Hello there. Somehow I became a hobby technical artist with the help of some friends... to achieving their wacky imaginations on some decade-old RTS game engine. Because why not?

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PBR shader patch v1.4
C&C: Red Alert 3

PBR shader patch v1.4

Psysonic Omega Effects GFX

Game-ready patch! Fully functioning preview in MAX2023 and adjustable blinking lights effect!

Starry Shader
C&C: Red Alert 3

Starry Shader

Psysonic Omega Effects GFX

A fun testing project. Source code included. "Inazuma shines eternal!"

RA3 Shaders with emission (compiled)
C&C: Red Alert 3

RA3 Shaders with emission (compiled)

Psysonic Omega Effects GFX

Compiled with FXC.EXE of previous release (Since the game's own compiler can cause bugs)

RA3 shaders with emission channel
C&C: Red Alert 3

RA3 shaders with emission channel

Psysonic Omega Effects GFX 1 comment

Green channel of SPM now indicates the glowing strength. Useful for night scenes.

SWCOM extracted models (FBX & PNG)

SWCOM extracted models (FBX & PNG)

Acceleration Model Pack

Over a thousand models from the cancelled mobile game SW commander. Extracted with Unity Assets Studio.

AWWW zusaetzliche Dateien (F1F2)

AWWW zusaetzliche Dateien (F1F2)

Acceleration Model Pack

Things that I forgot to include in the last 3 archives: GameObjects of six heroic characters, some VFX and sprite-sheets, textures low-res but with correct...

AWWW Objects hi-res F2

AWWW Objects hi-res F2

Acceleration Model Pack

some really good examples for making low poly models with only 1 texture each.

AWWW hi-res "tencent faction"

AWWW hi-res "tencent faction"

Acceleration Model Pack

some really good examples for making low poly models with only 1 texture each.

AWWW Objects hi-res F3

AWWW Objects hi-res F3

Acceleration Model Pack

some really good examples for making low poly models with only 1 texture each.

VXL models based on Galaxy on Fire
C&C: Red Alert 2

VXL models based on Galaxy on Fire

C&C: Red Alert 2 Vehicle Model

Usable on RedAlert2 and YurisRevenge mods. Free release.