This no longer looks like eaw, amazing, I would have never imagined a game from 12 years ago could look this beautiful.
I remmeber the tilesets and assets from years ago, nice to see them in a map.
I was about to post that, I literally cannot wait!
Actually that reminds me that in TC endwar your units that were badly damaged took cover and waited for air extraction, which was pretty cool as if they managed to survive they ranked up.
That's sexy asf, look at all those curves....
I can't wait! Ive been waiting for this for almost 7 years! So excited!
Very nice, I cna already see an wawesome fortified position using those!
I agree. Extra work for a tiny detail that will mostly go unnoticed in a Rts with an outdated engine? I think your "old" wookie is more than enough :)
But if you still want to try and improve fur just go trial and error, thats the way.
I must agree. I personally like very much the one in this concept art and the spartan assault one too:
I guess that depends on the new assembly kit. If terrain can be modified to a much higher degree than attila's I see that happening, if not I'm pretty sure they will stay with attila. Its easier to recreate middle earth on europe than on the british isles after all.
There is actually a mod made by timm lol
Incredible work. May I suggest the addition of elysian tauros and venators as a LRV for the imperial guard besides the sentinels? Recon fast moving vehicles with a low profile would be nice, and I believe these could take on the job:
And besides the chimera you also have the taurox apc:
If you could give it wheels it could be an interesting vheicle:
Some interesting conversions and unique units:
happy april fools days boys!
Very nice! So, more variants to come? So far youve showed us 4 different ones. I guess a radar one is the next to come. Nice way to make the fog of war disappear and allow the player to see whats coming from a longer distance. Maybe some kind of hangar or coms tower which spams fighters/interceptors, though that may not make much sense since it would be more offensive than defensive, but defensive hangar bays are s feature i like in sins of a solar empire, and could have a nice application in galactic conquest. Space mines turret deployer? Maybe another turret that doesnt allow the oponent player to call in reinforcements in a huge area around the turret. Tractor beam or ion weaponry to immobilize ships?
Since youre making turrets smaller in size and more variation to choose from, it would be a nice idea to increase the number of buildable turret platforms in all the maps.
The age of empires 2 tower rush is even better. You pin down the enemy while you take their limited resources around their base lol.
Glad to hear you managed to save all your files, I can hardly imagine what would have happened if your hard drive suddenly died and you lost all your mod files. Anyway, the turrets look gorgeous, I disliked the vanills ones, but I am going to love spaming those. I guess it will work like in vanilla eaw, or maybe you will add an ability that allows to place them anywhere the user wants? For example there could be a "crane" ship with the ability to deploy a type of turret just like the ATAT can deploy a limited ammount of stormtroopers. This could be interesting for the "rebels" (new republic) as they are more of a defensive faction.
Oh, this is a great improvement!
Looks amazing! I can see its gonna be a great escort ship.
I completely forgot that lol
Anyway, its looking great! Cant wait to see it deploying units on the battlefield!
Looks beautiful. The empire symbol on the top wing looks nice, will it stay white or will it become team color?
Very nice!! Maybe I suggest tweaking the armor a bit, from top up view the ship looks very different from the ones we are used to see, maybe it is the perfect symmetric straight lines and the constant grey color? That hull texture makes it look very "modern" . to me the gr75 is a very functional "piece of junk".
Am I the only one that sees it this way? It looks very "clean"
Whoah, I wasnt expecting an improvement for this, look how good it already was:
Congratulations Mirsh, Darth_Nissarus and DemCalves! You did a damn good job! :)
besides the AA turret it is a bit hard to differenciate the other 2 turrets. Maybe i suggest making a render for them and/or adding muzzles and tracers according to its type, just saying.
I think its better to make it simple and find ways to enrich the gameplay. If you find a way for the ai to avoid placing atat barges as a frontline ship at the beginning of battles it should do. However I think there might be a way to put units in ISDS and similar ships if available. What happens when you bring heroes without their own spaceship? Well, from what I remember they all join together in one ship, usually the largest.But when deployed in ground they have their own transport. Is there a way for normal ground units to do the same?
Well, that can work for small galactic conquest maps, but in larger campaigns with a lot of planets it is hard to deal with it, you have so many things to do and to take care of, and usually if you attack you let that planet and the others behind totally exposed, so if you leave your ground troops there, they can easily be wiped out. You can also send the army ground units just after you send the fleet, but if the fleet somehow losses, the following fleet composed of only ground units transports it is doomed. Hence why if you find a way to fix this AI behaviour of deploying infantry and vheicle transports over star destroyers and other kind of starships it would be very appreciated. if not, well, we will have to deal with it as always we have been doing.
Anyway, keep up the good work!
Fair enough, when loking at its size I see it would have to be downscaled a lot, so in that case the ATAT barge is a better option, at least as the landing method. Despite that, I am still worried about space battles, let me elaborate why: Most of the times when I'm preparinng an assault army there is not enough room in the planet to hold all the troops, so they automatically go to the space part. The issue lies on in that the AI puts those units at the start of the space battle instead of leaving them as reinforcements, and that happens both in attack and defense. So as they occupy part of the population you cannot call in reinforcements and usually you end up losing some of the transports even if you hide them in a map corner.
When you are attacking you can apply that strategy you mentioned, but in defense that strategy is pretty much imposible to do, and many times even the attacks don't go very well. So, is there a way to always put transports that are not meant to battle in space in the reinforcements menu isntead of them being deployed by default? Such as ground troops, vehicles and heroes without their own special ships. It would be a way to avoid pointless deaths and it would encourage people to play instead of autoresolving when sending fleets + armies in order to prevent losses. Could that actually be done?
I found the y wing variant, its called BTL-S3 Courier variant. Looks like it was a y wing that lost firepower in exchange for transport capabilities, we could say its a dropship. Starwars.wikia.com
As for the atat ship transport,its an acclamator variant that has its hull modified to perfectly fit a heavy vehicle such as an ATAT for quick deployment
Maybe that y-wing variation could deploy some types of infantry and heroes? Looks perfect for incursions.
as for the acclamator variant, I think its better than the ATAT barge, mostly because I hate it when I lose ATATs in glaactic conquest because they go in weak ships in space combat, something valuable such as AT-ATs could go in tougher ships such as that one. But unlike normal acclamators they do not have starfighters in their hangars, so its a dedicated heavy landing craft and siege support.
I dont know i just saw aats being deployed in a comic and wanted to share it with you.