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Comment History
ningunamecs
ningunamecs - - 24 comments @ FoK Baked Reb 1 95 62

Thanks to a video on Youtube I got to know this mod, thank you very much! Obviously downloading :)

Good karma+1 vote
ningunamecs
ningunamecs - - 24 comments @ Sins of the Prophets

Eager to see the new surprises in this new version! I'm curious about the Forerunner faction, a third "full" faction would really be fun, aside from being able to destroy the dictator blue girl (if you know what I mean, je)

For all those who complain about the balance, the duration of the battles, etc., I recommend that you edit the values ​​to your liking. I did it (I hope not to offend the creators of this beautiful mod) because the battles seemed very fast to me and it was not difficult, the .entity files are understood very well even for someone whose English is terrible, like me jajaja.

Good karma+4 votes
ningunamecs
ningunamecs - - 24 comments @ In-Game Turian Vahrdona Cruiser

I love it!

Good karma+2 votes
ningunamecs
ningunamecs - - 24 comments @ Sins: Remastered

I recently met and downloaded your mod, no problem for now and it looks great! Thank you!

Good karma+3 votes
ningunamecs
ningunamecs - - 24 comments @ Sins of the Prophets 2

The love that all of you put and put into this mod is impressive, which is practically a new game.
Your work is really appreciated, I look forward to this new release!

Also a shout out to the Sims Remastered team guys, I didn't know about that mod, I just downloaded it and oh it's great!

Good karma+5 votes
ningunamecs
ningunamecs - - 24 comments @ Systems Alliance Auckland Cruiser

She is beatiful

Good karma+4 votes
ningunamecs
ningunamecs - - 24 comments @ Reaper Faction Selection Screen

This is beatiful!

Good karma+1 vote
ningunamecs
ningunamecs - - 24 comments @ Project Damocles

Folks, for all those who complain about the "balance" issue, you can fix that ... at least with some factions. I modified the damage, range, shields, etc. from UNSC, Reapers and Citadel to keep it even and the game is enjoyable!
It's a recommendation, it's worth it because now it's fun to have multiple factions to fight!
The best of all is that it is not difficult, it is only about being verbose, putting the data in an excel and changing the values ​​to your liking.
I would also like to know, does anyone happen that the game crashes in medium-large battles?

Edit: also of course I want to thank the teams of both mods and the user who is bringing them together, they made this quarantine a better place

Good karma+2 votes
ningunamecs
ningunamecs - - 24 comments @ Project Damocles

Well, after playing it for several hours I must say that it is doing relatively well.
I am only surprised by some crashes that occur (not many), the strange thing is that among all the crashes that I had I did not manage to see any pattern ... weird

Good karma+3 votes
ningunamecs
ningunamecs - - 24 comments @ Project Damocles

A long time ago with two friends we wanted to combine the main mods of Mass Effect, Halo and Star Wars to have more factions in a single mod ... well, we never could because the game crashed hahaha, I'm happy to have now a mod from al minus two of the three factions I always wanted, thank you very much and good job!

Good karma+4 votes
ningunamecs
ningunamecs - - 24 comments @ Dawn of the Reapers

Thanks for your reply. I just want to add that in my experience AI performed very well controlling "Mercs" more than Cerberus would say. Regards.

Good karma+1 vote
ningunamecs
ningunamecs - - 24 comments @ Void Devils Fighter Wing

Nice picture!

Good karma+2 votes
ningunamecs
ningunamecs - - 24 comments @ Dawn of the Reapers

When you click on select the faction, with the up / down arrows, when the faction you want is selected you left click and go.

Good karma+1 vote
ningunamecs
ningunamecs - - 24 comments @ Dawn of the Reapers

It works for me for v1.95

Good karma+1 vote
ningunamecs
ningunamecs - - 24 comments @ Dawn of the Reapers

I love this mod but i have a problem (versión 0.85 del mod); N7 difficulty:

The council does not investigate or expand properly. I tried in N7, investigator, defense, attack, economist ... in all the AI ​​does not advance. Conquer some planets around their home planet but nothing else, create very little fleet (almost null) and when you see what technologies it investigated (when you load a game you can see if you select other "player") it is practically none.
 Now this does not happen to me with the other factions, Cerberous and the Mercenaries investigate, create a fleet and attack (especially the latter).
 I wanted to know if anyone has this similar problem when playing against AI or is it a known problem of mod.
I add that when you load the game and select the AI, it has an impressive economy ... which is obvious: it does not investigate anything and does not create fleets (yes structures), so after a long time of game (I accelerate the game to x8 of time) has more than a million credits ...
Regards.

Good karma+1 vote
ningunamecs
ningunamecs - - 24 comments @ Turian Propaganda

Hopefully one day I will further develop the lore of the universe, adding and explaining fleets better, it would be amazing

Good karma+2 votes
ningunamecs
ningunamecs - - 24 comments @ Sins of the Prophets

Mmmm you can edit the entity files of the capital ships, the line "CultureProtectRate", I BELIEVE that the higher the value is, the faster "disappears" the culture

Good karma+1 vote
ningunamecs
ningunamecs - - 24 comments @ SoaSE: Eclipse SDK (Includes Plugin)

Hi. First sorry for my english is bassic.

I nstall the program but I have a problem:
First copy the "gameinfo" folder to edit the files and have a copy in case something goes wrong.
Question that obviously the files are in bin format, inside the program, when you right click on the file name, there is the option "convert data" but I get an error.
I saw your previous comment and yes, in options I have the folder where I have installed the game. I don't know if you would know my problem. Thank you very much.

Good karma+1 vote
ningunamecs
ningunamecs - - 24 comments @ Dawn of the Reapers 0.8.5 Resurgence

Hi, iI have a problem, AI doesn't colonize enough planets, i have a picture:

Ibb.co

In the picture, a "barren planet", a "hydrogen planet", and "large asteroid" are empty, no pirates and the AI don't capture them.
I am playing in platinum difficulty.
I don't know if it's a problem just mine, or what is happening to other people.
End point, I am loving the mod, it has too much potential, and I like all the work that you put, greetings!

Good karma+1 vote
ningunamecs
ningunamecs - - 24 comments @ Dawn of the Reapers

I had another problem, I played against the Council and the AI ​​did not build anything. Regards.

Good karma+1 vote
ningunamecs
ningunamecs - - 24 comments @ Sins of the Prophets

Yeah. it would be great to face the UNSC with the Reapers, but I think that because of the lack of response, it won't happen :(
I guess, for example, adding the UNSC to another mod is harder than it seems

Good karma+1 vote
ningunamecs
ningunamecs - - 24 comments @ Sins of the Prophets

One question... there is a possibility, in the future, this mod and "Dawn of the Reapers" get together?
It would be great to play with the factions of both mods, I mean try to gather only the factions, the issue of balance is that it is a lot of work, quietly that could be done by each user by editing the files of the "gameinfo".
I don't know if I explain myself well, my English is basic. Regards

Good karma0 votes
ningunamecs
ningunamecs - - 24 comments @ Dawn of the Reapers

One question,I don't see some installations, for example: "Alliance armor Platoon""Hero Spawner" "Alliance Airbase" and others. My question is if i am the only that have this problem or is a problem of the mod. Sorry for my english, sucks jajaja. Thanks!

Good karma+1 vote