Weapons
○ Improved skins
○ Improved sound files for weapon draw/shot/reload/close (in sync with animations)
○ Improved scope textures (PSO-1 Scope, SUSAT scope, G36 scope, RPG-7 scope, Binocular scope, etc)
○ Fixed iron sight aim (all weapons), added aim-down-sight to pistols & RP-74 light machine gun
○ Realistic aim-down-sight speed
○ Realistic turn sensitivity
○ Balanced rate of fire (in sync with animations)
○ Realistic bullet damage/spread/range/drop
○ Realistic gun jam rate
○ Enabled tracer textures for bullets
○ All upgrades for all weapons available everywhere
○ All weapons display their real names in-game
○ Awkward weapon sway removed & new run/sprint/reload animations for some weapons
NOTE: Some animations may appear a bit dodgy, but it's infinitely better to play in 90 FOV mode. You can play on 70 FOV mode to get rid of most animation bugs in 90 FOV mode.
Other Textures/Graphics
○ Increased torch light distance, light colour changed from yellow to white
○ New arm textures (one for Exo suits, another for non-Exo suits)
○ New blood splatter textures
○ New player icon in the Inventory menu
○ Mod logo and patch version displayed on the Main Menu screen
○ New texture for Exoskeleton
○ Tributary "top kek" stop sign from the game 'Rust' added into the game
Other Sounds
○ Improved ambience sounds, weather sounds, distant gun sounds, random environment sounds, etc.
○ Improved device sounds, inventory bag noises, heartbeat/bleeding sounds, death sounds, etc.
○ Improved bullet whizzing sounds, bullet impact sounds, explosion sounds, etc.
○ New audio at various bases/encampments
○ Tributary gun sounds from the game 'Rust' added into the game - AK47 sounds for the AK74, Waterpipe Shotgun sounds for the BM16, Revolver sounds for the M9 Beretta/Fort-12/Browning Hi-power, P220 sounds...
To reverse any changes this mod may make to your game version, extract the original gamedata files from your torrent .db (database) files (using the extractor for clear sky on moddb.com) and copy+replace them into your game's gamedata folder.
Basically, a large majority of S.T.A.L.K.E.R. series players skipped over vanilla CS for multiple reasons: No pistol aim-down-sight, bad crash problems, misaligned gun crosshairs, generally garbage sounds/textures/gameplay. For those left, who tried to play the whole game immersively and read the storyline, the experience was insufferable, uneventful, disappointing and did not entice many to take to modding the game to make it mor tasteful. Most serious modders ask the question "mod or skip this game?", when deciding whether or not to dedicate their time and effort toward a certain addon/mod/overhaul, and in the case of S.T.A.L.K.E.R. Clear Sky a lot of modders (from the fanbase and outside) chose to skip straight to Call of Pripyat (later installment, generally better developed, more potential rewarding modding projects).
Among the moddb.com and gamebanana.com communities, very few actually decent mods were made by the fans to make CS playable, and trying to mod CS is like rebuilding the game from scratch into a piecemeal sandbox thing that you may as well forget about and mover onto CoP modding. but as a true fan of the series and a long-time player of 'Rust' on Steam, I wanted more out of this underrated but poorly developed game which for a prelude to SoC was pretty disinteresting. So Clear Sky Playable overhaul is all about dealing with those issues and resurrecting the game with all of its redeeming aspects, then taking a specific look at every aspect of the game experience (textures, sounds, weapons ballistics, game physics, scripts, configurations, etc) and tweaking ANYTHING out of the ordinary or discrediting to the rest of the game experience.
Not only to fix the multitude of issues with vanilla CS, but to enhance the game experience and to bring CS up to the same level of quality of SoC and CoP (because in it's vanilla form it is a disgrace to the series and existing mods online don't make it any better).
CS is notoriously crashy, and half the time I spent fixing this game was trying to deal with the RAM issues and instances of crashing throughout the progression of the game story. After strenuous testing, and playing the game through to CNPP I couldn't find a single crash or memory issue that could lead to loss of performance.
Many enhancements in this overhaul can be ported over to SoC, CoC, and CoP, for example the 'weapons' texture files and config files (for ballistics settings). It is hard to attain accurate information on how to mod CS (as opposed to the other two installments), but with this mod it is a simple process of just copy+pasting some files into the game directory.
Message me or email zundelsbunker@gmx.com for other Q&A
○ Improved skins
○ Improved sound files for weapon draw/shot/reload/close (in sync with animations)
○ Improved scope textures (PSO-1 Scope, SUSAT scope, G36 scope, RPG-7 scope, Binocular scope, etc)
○ Fixed iron sight aim (all weapons), added aim-down-sight to pistols & RP-74 light machine gun
○ Realistic aim-down-sight speed
○ Realistic turn sensitivity
○ Balanced rate of fire (in sync with animations)
○ Realistic bullet damage/spread/range/drop
○ Realistic gun jam rate
○ Enabled tracer textures for bullets
○ All upgrades for all weapons available everywhere
○ All weapons display their real names in-game
○ Awkward weapon sway removed & new run/sprint/reload animations for some weapons
NOTE: Some animations may appear a bit dodgy, but it's infinitely better to play in 90 FOV mode. You can play on 70 FOV mode to get rid of most animation bugs in 90 FOV mode.
