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Comment History
onlylogic
onlylogic - - 21 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

To be clear, with a little mod magic of your own, you could just put all the Star Wars music in yourself. Someone...maybe even myself, might make a video showing how to do so. It's gonna be a question of a lot of people cause the music is so darn iconic.

Good karma+1 vote
onlylogic
onlylogic - - 21 comments @ Temperate Planet

absolutely gorgeous

Good karma+2 votes
onlylogic
onlylogic - - 21 comments @ New Ascendancy Model Ingame

I'd prefer the particle effects of the lasers to be more subdued and washed out. Color is nice...but not at the expense of several million cells in my retina. Also, canonically, they weren't THAT colorful. Maybe you could make two versions and let people exchange them? For the future installments like Ascendancy I mean.

Good karma+1 vote
onlylogic
onlylogic - - 21 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

Great update. And a very clever implementation of the "antimatter" system in this way. Bravo.

Good karma+1 vote
onlylogic
onlylogic - - 21 comments @ Unit Selection Freeze Fixer (Utility)

Nevermind, answered my own question by hitting "read more" in the description lol. Thanks guys. Awesome job, and just in time for me getting back into playing this game.

Good karma+1 vote
onlylogic
onlylogic - - 21 comments @ Unit Selection Freeze Fixer (Utility)

Specifically Phoenix Rising?

Good karma+1 vote
onlylogic
onlylogic - - 21 comments @ Unit Selection Freeze Fixer (Utility)

Will this work for other mods?

Good karma+1 vote
onlylogic
onlylogic - - 21 comments @ Phoenix Rising

I just want the game to run at a frame rate that doesn't suck...

Good karma+1 vote
onlylogic
onlylogic - - 21 comments @ Sins of a Galactic Empire

Does anyone have some premade maps available with some different scenarios?

Good karma+1 vote
onlylogic
onlylogic - - 21 comments @ Dev Diary Shots: The Imperial Remnant

I can't wait to destroy some Imperial poodoo ;)

Good karma+2 votes
onlylogic
onlylogic - - 21 comments @ OUTDATED - Galaxy Forge Editor

Does anyone have some premade downloadable lore friendly maps?

Good karma+4 votes
onlylogic
onlylogic - - 21 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

Ok, thanks for letting me know. I'll switch over to asking on the forums. I've already got an account, so that makes more sense.

Good karma+2 votes
onlylogic
onlylogic - - 21 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

Oh, and btw, the scale looks fine to me. I don't understand a lot of the complaints with other mods since you can easily create a fleet that moves together and can break apart simply enough as needed.

Good karma+2 votes
onlylogic
onlylogic - - 21 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

Thanks for the speedy reply Corey!

I am more than satisfied with how the units look and are coming about. You folks deserve all the praise for that because it's freakin amazing what you guys have done so far. I've had many a nerdgasm from happening on a new screenshot. I simply can't wait. And if that's where most of your energy has gone so far, fair enough, I can only imagine the kinds of work that goes into coding a digital model. I've heard it's stupidly time consuming and if I could donate without it being illegal I would :/

About the economics: I think you're probably right about it not being particularly deep. But when I made that comment I was simple comparing it to EAW where the most you could do was steal credits and tech, and build one type of mining facility (space mining wasn't even there in galactic conquest.) It was fine for it's time though. I find Sins having multiple mining options and an actual sim of a market refreshing compared to EAW. I know you guys don't want to promise something that isn't going to be in the final cut but is it possible engine wise to have more than just two mine-able resources? So like, Tibanna gas, Lommite, Neutronium, the various crystals etc. And then to balance them within the market? Or would you have to use another mechanic like finding artifacts/resources? I'd just think it would be awesome to have Bespin be valuable for the canonical reason and for it to have an actual impact on the market. I don't expect any of this to be in the final cut, I'm really just shooting s*** with you man. Thanks again for the quick reply! :)

Good karma+2 votes
onlylogic
onlylogic - - 21 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

I think the most important thing with a mod like this is to maintain both gameplay balance AND canonical accuracy. I just really want the individual strengths and weaknesses of the factions to actually matter so that it's not just, "spam as many cruisers and destroyers as possible before the other team encroaches on your territory." I'm really hoping for a dynamic and satisfying economic and unit gameplay system which the Rebellion engine most certainly appears to provide. What do you guys think about the engine's capabilities in that regard? Is it too early to tell? What cool ideas have you at least thought of to include? I'll take my answer off the air...

Good karma+2 votes
onlylogic
onlylogic - - 21 comments @ Golan III

Can't wait for this one. Looks amazing so far.

Good karma+1 vote
onlylogic
onlylogic - - 21 comments @ Sins of a Galactic Empire

I haven't, but I will load em up when I get a chance. Thanks.

Good karma+1 vote
onlylogic
onlylogic - - 21 comments @ Sins of a Galactic Empire

Thanks for your very HELPFUL and CONSIDERATE response Evaders. I just started playing the mod, and the game in general for that matter, and was curious if it had something to do with the way the game is designed. I have a few hours of game-play under my belt and I understand now, if reluctantly, (as I'm a huge fan of the saga) why heroes would be a cumbersome addition to this particular game.

Good karma+1 vote
onlylogic
onlylogic - - 21 comments @ Stargate - Empire at War: Pegasus Chronicles [old]

@vt90 any news on the guidialogs.xml syntax error? I'm getting the same one.

Good karma+1 vote
onlylogic
onlylogic - - 21 comments @ VT90

did you ever figure out the guidialogs.xml syntax error? I'm getting the same issue. I'll post on the original forum too but I figured I'd come straight to you to see if you'd found a fix in some corner of the internet.

Good karma+1 vote
onlylogic
onlylogic - - 21 comments @ Sins of a Galactic Empire

Why not create a an optional addon that gives you things like the deathstar, the various SSDs and whatnot. Some people like the challenge of an unbalanced, "more realistic" game. And I have yet to hear an explanation of why no hero units. Something to do with unit cap and building multiple Ackbars or something?

Good karma-2 votes