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Comment History
Ognjen1985
Ognjen1985 - - 13 comments @ Resident Evil 3 Overhaul Mod (SOURCENEXT)

Aahhh yeah, about that, you can have good or secret ending only on Normal (that is, Heavy mode) difficulty, on EASY difficulty however you can only get bad ending unfortunately, no matter what options you are choosing throughout the game.

Good karma+1 vote
Ognjen1985
Ognjen1985 - - 13 comments @ Resident Evil 3 Overhaul Mod (SOURCENEXT)

You should jump out of the cable car not from the bridge, and on the bridge you should push Nemesis off the bridge. So it's "jump out of the cable car" option and "push him out/off(Nemesis off the bridge)" along with defeating him 6 times in order to get good or secret ending. There.. I hope it will help 🙂

Good karma+2 votes
Ognjen1985
Ognjen1985 - - 13 comments @ Resident Evil 3 Overhaul Mod (SOURCENEXT)

It's chapel room in clock tower where you find dismembered body parts of a woman

Good karma+1 vote
Ognjen1985
Ognjen1985 - - 13 comments @ [Resident Evil 3 (1999) Overhaul Mod] The Lord of the Necropolis (Version 1.1.3)

Now that's what i needed to hear, that's the spirit. I am looking forward to any new updates from now on, keep up the great work friend. Cheers.

Good karma+2 votes
Ognjen1985
Ognjen1985 - - 13 comments @ [Resident Evil 3 (1999) Overhaul Mod] The Lord of the Necropolis (Version 1.1.3)

Well yeah i move him with the radio but i just didn't figured out to use that sewer duct i just used the same door leading down to water sample machine and normally that zombie followed me there, but oh well i already started game on normal difficulty now, but it's good to know for future gameplay, anyway it is naturally for you to now every single detail in your mod unlike us players who has different point of views and approach to the game haha. Now, about leeches and grave digger, your idea seems good to me, 2 on easy, 4 on normal sounds reasonable to me, but just in case give some more respawn time between waves of new leeches like extra 1 or 2 seconds but at the same time give some more health to grave digger so the player won't have that pleasure of get rid of him fast, to take quite more damage that just one rocket and one shotgun shell, on NORMAL at least, on EASY however one rocket and baaam he is done haha. Try with this one and let's see where it goes or will it take more balancing after that. Hopefully at some point this mod will be on the same level as origin of species on hard difficulty hard yes but manageble and enjoyable and so inviting to play it again and again and again haha. Origin of species is perfect and flawless in everything and great example of balance. Cheers.

Good karma+1 vote
Ognjen1985
Ognjen1985 - - 13 comments @ [Resident Evil 3 (1999) Overhaul Mod] The Lord of the Necropolis (Version 1.1.3)

Greetings Komizo, i am hoping that you still gonna work on gameplay balancing on future updates, some sections are still ridiculously hard, and some are very confusing and once you get stuck you have no other option but to start mod all over again from the beginning. I played on so called EASY difficulty got to the facility which is the ending location practically came across on that zombie which release explosive gas if you start shooting at him and by the time i got to read the report about him and created freeze rounds for him whole place downstairs became contaminated with gas and even freeze rounds couldn't do the job without creating explosion and when i came down in the water sample testing room there was that mercenary zombie with explosive bracelet i tried to knife him but after his bracelet turned from green to red colour he just explodes and kills me every time so i got stuck there and started mod all over again but this time on NORMAL but this time got stuck in sewer fight with grave digger, MAN i am telling you those small crawling s*** are so unnecessary, rather than that you should remove them completely and give some more HP on grave digger, or remove them on EASY difficulty and reduce their number on NORMAL difficulty, and also try to reduce number of encounters with Nemesis a little bit and there you go that's how you got the proper EASY difficulty. Those would be my suggestions for the future. No hard feelings please. Keep up the great work friend. Cheers!

