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Comment History
Otterz
Otterz - - 25 comments @ Typhoon Class Dreadnaught

I don't want to be "that guy" but doesn't pulse cannon make more sense?

I mean for something to be a "rifle" it needs to be "rifled", and even ignoring that I am pretty sure the rule is that any thing bigger than 20mm in diameter becomes a cannon.

Shall I get out my ruler?

Good karma+8 votes
Otterz
Otterz - - 25 comments @ Brute Tweaks

Halo 2 brutes are the best.

Good karma+1 vote
Otterz
Otterz - - 25 comments @ Yuuzhan Vong at War

Then don't, if you don't consider the benefits of conquering the remnant worth the cost then just ignore them. I see no point in badgering the team for a justification for a hypothetical invasion in a game you have never played.

Good karma0 votes
Otterz
Otterz - - 25 comments @ Defiance to the End...

So many ship types, I can't imaging how all of these will be useful. I don't want this to turn into other mods where there are an overwhelming amount of ships, which makes things really confusing.

Good karma+1 vote
Otterz
Otterz - - 25 comments @ Stargate - Empire at War: Pegasus Chronicles

I disagree, if a Hatak has 30 hard points then it would take an Ori mother ship 30 shots from its main weapon to destroy it, hardly accurate to the show.

Good karma+2 votes
Otterz
Otterz - - 25 comments @ Campaign Commander

Farseer wouldn't combine mods, he has stated numerous times that he likes thing to be done his way i.e. he wants to do it himself. Also, no offense to the CAW guys, but I don't feel like the CAW Space is nearly as polished as this mod's ground.

Good karma+6 votes
Otterz
Otterz - - 25 comments @ Stargate - Empire at War: Pegasus Chronicles

Uh because you can build the Odyssey from your main space station at tech 3? The supergate only gives one unit and one hero now, which changes if it is a Pegasus or Milky Way map.

Good karma+1 vote
Otterz
Otterz - - 25 comments @ Stargate - Empire at War: Pegasus Chronicles

Very nice job you guys, I love the new weapon projectiles and sound effects. The models look great, I like how you have balanced the Asguard beam weapons/Ori Beam weapons.

I haven't had any problems with crashes, and the only bugs I have found are the Wraith General's second ability is "missing" and the Time dilation field is bugged (units who were in it don't attack for the rest of the game, and all future O'Neill classes are bugged from then on).

Also, although it isn't game breaking, I think the Beam from the ancient satellite shoots from a weird place (it just kind of appears underneath it with no sense of origin) but this is a purely aesthetic change.

I really look forward to land skirmish and eventually GC, great job!

Good karma+1 vote
Otterz
Otterz - - 25 comments @ 3 days left - New site design

Will the Shield flare change depending on the color of projectiles hitting it like in the original, or will it stay the color it is supposed to be?

Good karma+2 votes
Otterz
Otterz - - 25 comments @ 4 day left - Sol Ingame

I would like to see it as mainly a carrier type ship.

I always thought it was a total cop out that all the human ships are 90% Asguard tech in the series. If it was a carrier at least it would feel like the it was actually a human ship.

Good karma+2 votes
Otterz
Otterz - - 25 comments @ Campaign Commander

I think Heroes would be cool, they can really effect the gameplay so I would like to see them implemented.

Good karma+1 vote
Otterz
Otterz - - 25 comments @ Apex Studios Update 09/12/2012

Not to mention that the Infinity wasn't finished until after the war with the covenant, so adding it would make absolutely no sense.

Good karma+2 votes
Otterz
Otterz - - 25 comments @ Apex Studios Update 09/12/2012

Very cool, but I was under the impression that Covenant ships were more silver/black than purple/pink.

Either way very nice.

Good karma+1 vote
Otterz
Otterz - - 25 comments @ O'Neill class - Time Dilation Field

Awesome, glad to see the Asguard looking useful.

I really hope Beliskners are better in Pegasus Chronicles too, in the original they were weaker than normal 304s. Which is just a travesty.

Good karma+1 vote
Otterz
Otterz - - 25 comments @ et tu brute

I know your no where near space yet, but it seems like if you choose the Elite tech route you should get better ships (since they beat the brutes over the ark 3 to 1) You could balance it out by making brutes overall better in land combat than Elites, since I am pretty sure they are physically stronger.

Also you should make the Brute Field Commander look like Tartarus. (I liked Tartarus XD)

Good karma+1 vote
Otterz
Otterz - - 25 comments @ et tu brute

Yay, I am so glad you went with the Halo 2 Brutes. The Halo 3 brutes looked too high tech, and the REACH brutes were just awful, but Halo 2 Brutes were great.

Good karma+2 votes
Otterz
Otterz - - 25 comments @ Campaign Commander

I feel like snipers should be stronger, I try to use them to defend areas of the map but they never seem to do anything. It seems like since they are taking up an entire supply unit they should be more effective.

Good karma+1 vote
Otterz
Otterz - - 25 comments @ Endor

Does the SSD actually have room to move in this mod?

Good karma+1 vote
Otterz
Otterz - - 25 comments @ Campaign Commander

I know how much you hate Halo Wars, but I do think that their building design is pretty good. I suggest you look at some of their concepts and use that as inspiration. I am not saying put anything of Halo Wars into the mod, but it should point you in the right direction as far as ideas for buildings.

Good karma+1 vote
Otterz
Otterz - - 25 comments @ Apex Studios Update 16/09/2012

Love the look of the Prowler very sleek and stealthy looking.

However I hope that the picket ship is still WIP, It just seems too... Purple. I am aware that purple is the signature color of the covenant but their ships always seem to be more silver than purple, and right now it looks like a giant Ghost. Just my opinion though.

Good karma+3 votes
Otterz
Otterz - - 25 comments @ The Lord of the Rings - Total War

That's a shame, the only thing this mod is missing is some good custom cities, this patch looks like it would have fixed that.

Good karma+1 vote
Otterz
Otterz - - 25 comments @ New Campaign Map Textures

Cirith ungol is a stones throw from minas morgul, what would be the point of having them both?

Good karma+1 vote
Otterz
Otterz - - 25 comments @ The Lord of the Rings - Total War

Hey I haven't been following this mod but it looks awesome, do you guys know if the devs are still working on 2.09?

Good karma+1 vote
Otterz
Otterz - - 25 comments @ Shield Overload of the Beliskner class

I hope the Beliskners are stronger than they were in the original mod. I remember one of my Beliskners getting owned by 2 new Hataks, it never even broke through their shields. I understand balance is an issue but this ship was supposed to instill fear in the Goa'uld for centuries and yet it is just slightly stronger than a hatak :P.

Good karma+1 vote
Otterz
Otterz - - 25 comments @ Picture of the Week - Asgard vs. Goauld

I just hope that Beliskners are stronger than in the original SG EAW, I understand there needs to be balance but when 2 normal Hataks can destroy a Beliskner and barely take any hull damage there is something up

Good karma+1 vote