Comment History  (0 - 30 of 1,462)
nightovizard
nightovizard @ Black & White 2: Redux Version 1.7

my god I remember playing this game many years ago, so happy to see there is even a mod community supporting it.

Reply Good karma+6 votes
nightovizard
nightovizard @ Rakata

This is so well put together, props to you for such good heightmap and textures, I find that rather difficult with the engine.

Reply Good karma+2 votes
nightovizard
nightovizard @ New texture and normal map method

Yeah that too, for some reason armor plating full of gigantic rivets all over the hull is something I have not seen in sw ships. This change is undoubtedly an upgrade, but the rivets make it look less star warish.

Reply Good karma+2 votes
nightovizard
nightovizard @ New texture and normal map method

I'm personally a fan of the ''comic'' look, but as you wish, at the moment those rivets pop up too much imho, but if you can reduce its normals somehow, and bring up the rest of the ship details by doing so, it could be awesome.

Reply Good karma+3 votes
nightovizard
nightovizard @ New texture and normal map method

Only issue I see is those rivets are gigantic considering the size of the ship, and there are too many in my opinion, there are some spots where they look nice but the upper/top hull looks a bit saturated. I like your old clean style, and I think if you try to go somewhere in the middle between them, it'll be spot on. My feedback:

Reduce the ammount of rivets, specially in the armor plating on the top hull. So you still have some rivets, but the areas are cleaner, I also like that you added color variation to the armor plate, giving it a more star wars classic look, but I think you over detailed with the rivets. I think rivets would fit smaller ships better, or at least in a reduced ammount. The scratches and other details are very nice btw.

Overall, I'm impressed you are still trying to improve the looks of the mod, I already thought your work was breathtaking, what a way to start a new year!

Reply Good karma+4 votes
nightovizard
nightovizard @ Testing

Moddb.com****-my-g3#imagebox

Any reasons why the elbow on the right dude looks like if it had been smashed from the inside? Something is odd there.

Reply Good karma+2 votes
nightovizard
nightovizard @ Rise of the Mandalorians: Defintive Edition RELEASED!

Looks like I won't be sleeping today haha great news

Reply Good karma+1 vote
nightovizard
nightovizard @ New Republic Vehicle Depot

I assume it will have them ingame.

Reply Good karma+1 vote
nightovizard
nightovizard @ DONE

Congratulations dude! it's been a long way.

Youtu.be

Reply Good karma+1 vote
nightovizard
nightovizard @ Mandalorian Communications Array

Maybe a dome like radar/sensor array?

I.ytimg.com
Maca134.co.uk

Reply Good karma+1 vote
nightovizard
nightovizard @ DF9 Turret

I guess rapid fire made sense against squads of infantry just like a machinegun. I wonder ho are you gonna balance that.

Reply Good karma+1 vote
nightovizard
nightovizard @ Trying something new

Jesus, this looks so nice, great idea to add mountains to the skybox, it definatelly improves realism!

Reply Good karma+6 votes
nightovizard
nightovizard @ Imperial Remnant Base Shield Generator

I see you used the sensor domes fromm SSDs, quite clever! Indeed it makes it look imperial. Nice work!
Starwars.wikia.com

Reply Good karma+5 votes
nightovizard
nightovizard @ New Republic Base Shield

Holy good ****, that sounds insane!

Reply Good karma+2 votes
nightovizard
nightovizard @ Concord Dawn - Map by MIRSH

He indeed did a great job. I would love to see the rest of the contest maps with the updated props and textures, specially the honorable mentions "winkle" "winkle". I'm sure they would look amazing!

Reply Good karma+1 vote
nightovizard
nightovizard @ New Republic Base Shield

This shield effect looks amazing!

Reply Good karma+1 vote
nightovizard
nightovizard @ New atmosphere shader and other effects

This no longer looks like eaw, amazing, I would have never imagined a game from 12 years ago could look this beautiful.

Reply Good karma+5 votes
nightovizard
nightovizard @ Slipping and Sliding

I remmeber the tilesets and assets from years ago, nice to see them in a map.

Reply Good karma+6 votes
nightovizard
nightovizard @ Infiltrator

I was about to post that, I literally cannot wait!

Reply Good karma+2 votes
nightovizard
nightovizard @ Aim carefully

Actually that reminds me that in TC endwar your units that were badly damaged took cover and waited for air extraction, which was pretty cool as if they managed to survive they ranked up.

Reply Good karma+2 votes
nightovizard
nightovizard @ DOS-class Supercruiser Redux

That's sexy asf, look at all those curves....

Reply Good karma+2 votes
nightovizard
nightovizard @ One final effort is all that remains

I can't wait! Ive been waiting for this for almost 7 years! So excited!

Reply Good karma+8 votes
nightovizard
nightovizard @ WIP Heavy Pillbox System

Very nice, I cna already see an wawesome fortified position using those!

Reply Good karma+1 vote
nightovizard
nightovizard @ Fur Test (wookies and more)

I agree. Extra work for a tiny detail that will mostly go unnoticed in a Rts with an outdated engine? I think your "old" wookie is more than enough :)

But if you still want to try and improve fur just go trial and error, thats the way.

Reply Good karma+1 vote
nightovizard
nightovizard @ M850 Grizzly remodel

I must agree. I personally like very much the one in this concept art and the spartan assault one too:

Imgur.com

Reply Good karma+1 vote
nightovizard
nightovizard @ [OUTDATED]Rise of Mordor Open Alpha v0.12

I guess that depends on the new assembly kit. If terrain can be modified to a much higher degree than attila's I see that happening, if not I'm pretty sure they will stay with attila. Its easier to recreate middle earth on europe than on the british isles after all.

Reply Good karma+1 vote
nightovizard
nightovizard @ The end is near

Steamcommunity.com

There is actually a mod made by timm lol

Reply Good karma+2 votes
nightovizard
nightovizard @ Samarsk Uprising - Wh40k Total Conversion

Incredible work. May I suggest the addition of elysian tauros and venators as a LRV for the imperial guard besides the sentinels? Recon fast moving vehicles with a low profile would be nice, and I believe these could take on the job:

Vignette.wikia.nocookie.net
Vignette.wikia.nocookie.net
Wh40k.lexicanum.com
Ost-front.ruкопия.jpg

And besides the chimera you also have the taurox apc:
Warhammer40k.wikia.com

If you could give it wheels it could be an interesting vheicle:
Spikeybits.com

Some interesting conversions and unique units:
Forgeworld.co.uk(sku.siteId:ES_fw,product.locale:en_ES_fw)&Nrs=collection()/record[product.startDate+<=+1522624260000+and+product.endDate+>=+1522624260000]&view=all

Reply Good karma+2 votes
nightovizard
nightovizard @ The End of Homefront

happy april fools days boys!

Reply Good karma+3 votes
nightovizard
nightovizard @ Repair Satellite

Very nice! So, more variants to come? So far youve showed us 4 different ones. I guess a radar one is the next to come. Nice way to make the fog of war disappear and allow the player to see whats coming from a longer distance. Maybe some kind of hangar or coms tower which spams fighters/interceptors, though that may not make much sense since it would be more offensive than defensive, but defensive hangar bays are s feature i like in sins of a solar empire, and could have a nice application in galactic conquest. Space mines turret deployer? Maybe another turret that doesnt allow the oponent player to call in reinforcements in a huge area around the turret. Tractor beam or ion weaponry to immobilize ships?

Since youre making turrets smaller in size and more variation to choose from, it would be a nice idea to increase the number of buildable turret platforms in all the maps.

Reply Good karma+1 vote
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