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So this is confusing, is v1.2 being made for ROTWK or BFME2?
Sorry for using your comment to post this, but is there a way to download this via torrent or an English website I can download it from? Maybe someone on moddb would be nice enough to help me try this mod out?
Hey Zeke, no more downloads for us who don't want discord?
LoL, that's the spirit! 2 versions sound great although double the workload. I'm sure everyone would agree for you to upgrade the ninja and monks. Monks were historically trained in hand to hand combat while ninjas were more versatile and engaged in indirect combat (add bow ability XD), espionage, ambush etc. It's too bad about the limited slots as I had other units abilities in mind as well :( I'll take your compromise though ;p especially on the AI. It would be great if the other BR modders could work together with you adding in their work would cut down on the work for the best mod BR could possibly have. I'm happy to cheer you on and improving a game we love to play, happy modding! :)
I'm amazed this gem has a modder, thank you for choosing to make this a better game. I'm just wondering if my suggestions are doable to begin with, such as:
-Since PC's are a lot more powerful now, the population cap would be able to be increased to a more "battle" sized army then an angry mob looking for a fight style play.
-Abilities, I'd love to see more abilities per unit, I find the ninja and monks should have more powerful tactical abilities, like ninjas can "assassinate" single targets by creeping up to the intended target and exposing themselves when carrying out the attack. Naturally, heroes & monks would be the only types immune to this ability because they are skilled enough to sense their presence. Going into and out of stealth should have a stun effect added to it as well as a separate stun/poison/disorientation skills. They should also be able to lay traps like mines or new types of traps. I'm not sure if there are day/night cycles, but ninjas should be deadly at night. Maybe towers can detect them, or only with a hero in them? The monk is a counter but should also be remembered as a force to be reckoned with on the battlefield being able to take on 3-5 regular units depending on their abilities. Group meditation heals/replenishes stamina/cures poison/temporarily increases speed, defense, and the power of allies.
I could go on and on but if you think about games like warcraft, starcraft, dotas/mobas etc. The abilities are endless.
-Smarter AI, not only for computer opponents but think about the "Majesty" game where units would activate their abilities at a smart/random time during a fight instead of the player micro-managing every single unit.
-graphical updates would be nice along with scale realism, not units about the size of the buildings or trees.
There's more but I'll keep this short. I'm hoping that at least some of what I said is doable, but thank you again for improving this game thus far. May you continue to have fun modding this game. :)
Yea also hoping after the Autumn update a Winter update will take place so I can vote for this mod again!
..."a really big update involving several NLS mods"...
THIS COMMENT ALONE HAS GOT MY VOTE!!! MAKE IT SO SANTA!!!
Your welcome, I think people should be more respectful and courteous to those that take the time out of their lives to create these mods that other get to experience as variety to an already great game. So once again thank you for all that you've done and are continuing to do on this mod. I look forward to seeing v9.2 Have fun modding, that is what all this is about in the first place.
Hi, yes v8.1. Thank you for saying that you'll continue to work on it. "End" meant no additional story lines for the player to take on after the main game has ended. So instead of just open world play, the player could take on new story mode scripts that would take you to previously underused or new maps that the main game/story never had. Meet new NPCs, obtain new items, engage in new game-play modes such as expanded faction wars, survival mode, search and rescue, raid sorties, other random events such as military helicopter assaults or ground extermination squads on stalkers/bandits/mutants. Just a lot more immersion into the zone, I completely agree with your quality over quantity comment, so more or less wanted to know if the mod was finished or if more of the above would be in the works for updated versions of your mod. Apologies for any misunderstandings.
So "complete" and no longer receiving updates such as add-ons, additional new features, experimental additions for greater immersion or evolving the game for even more depth/options on how to complete or stay in the zone after the main game has ended? I know there are other games out there that already provide this, just wanted to know if you'd introduce your own version of the STALKER world to all those who still play it. Thank you for making this mod.
Remind me to not vote you in the next top 100 so you can make version 3.0!
Thank you for continuing to update this classic game!
Good to know unfollow activated :)
Wow, definitely Generals 2 worthy stuff, keep it up guys!
wtf...lol...gtfo...that was amazing! o_0
Hope it's Greenlit geotavros! Would love to see the the added items/weapons completed & refined along with more unique items and weapons added to the game. Could you add the jump boots and ...teleport?... items to the item selection menu? Could you make an item/s that enables stealth/camouflage until firing/moving and add a certain monster that can detect that ability & possibly stealth itself as well? It would go great with the sniper weapon.
People use the turret as a blockade in certain places, could you add an item that has multiple barrier charges that could act like a customizable wall? Smoke/flash bomb items that has a combination or single use of stun/poison/slow/conceals the area?
Eh... sorry overdid it... yes this is a solid game still worth playing friend me if you still play or want to play.
LoL, maybe a rocket holding backpack as well if we're going for visual realism here. XD
Will they take as many bullets to go down as armored/suited stalkers?
Female Soldiers in next X-mas present update?! Awesome! XD
LoL, someone got bored and went mAd HaTtEr!!! XD
404 Error on page upon clicking download on your site
Much appreciation to geotavros for giving us so much!
...ahem... next features will be:
-First Person Shooter Mode(Not that little screen on the bottom)
-New Bugs (Monsters)
-New Marine Models (Space Marines? XD)
-New Multi-Level (3+ floor) Maps
ok, so an ice version of a bone giant from warhammer? Or maybe inspiration? Is it for amgmar as wolf replacement?
Yea just standing there not attacking or getting attacked takes the realism/scare factor down a notch. But none the less, thank you for improving the game.
Now if only the terrain could be as detailed as the units... aka great work!
It looks like the new pic could be a fresh recruit to the battlefield, then the recruit experienced war and the look of the fresh recruit turned battle hardened veteran (old pic). For some reason was wondering if unit could change textures after certain amount of kills OR you could build both, fresh recruits (new pic) would be built at a cheaper price & have lesser stats then veterans. Great work!
DATZ NOTA SISTA!!!
...Unless... HEY, HEY HEY... I SEE YOUR POLE!... Dancer?
OH... wait that's their PIMP! Nice Chains Bro!
jk, nice work! XD
Will there be gas mask zones (spores), distraction (throw can), LOS inhibitors (smoke/fog/dark)? Basically an extremely needed PC port?
AWESOME! Tank Size = Building Size!
Agreed, they are a hit and run faction after all, but a lesser shield such as the tormented psyker stated above could add some additional strategy to the faction that broke off from the shield happy eldar.
@.@ Seq Trees... OF DEATH!!! O_o