Good karma+1 vote
Ognjen1985
Ognjen1985 - - 13 comments @ [Resident Evil 3 (1999) Overhaul Mod] The Lord of the Necropolis (Version 1.1.3)

Ohh i see, well in that case maybe it's better not to mess with it, it's totaly your call anyway. As for balance, the only thing that would lead to perfect balance of the game is to tune down Nemesis in prety much all aspects, in speed, aggressiveness and health, maybe it's even better to give him his original RE3 characteristics but make the encounters with him more often, makes less drops to no drops after you kill him, make him have infinite rockets when wielding his rocket launcher, and keep him hooded of course since he kind of looks more scary ( to me at least) with hood over his head. I mean, DAMNNNNN he totaly breaks the experience of the mod at the moment with his current abilities. I could swear that even Origins of Species on HARD difficulty is a joke comparing to Lord of the Necropolis on EASY difficulty precisely because of Nemesis. Cheers friend! :D

Good karma+1 vote
Ognjen1985
Ognjen1985 - - 13 comments @ [Resident Evil 3 (1999) Overhaul Mod] The Lord of the Necropolis (Version 1.1.3)

Amazing mod Komizo, i spent a lot of hours playing it, needed to take a little break now, it's quite hard even after ''activating'' easy mode ;) hehe. Good job on Nemesis, you made him a true nightmare, he is so hard and aggressive that even those evade moves (step back/side rolls) don't help against him, i rage quit it but i still enjoyed it believe it or not. By the way, i noticed Jill's yawning reaction haha, how about instead of that you give Jill feature just like in OG RE3, the one where she can push back a zombie with that elbow tackle at a specific moment when zombie gets too close (good reflex needed), what do you say? We already have back step/side rolls with 'Change target' button + back, left/right, so for this move it could easily be 'Change target' + forward when zombie gets in range. Again, you did outstanding work, keep it up. Cheers. :)

Good karma+2 votes
Ognjen1985
Ognjen1985 - - 13 comments @ Resident Evil 2 - Marvin's Mod

Check your PM, there's quite some interesting ideas in case you decide to update Marv's mod in the future or decide to create completely new mod hehe. Cheers! :D

Good karma+1 vote
Ognjen1985
Ognjen1985 - - 13 comments @ Resident Evil 2 - Marvin's Mod

Ohh i see, thank you for clarify it to me. Hey, tell me something, about this ver 1.2, is this going to be definite/final version or there will be some updates latter on? If you plan to update it i have quite some suggestiones, i am no moder but still i would like to contribute in some way even by giving suggestions, want to hear me out? :D

Good karma+1 vote
Ognjen1985
Ognjen1985 - - 13 comments @ Resident Evil 2 - Marvin's Mod

Amazing mod friend. I enjoyed every second of it, so well balanced and realy good story, it fits realy well. Just one more thing, after i finished mod on normal difficulty i unlocked and finished hard difficulty as well and noticed that everything is the same except the fact that enemies are doing much more damage than on normal difficulty and also have much more health than on normal. About a week ago i saw one streamer played your mod, but it was 1.1 version however, he played it on hard difficulty, but in his gameplay i noticed two things; 1)Beretta handgun had that fast firing speed just like in OG RE2 Extreme battle when you play as Chris and 2)in garage parking lot he came across the G-embrio instead of dogs. So when i played it on hard Beretta fire speed was in rank of Leon's HK VP70 in the original RE2 and there was no G-embrio in the garage parking lot but 4 dogs just like on normal. Did you removed those features for this 1.2 version?

Good karma+3 votes
Ognjen1985
Ognjen1985 - - 13 comments @ Resident Evil: During the Storm

That's quite impressive what you done with this mod so far, keep up the great work man. Do you remember in Outbreak file 2 that Kevin has that kick and elbow tackle move, so i was just curious is there a way to give him that feature in your mod? Cheers.

Good karma+1 vote
Ognjen1985
Ognjen1985 - - 13 comments @ Resident Evil 2 Overhaul Mod (SOURCENEXT)

Oh man, you have done fantastic job with this mod, yesterday i finished Claire story on hard difficulty and it was indeed HARD as hell, i died many times but i still managed to finish it, today however, i tried Leon story on hard, but man, i am getting stuck on that small alley right behind Kendo's shop where you have that huge group of zombies lock up behind that fence, i died there so many times, those 100 bullets plus 15 in the gun are not even close to enough to pass that point, eventually i started game with that "infinite ammo" option, but now it seems way to easy, i am not a big fan of cheating, so if i may just suggest that you just lower the number of zombies behind that fence, or instead of that you can just give player possibility to pick from Kendo's corpse a shotgun with 2 or 3 shells instead of ink ribbon, to put it simple anithing that can help player to somehow pass that point on HARD difficulty. Once again you've done fantastic work with this mod, and by the look of things that RE3 mod in the future has potential to be even better that RE2 TOOS, i haven't downloaded it yet but i did see a playthrough of it on YouTube, it's so well done. So good luck in the future, keep up the great work friend and thank you for everything you're doing for us fans around this community and elsewhere, cheers.

Good karma+1 vote