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unfortunately no since the triggers are looking for the monster name so if you change the name say baron to daron it will break the game. the monsters need to be the same name so for map 7 of doom 2 you need to have the mancubus shark things be called mancubus or the outer walls will not lower and the spiders need to be called aracnitrons or the floor to the exit switch will not rise. note if you script in that the new names = the old ones it should be fine. i can do some searching and see if my theory holds true. i am unable to test.
i have problems with the mod and certain triggers like the one on episode 1 map 8 of doom 1. the walls do not lower.
so now we have 2 hoth maps?
can't load the fbx into blender why is that? also the official autodesk converter dose not work.
if you want to know why it's off look at sprite then look at model. the model looks sad where as the sprite looks happy all the time. also too the mouth of the model is patruding from face it's not like that at all in the sprite. the only pink that should ever be on this model is on the upper mouth under the eye like the sprite and loose the god dam lips.
do you know why people start with episode 1? it's the shareware game thus free meaning you can do it without C.a.D coming down on you. the last 3 episodes were paid for.
i just needed to wait
when playing it tells me that it's loading effects and i just see standard GZdoom any help on this? do i need it let it load for 4+ hours?
if any one is reading this i have this model i would like to have in but besides working premade stuff i have no clue or the tools to get this into Quake 2 using this wonderful port.
question how do you add custom skins using this? i have tried all that i know.
question dose the steam quake 2 come with the 3.20 patch installed?
yo you need to update your UDV for mp for ZAN 3.0 as it works out of the box with some problems. like you can't configure it at all.
side note the hud has problems for multyplayer. aka none of the settings work nore dose the radar and the flashlight flickers but in single player it works like a hot dam. this is of course using ZAN 3.0 alpha
in Zan 3.0 when it comes out will have full support for the UDV including the menu.
dose any one know how to get the radar, flashlight and the engagement timer working for ZAN i will fiddle with the engagement timer my self then see if the fix for ZAN will also work in GZDoom
you should make the radar and flashlight a separate module that way you get more compatibility with ZAN out of the box
well my testing has revealed that the flashlight and the radar cannot be used with Zan at Zan's current state and the engagement timer will not work also but everything else will.
i am doing some testing with zan and with a few changes with out brutal doom it works right out of the gate. it would be nice if i new what the zan equivalent to time is for zan as that is something that is causing problems just like the flash light
Dropbox.com my morphvox settings
PT stands for pick up taunt also i need help with morph vox to get the optimal settings for my voice to have a good marine and a bad *** player+UDV once i get the player done i will work on the UDV then the marines.
i don't think thos lines for the melee taunts will work too well for you know ripping guts out.
well i can't use my voice as it would sound too girly even tho i am male also if you have a problem with any of the lines please don't hesitate to post some that will be more acceptable. now i do not know how i am going to morph my voice for the marines or the UDV.
if you want that kind of voice then make it.
the mod Doom:one has to episodes not playable with your awesome hud is there any way to fix that?
Hey just wondering something i am using the UDV Moddb.com and only 2 episodes are selectable or rather playable. the first episode and the last one are the only too playable and yes i am using brutal doom.
but the thing is it should not be in wad files to begin with since the sorceport it's used in supports pk3 files and zip files now.
how do you get the zeus bots to work properly with this with out the standard errors. like the common rain one.
i have a problem. the shambler is not shambling and the texture on the back pack is not matching up as if the uv got messed up.
i have a map on my HDD witch i had for a long time called fortress.wad aka fortress of doom now i was wondering if anyone can beat it withg X5 or higher on on the lowest difficulty?
ok but i never use them in the first place i have it as vanilla as possible so thats not the problem but would playing with the UDV cause problems?