Hello there. Somehow I became a hobby technical artist with the help of some friends... to achieving their wacky imaginations on some decade-old RTS game engine. Because why not?
Easy-to-learn batch texturing technique through 3DSMAX scripts and photoshop, balancing workload, simplicity and artistic quality.
a new efficient texture workflow for old rts games
Modders help! Does any one know how to make the descripted ammo loading mechanism in RA3 ?
we are experiencing technical difficulties
Unexpected changes happen all the time, especially 2020. We're working to catch up.
sorry for the delay. open beta won't be far
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