Galaxy At War - Clone Wars is a total conversion mod for the Star Wars: Empire at War: Forces of Corruption 2006 real-time strategy that brings us the Clone Wars galactic conflict

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Aim carefully
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Some_other_guy
Some_other_guy - - 180 comments

thats genious

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Blue_Fyre
Blue_Fyre - - 713 comments

holy hell ... that is the best idea to make ground battles more random ... that would also be an idea for clones (immobile but still fighting)

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suerteto Author
suerteto - - 2,510 comments

Blue_Fyre, that's not a bad idea. Thanks

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nightovizard
nightovizard - - 1,462 comments

Actually that reminds me that in TC endwar your units that were badly damaged took cover and waited for air extraction, which was pretty cool as if they managed to survive they ranked up.

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suerteto Author
suerteto - - 2,510 comments

nightovizard, Unfortunately we can't implement something like ranks, but I have some ideas about air extraction for the Republic

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Description

Because if you hit the SBD in the legs, he will just rip off the damaged parts and continue crawling at you...

Or, to be more specific, some of the SBDs will now spawn on death a half SBD, that will continue fighting (Yes, the same as in Republic Commando :) )

*Credits:
- Textures and model - LA, from CWA
- Original animations - LA, from Republic Commando
- Rigging, model and animation edits - suerteto