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RSS Reviews
10

Awakening of the Rebellion 2.8

Mod review
10

Ultimate Apocalypse Mod (DOW SS)

Mod review

Review? Well something short I suppose, in my opinion this has made DoW vints better than I could have hoped for. One of my most favorite aspects is the diversity in each unit of each squad. For instance, a squad of 11 space marines can consist of all different, unique models, differing only slightly, to drastically from their commrades giving them a sense of realism, with all of their different markings and equipment. I quite enjoy that fact. But in all seriousness though. This is the greatest mod you will find for DoW. So many new factions, new gameplay features, maps, etc. It's insane. Everything from the Tyranids to Titans. You'll find what you want here in this mod. It has everything.

1

C&C Tiberian Sun Crystallized Doom

Mod review
6

Plus 2 (New)

Mod review
5

Tiberian War: WarZone

Mod review
10

Mental Omega

Mod review

Why did I give this mod a 10 out of 10 you ask? Because it's the best damned mod for Yuri's Revenge, that's why! 3 full new campaigns, stellar new models, cameo art, and voice overs that all look and feel like they were created right along side the original assets during RA2's (Red Alert 2) development over a decade ago.

Each sub faction is no longer distinguished by a single unit, (like how Cuba had the demolition truck, and South Korea had the Black Eagle) no, now all 9 sub factions have entire rosters of specific to them infantry, vehicles, and even powers! Let's take for instance the American sub faction. They get special vehicles that are reminiscent of modern day America. Humvees, Abrams tanks, Stryker IFVs, Stealth Bombers, etc. There's so much new content with this mod, that it might as well be a whole damned new game!

There's even knew game features, and playable game modes available. I'll touch lightly on that. Two of my favorites, the game modes Meteor Shower and Fortress. In Meteor Shower, the A.I. is allowed to use all of its cheaty God powers that it can muster, and it's glorious. I was barely able to hold off a single opponent. It was like an old Brutal level opponent times 10. Crazy good fun. The other, is Fortress, and as the title implies, sees players placed inside of, or against, a fortress. These maps, start one, or two, or even an entire team, in a heavily fortified, resource rich position, with natural walls, choke points, emplacements, and high yield ore deposits. It's a hoot, that's for sure. On one of my favorite maps, (a 1v6) I managed to hold out against all 6 (normal) A.I. for a good while. Kind of reminded me of those old Stronghold Crusader maps. Just oceans of enemies coming my way atop my mountain fortress, but, alas, in the end, I was conquered.

Now, onto the new "features" I mentioned earlier. With each new sub faction, there are now new powers. In the old RA2:YR, if you were playing as the allies, you had a force shield power, and the the Chronosphere/Weather Storm devices. Maybe a paradrop if you had a tech building. Now, each of the new subfactions have multiple powers unique to them. But fret not, these are not freebees! Oh no, you have to pay for these, like in Command and Conquer 3: Tiberium Wars/Kane's Wrath. You can call in an airdrop of Humvees and Strykers like in C&C 3, or build a Spysat to gain access to a precision laser to douse your enemies in fire! Now, these aren't annoying powers used constantly by the A.I. like in Red Alert 3. (That stupid Russian gravity beam sucking up all of your harvesters every 60 seconds anyone?) Oh no, these are pretty light, and pretty balanced. The ONLY power that would be of any annoyance I would say, is the American's precision laser strike, (Mercury Uplink) but, the A.I. rarely used it, and only used it on easy targets, like infantry. It is also no Ion Cannon. It does not destroy entire bases. It does, say, 1/4th of a Rhino tank's health bar. It's great against clumped up infantry in a stick though! But be warned, it's expensive to use! And the A.I. knows that!

But, the best part of all, is the new A.I. It blows the old RA2 A.I. out of the water! It's so intelligent now. The A.I. has been attacking you from the same side, what do you do? Build defenses there, but oh wait! What's this?! Kirovs coming in from behind your base?! THEY WENT AROUND?! They can do that?! Oh yes! Yes they can! The A.I. learns while fighting you. In one fight I landed an MCV on an enemy A.I. Island during a game of Islands, and I was taking over the island, a big forces in hovercrafts I landed on their beach, but I didn't bring any air defense units, and by the time I realized this, and was panickingly building Flack Cannons, there was already two choppers and a whole flock of Rocketeers headed my way to demolish my little hostile takeover.

All in all, this is not a mod to pass up! (P.S. That new campaign is amazing. I highly recommend-, oh no character limit reac

10

Tiberian Sun Dusk

Mod review
1

Return Of The Dawn

Mod review
10

Dawn of the Tiberium Age

Mod review
10

Rise of the Mandalorians

Mod review