemble it a lot. Also nice job!

Good karma+1 vote
Pixelayte
Pixelayte - - 38 comments @ Construction WIP

I would assume that this is just a start to the map and it isn't finished. They will most likely add more detail to those when they revise parts. I agree with what you're saying though.

Good karma+4 votes
Pixelayte
Pixelayte - - 38 comments @ Missing Information

Sorry to be a pain, but where is the Half-Life 2 GCF folder located? I couldn't find it anywhere.

Good karma+1 vote
Pixelayte
Pixelayte - - 38 comments @ Half-Life 2's 10th Anniversary Update

I easily voted for this mod!

Good karma+3 votes
Pixelayte
Pixelayte - - 38 comments @ Mystery Level

My final guess would be the palace. I did some more research and found a final adaptation of it. Also really nice mode so far!

Good karma+1 vote
Pixelayte
Pixelayte - - 38 comments @ Raising The Bar

Well, since it's a mod about the beta/alpha of Half-Life 2, that might make the slightest amount of sense. Maybe it's just me?

Good karma+2 votes
Pixelayte
Pixelayte - - 38 comments @ Raising The Bar

To be honest the voices wouldn't have to be completely the same since in certain parts of development they had different voices (placeholders). The final voices weren't decided until afterword so you could get away with new ones.

Good karma+1 vote
Pixelayte
Pixelayte - - 38 comments @ Raising The Bar

Sounds good.

Good karma+1 vote
Pixelayte
Pixelayte - - 38 comments @ Raising The Bar

I hope that they get voice actors since the leak files don't have all of the dialogue that is needed for the story and/or is low quality. The only problem is that the new voice actors might not sound like Alyx, Kliener, and such.

Good karma+1 vote
Pixelayte
Pixelayte - - 38 comments @ Mystery Level

Ok, good to hear! :)

Good karma+1 vote
Pixelayte
Pixelayte - - 38 comments @ Mystery Level

Also I thought that the two versions of the Skyscraper were Vetigo and the mueseum. If not do you mean that you won't be crashing into it?

Good karma+1 vote
Pixelayte
Pixelayte - - 38 comments @ Mystery Level

This is going to be tough. o_o

Good karma+1 vote
Pixelayte
Pixelayte - - 38 comments @ Eli's Lab

This is by far one of the best looking places that you've showed off.

Good karma+2 votes
Pixelayte
Pixelayte - - 38 comments @ Gargantua

I agree with SectorC but I can admit having a modified version (maybe by the combine) would be awesome. Something like a Gargantua synth. If not maybe having it be wounded or something of the sorts would be fantastic.

Good karma+3 votes
Pixelayte
Pixelayte - - 38 comments @ Gargantua

Just imagine being in a small valley/arena shaped clearing surrounded by cliffs. There would be rocks around so that you could run around/through them and the Gargantua would be hunting you down throwing rocks around. That's my vision of what the Gargantua could have done.

Good karma+4 votes
Pixelayte
Pixelayte - - 38 comments @ Mystery Level

One part? Do you mean a specific part of the Skyscraper? If so it's the museum.

Good karma+1 vote
Pixelayte
Pixelayte - - 38 comments @ Trainstation Update

Loving it!

Good karma+1 vote
Pixelayte
Pixelayte - - 38 comments @ OICW (AR2)

Looks awesome! Easily one of my favorite Half-Life weapons.

Good karma+1 vote
Pixelayte
Pixelayte - - 38 comments @ Mystery Level

Could it be the Skyscraper that you crash into?

Good karma+1 vote
Pixelayte
Pixelayte - - 38 comments @ Half-Life 2 '02

Also could you make an option to disable the annoying red text that appears in the E3 maps? And it looks nice so far. :)

Good karma+3 votes
Pixelayte
Pixelayte - - 38 comments @ Half-Life 2 '02

I know that this isn't COMPLETELY related, but my Missing Info had missing textures and errors most likely caused by Steam Pipe. If this is an addon type mod for MI then could you fix those errors while your at it?

Good karma+2 votes