Green channel of SPM now indicates the glowing strength. Useful for night scenes.
These are new shaders based on the decompiled HLSL code (special thanks to LANYI who found a way to decompile all the shaders) from RA3. You can edit them further.
You don't need to compile them to use: just change their file extension to .FXO and put them under the directory "additional / shaders / compiled / " the game will compile them when loading. They will replace the shaders with the same name in vanilla game.
Note that (white) means the painted area on objects glows white light, (hc) means they glow the same color as player's team color, (Diffuse) means they glow with the color drawn on the same area of diffuse map.
Also, make sure your graphic settings is set to high. Only with high quality the new shaders will take effect (mid and low quality remains the same as vanilla game)
This is still a test and there may be errors. Also some said it's better to use FXC to compile it because the game's own compiler can cause bugs.
Further test is still needed.
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