moddb.com/mods/clear-sky-playable-patch-10

Comment History
orthodox$$gangsta
orthodox$$gangsta - - 15 comments @ MISERY

(buried)

YOUR GAME IS UNPLAYABLE RETARDS OMG FIX BURER/CONTROLLER/POLTERGEIST/CHIMERA/SNORK CONFIGS I TRIED BUT YALL JUST TRASHED THE **** OUT OF THEM AND MADE THEM COMPLETELY UNREADABLE WTF ARE ALL THESE TALENTED CONTRIBUTORS FOR WHEN YOU JUST HAVE THESE AUTISTIC CODERS WITH THEIR RETARDED SENSE OF 'FUN' ******* IT ALL UP WOW **** YOU.. YEAH LETS JUST INCREASE THE HEALTH BARS OF EVERYTHING HURR HURR DATZ FUNNN, STOP COMPLAINING HURR HURR UR JUST BAD GO BUY GRENADE LAUNCHER

Good karma-6 votes
orthodox$$gangsta
orthodox$$gangsta - - 15 comments @ Clear Sky Playable — Patch 1.0

It's over 2.8GB which is the upload limit.

Installation process:

Download folders from the files page, make a new folder called "gamedata", unpack the .zips into the gamedata folder and move it to the game's main folder, set the $gamedata$ setting to true/true in the fsgame.ltx file, download the 90 FOV file and copy+replace it to your 'bin' folder ...and it's playable.

Good karma+2 votes
orthodox$$gangsta
orthodox$$gangsta - - 15 comments @ Clear Sky Playable — Patch 1.0

fix to make the sound work:

go to gamedata\configs\environment\sound_channels.ltx and edit this in...

[aes_explosions_2]
max_distance = 20.000000
min_distance = 0
period0 = 25000
period1 = 30000
period2 = 5000
period3 = 20000
sounds = ambient\rnd_outdoor\dist_explosion_1, ambient\rnd_outdoor\dist_explosion_2

[aes_gunfire_1]
max_distance = 20.000000
min_distance = 0
period0 = 25000
period1 = 30000
period2 = 1000
period3 = 4000
sounds = ambient\rnd_outdoor\dist_gun1_1, ambient\rnd_outdoor\dist_gun1_2, ambient\rnd_outdoor\dist_gun1_2, ambient\rnd_outdoor\dist_gun1_3, ambient\rnd_outdoor\dist_gun1_3, ambient\rnd_outdoor\dist_gun1_4, ambient\rnd_outdoor\dist_gun1_5

[aes_gunfire_2]
max_distance = 20.000000
min_distance = 0
period0 = 25000
period1 = 30000
period2 = 1000
period3 = 4000
sounds = ambient\rnd_outdoor\dist_gun2_1, ambient\rnd_outdoor\dist_gun2_2, ambient\rnd_outdoor\dist_gun2_2, ambient\rnd_outdoor\dist_gun2_3, ambient\rnd_outdoor\dist_gun2_3, ambient\rnd_outdoor\dist_gun2_4, ambient\rnd_outdoor\dist_gun2_5

[aes_gunfire_3]
max_distance = 20.000000
min_distance = 0
period0 = 25000
period1 = 30000
period2 = 1000
period3 = 4000
sounds = ambient\rnd_outdoor\dist_gun3_1, ambient\rnd_outdoor\dist_gun3_2, ambient\rnd_outdoor\dist_gun3_2, ambient\rnd_outdoor\dist_gun3_3, ambient\rnd_outdoor\dist_gun3_3, ambient\rnd_outdoor\dist_gun3_4, ambient\rnd_outdoor\dist_gun3_5

Good karma0 votes
orthodox$$gangsta
orthodox$$gangsta - - 15 comments @ Clear Sky Playable — Patch 1.0

config file for flash light: configs/models/objects/light_night

Good karma0 votes
orthodox$$gangsta
orthodox$$gangsta - - 15 comments @ Clear Sky Playable — Patch 1.0

fix to make the sound work:

go to gamedata\configs\environment\sound_channels.ltx and edit this in...

