Wish I could get this to work with GAMMA! But there are so many conflicts. Looks great though!
Wish I could get this to work with GAMMA! But there are so many conflicts. Looks great though!
AMazInG!
Can you please pretty please with a cherry on top make this for ALL NPC's? :-*
Thanks for the response! I'll cross my fingers for the "realism update" one day <3
Amazing mod! really great anims.
I think a version without the knife spinning / trick animations would be appreciated by some of the community. Is that something you're considering making as an optional choice?
Thanks for sharing this great work.
If you could make the Metro sviter be visible in first person view when using: Moddb.com
That would be great
Is it compatible with LTTC? I see both mods use he suge script.
Incredible mod! Small note: I get no sound when shooting the pp-19 when empty. You know, usually you get the "click" sounds meaning no bullets in the mag, but that is disabled for me when using this mod.
I wish the weight bugs wih this mod could be fixed, it's really an awesome mod!
Some times when removing or adding stuff to he backpack the weight is not calculated correctly.
Amazing mod! but, can I somehow make mags unsellable? it's very OP selling mags from dead stalkers.
Sounds interesting, will give it a shot, but wont this mean that Mutants will tear through NPC's? They were already pretty bad at dealing with mutants as it is.
Getting an error after installing and starting the game:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_ec64b35e8aa0aeb0970bc80bf034f482>::()::<lambda_84ef1a8812c179d2b2d7097563ce696c>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 330
[error]Description : fatal error
[error]Arguments : Duplicate section 'wpn_vityaz' wasn't marked as an override. Override section by prefixing it with '!' (![wpn_vityaz]) or give it a unique name.
stack trace:
I have both EFT Reposition and AWAR installed. I also installed the EFT Patch.
Any suggestions? Mod looks awesome by the way.
EDIT: Fixed it! saw your reply to SniperHellscream in the earlier comments and used that fix.
Getting this error after installing fillable canteens:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_ec64b35e8aa0aeb0970bc80bf034f482>::()::<lambda_84ef1a8812c179d2b2d7097563ce696c>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 330
[error]Description : fatal error
[error]Arguments : Duplicate section 'fillable' wasn't marked as an override. Override section by prefixing it with '!' (![fillable]) or give it a unique name.
EDIT: fixed it.
Does the patch for Wildkins svarog mod, require that mod or is it build in with the patch?
Is it somehow possible to edit the actor.ltx to not consume stamina or at least lower stamina consumption when slow walking?
Is the newest update compatible with EFP 3.0?
This looks cool, are icons changed as well?
OK, so I just download v. 4 and I still see some conflicts in MCM (not sure if they matter though) with HD models, Lost to the zone and Artecfact Renovation. Haen't had time to play yet, but will give it a thorough test later when I have time.
You're the man! Thanks!
Hi manzmnl
I just download EFP 3.0 and everything seems to be working fine except, whenever I press "H" to bring up the healt screen, it just toggles the small health picture in the hud on and off. Any suggestion as to what might cause this?
thanks
Great to see the new update! I am using HollywoodFX + CVFX, but i am unsure which option to choose, I thought there would be like a "HWFX + CVFX" option. Maybe I am just dumb :D
EDIT: ok I think I got it, got confused by the "YAWM" option.
Ah ok, so that means my aim will be even more **** when when my arms are damaged :D I'll give it a shot and see. Thanks for the great mod anyhow!
I already asked, but didn't seem to raise much enthusiam unfortunatly (which is odd considering this mod would fit perfectly into the mod pack).
Funnily enough, I can actually get it to work with no conflicts, by using the non BHS version of the mod as that does not contain the "injury script" thingy. Only tested it for an hour with limited weapons but it seems to work.
Also very odd that you can't join the discord, i've put a link below if you wanna give it a shot again.
Man! I wish I could get this mod to work with newly released EFP 3.0, but it crashes everytime.. I even tried merging conflict, but to no avail :(
Such a simple but essential mod!
Man! I wish I could get the BHS version to work with newly released EFP 3.0, but it crashes everytime.. I even tried merging conflict, but to no avail :(
Such a simple but great mod!
is it safe to update EFP 3.0 with this latest update or nah?
This mod is great for hardcore survivalist like myself!
One question, down the line would it be possible to make it so that you can adjust the INITIAL_TRADER_STOCK for each trader?
I like to imagine that traders south of the map can easier get resupplied then traders at the north side of the map. so if each traders inital stock could be configured, you could make it so the more north you venture, the harder it will be to sustain yourself. Would be perfect in my opinion.
Anyway, thanks for the mod!
I missed it! This is an amzing mod!
v0.2:
Chop Wood ability
Can you please xplain this?! :O
Ok sounds good so far. Whatt was the default NPC carrying capacity?
patrickarent
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