○ Increased torch light distance, light colour changed from yellow to white
○ New arm textures (one for Exo suits, another for non-Exo suits)
○ New blood splatter textures
○ New player icon in the Inventory menu
○ Mod logo and patch version displayed on the Main Menu screen
○ New texture for Exoskeleton
○ Tributary "top kek" stop sign from the game 'Rust' added into the game
○ Improved ambience sounds, weather sounds, distant gun sounds, random environment sounds, etc.
○ Improved device sounds, inventory bag noises, heartbeat/bleeding sounds, death sounds, etc.
○ Improved bullet whizzing sounds, bullet impact sounds, explosion sounds, etc.
○ New audio at various bases/encampments
○ Tributary gun sounds from the game 'Rust' added into the game - AK47 sounds for the AK74, Waterpipe Shotgun sounds for the BM16, Revolver sounds for the M9 Beretta/Fort-12/Browning Hi-power, P220 sounds...
To reverse any changes this mod may make to your game version, extract the original gamedata files from your torrent .db (database) files (using the extractor for clear sky on moddb.com) and copy+replace them into your game's gamedata folder.
Changes to the Fort-12 Handgun: ○ Improved skin ○ Improved sound files for draw/shot/reload/close (in sync with animations) ○ Fixed iron sight aim...
Changes to the Binoculars & Bolt - New scope UI, improved skins.
Changes to the Combat Knife: ○ Improved skin ○ Realistic melee hit range ○ Realistic melee attack speed ○ Realistic melee hit damage ○ Realistic...
Changes to the PB-6P9 Handgun: ○ Improved skin ○ Improved sound files for draw/shot/reload/close ○ Improved scope UI skins ○ Fixed iron sight...
.xr files for the gamedata directory, 178kb total size. Drop these files in the same folder where your config/sounds/textures/whatever folders are sitting...
From moddb.com/mods/clear-sky-complete/downloads/stalker-clear-sky-3gb-ram-for-all-versions
Scripts Folder for the gamedata directory, 653kb total size.
AI Folder for the gamedata directory, 8kb total size.
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Hi, Stalkers.
How can i fix the sound? I'm trying to change the "sound_channels" file, but it doesn't work yet. it still sounds so loud and close.
Why this isn't packed in one? I'm confused
It's over 2.8GB which is the upload limit.
Installation process:
Download folders from the files page, make a new folder called "gamedata", unpack the .zips into the gamedata folder and move it to the game's main folder, set the $gamedata$ setting to true/true in the fsgame.ltx file, download the 90 FOV file and copy+replace it to your 'bin' folder ...and it's playable.
edit 2: DON'T BE LIKE ME FOLKS! Reply to the creator's post below if you have any problems, DON'T MAKE A NEW POST!
Nice mod, really nice, but the gunshot sounds don't track where the enemy is. Sometimes there will be a battle I'm watching in the distance, but the gunshots sound like they're right up in my face. Is there a way I can fix this?
edit: Whoops, I didn't reply under the main post. Sorry :/
fix to make the sound work:
go to gamedata\configs\environment\sound_channels.ltx and edit this in...
[aes_explosions_2]
max_distance = 20.000000
min_distance = 0
period0 = 25000
period1 = 30000
period2 = 5000
period3 = 20000
sounds = ambient\rnd_outdoor\dist_explosion_1, ambient\rnd_outdoor\dist_explosion_2
[aes_gunfire_1]
max_distance = 20.000000
min_distance = 0
period0 = 25000
period1 = 30000
period2 = 1000
period3 = 4000
sounds = ambient\rnd_outdoor\dist_gun1_1, ambient\rnd_outdoor\dist_gun1_2, ambient\rnd_outdoor\dist_gun1_2, ambient\rnd_outdoor\dist_gun1_3, ambient\rnd_outdoor\dist_gun1_3, ambient\rnd_outdoor\dist_gun1_4, ambient\rnd_outdoor\dist_gun1_5
[aes_gunfire_2]
max_distance = 20.000000
min_distance = 0
period0 = 25000
period1 = 30000
period2 = 1000
period3 = 4000
sounds = ambient\rnd_outdoor\dist_gun2_1, ambient\rnd_outdoor\dist_gun2_2, ambient\rnd_outdoor\dist_gun2_2, ambient\rnd_outdoor\dist_gun2_3, ambient\rnd_outdoor\dist_gun2_3, ambient\rnd_outdoor\dist_gun2_4, ambient\rnd_outdoor\dist_gun2_5
[aes_gunfire_3]
max_distance = 20.000000
min_distance = 0
period0 = 25000
period1 = 30000
period2 = 1000
period3 = 4000
sounds = ambient\rnd_outdoor\dist_gun3_1, ambient\rnd_outdoor\dist_gun3_2, ambient\rnd_outdoor\dist_gun3_2, ambient\rnd_outdoor\dist_gun3_3, ambient\rnd_outdoor\dist_gun3_3, ambient\rnd_outdoor\dist_gun3_4, ambient\rnd_outdoor\dist_gun3_5
Installation - Download folders from the files page, make a new folder called "gamedata", unpack the .zips into the gamedata folder and move it to the game's main folder, set the $gamedata$ setting to true/true in the fsgame.ltx file, download the 90 FOV file and copy+replace it to your 'bin' folder, done. Reply here if you have an problem.
The only issue I've come across so far is that the Flashlight emits a blinding white blob on the screen.
Hey, is this mod improving the war of the faction?
Not related, sorry. But it should be compatible.