[aes_explosions_2]
max_distance = 20.000000
min_distance = 0
period0 = 25000
period1 = 30000
period2 = 5000
period3 = 20000
sounds = ambient\rnd_outdoor\dist_explosion_1, ambient\rnd_outdoor\dist_explosion_2

[aes_gunfire_1]
max_distance = 20.000000
min_distance = 0
period0 = 25000
period1 = 30000
period2 = 1000
period3 = 4000
sounds = ambient\rnd_outdoor\dist_gun1_1, ambient\rnd_outdoor\dist_gun1_2, ambient\rnd_outdoor\dist_gun1_2, ambient\rnd_outdoor\dist_gun1_3, ambient\rnd_outdoor\dist_gun1_3, ambient\rnd_outdoor\dist_gun1_4, ambient\rnd_outdoor\dist_gun1_5

[aes_gunfire_2]
max_distance = 20.000000
min_distance = 0
period0 = 25000
period1 = 30000
period2 = 1000
period3 = 4000
sounds = ambient\rnd_outdoor\dist_gun2_1, ambient\rnd_outdoor\dist_gun2_2, ambient\rnd_outdoor\dist_gun2_2, ambient\rnd_outdoor\dist_gun2_3, ambient\rnd_outdoor\dist_gun2_3, ambient\rnd_outdoor\dist_gun2_4, ambient\rnd_outdoor\dist_gun2_5

[aes_gunfire_3]
max_distance = 20.000000
min_distance = 0
period0 = 25000
period1 = 30000
period2 = 1000
period3 = 4000
sounds = ambient\rnd_outdoor\dist_gun3_1, ambient\rnd_outdoor\dist_gun3_2, ambient\rnd_outdoor\dist_gun3_2, ambient\rnd_outdoor\dist_gun3_3, ambient\rnd_outdoor\dist_gun3_3, ambient\rnd_outdoor\dist_gun3_4, ambient\rnd_outdoor\dist_gun3_5

Good karma0 votes
orthodox$$gangsta
orthodox$$gangsta - - 15 comments @ S.T.A.L.K.E.R.: Clear Sky

Enjoy Clear Sky Playable, zeks.

Good karma0 votes
orthodox$$gangsta
orthodox$$gangsta - - 15 comments @ Clear Sky Playable — Patch 1.0

Installation - Download folders from the files page, make a new folder called "gamedata", unpack the .zips into the gamedata folder and move it to the game's main folder, set the $gamedata$ setting to true/true in the fsgame.ltx file, download the 90 FOV file and copy+replace it to your 'bin' folder, done. Reply here if you have an problem.

Good karma0 votes
orthodox$$gangsta
orthodox$$gangsta - - 15 comments @ Clear Sky Playable — Patch 1.0

Not related, sorry. But it should be compatible.

Good karma0 votes
orthodox$$gangsta
orthodox$$gangsta - - 15 comments @ Clear Sky Playable — Patch 1.0

>Why not just upload a patch with instructions how to install both SRP and this mod.
>implying I need to, implying I care about SRP

Good karma0 votes
orthodox$$gangsta
orthodox$$gangsta - - 15 comments @ Clear Sky Playable — Patch 1.0

Go to configs/models/objects/light_night to edit the torch variables... it uses basic rgba variables for light colour, and I just made it white because the yellow light sucks. You can also edit the range of it (probably don't go over 50 though otherwise you'll just lose FPS to dynamic lighting ********). <3

Good karma0 votes
orthodox$$gangsta
orthodox$$gangsta - - 15 comments @ Clear Sky Playable — Patch 1.0

If you are trying to imply that SRP's ballistics are better than mine pls go, but yeah if you are trying to copy+paste all these weapons/configs from CSP to SRP you gotta just make sure they're Clear Sky configs not CoP configs with added variables that crash CS and SoC. So, what are trying to merge that you're strugglin' with?

Good karma0 votes
orthodox$$gangsta
orthodox$$gangsta - - 15 comments @ orthodox$$gangsta

moddb.com/mods/clear-sky-playable-patch-10

Good karma0 votes
orthodox$$gangsta
orthodox$$gangsta - - 15 comments @ Clear Sky Playable — Patch 1.0

This mod is seperate from any graphics system changes, so anyone can add their favourite graphics mods/addons without having to worry about compat. issues.

Good karma0 votes
orthodox$$gangsta
orthodox$$gangsta - - 15 comments @ Clear Sky Playable — Patch 1.0

It's compat. friendly though, especially the wep skins...

Good karma0 votes
orthodox$$gangsta
orthodox$$gangsta - - 15 comments @ Clear Sky Playable — Patch 1.0

I'll be uploading the seperate sections of the gamedata construct, as well as the entire thing in one pack. You can take the files and port them over, but the only issues are that you can't port over the config data between STALKER games (as they are slightly different in format) and when you port over say the sound files you would need to rename some of the files so they register. For example, you would move an AK74 sound from this mod to SoC and need to change it from "n_ak74_shot" to "t_ak74_shot" or something like that. If you're willing to wait, I am gonna do this myself and make a version of this for SoC (not CoP, someone else who likes spending hours messing around with CoP mods can deal with that).

Good karma0 votes